Sandro: "People who play Open versus other modes are majority, by significant margin"

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I don't think it was an ambiguous statement.

"the people playing open are the majority"

https://www.youtube.com/watch?v=52kOyADxK5E&feature=youtu.be&t=2945

52:00 timestamp.

That seems very clear to me.

The statement seems clear to me as well. But based on my experiences in Open, it raises a lot of questions:
  • What is the definition of an “Open Player?”
  • What’s the minimum amount of time to play in Open to qualify?
  • How much time is spent in all three modes on a weekly basis?
  • What’s average session like?
  • Is he using the popular or mathematical definition of majority, or the popular one?

Sandro’s statement can range from “65% of players spend 95% of their time in Open,” to “40% of players log into Open at least once a week.” Thus the uncertainty.
 
Sandro’s statement can range from “65% of players spend 95% of their time in Open,” to “40% of players log into Open at least once a week.” Thus the uncertainty.

Uncertainty? people playing in open are the majority. Whatever change affects open should be baked considering most of the people plays in open, 1 minute or the whole day.
 
"Again, it's fair to say, to put a misconception to rest, the people who play in Open is not a small group, it's a majority. More people play in Open than the other modes, by a significant margin. So ... that shouldn't be taken though as a 'Oh so we're going to do Open Only Powerplay', that's absolutely the furthers from our minds. It's just the ...it, it... hopefully it will save some kind of (spirited?) argument where people complain about no one plays in Open or everyone plays in Open, the truth is, a lot of people play in Open. There are significant portions of player playing in Solo, significant portions of player playing in Private groups"

So ... how is that saving us from arguments where people complain no one and everyone plays in Open coming along? Page 56 is it? Oh dear. It's not going well is it? [ugh]
 
Uncertainty? people playing in open are the majority. Whatever change affects open should be baked considering most of the people plays in open, 1 minute or the whole day.
Ah! But significant portions of the player play in Solo or Private Groups. So whatever changes affect Solo or Private Groups should be baked considering significant portions of players play in Solo or Private Group.

Seriously, the statement is only useful for mode snobs to go "neener, neener the mode I prefer to play in has more numbers than the mode you prefer to play in". It doesn't add anything of value, it just gives mode snobbery ammo.
 
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So verdict here is: if you cant find players in Open, they are NOT playing in Private/Solo, but they are NOT playing at all..
 
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So verdict here is: if you cant find players in Open, they are NOT playing in Private/Solo, but they are NOT playing at all..

Actually, no, the verdict is that because of instancing and matchmaking, they ARE playing in Open, but you cannot see them! Very different issue for those that want things to occur in Open!
 
You're right. However, the issue is PVP is a small minority. And it shouldn't have ever been. But since you never needed to do it. It became that.

Now they are giving reasons to do it. The word griefer is going to die. And were gonna call it gameplay!

Exciting times ahead for sure.

Lol
 
You're right. However, the issue is PVP is a small minority. And it shouldn't have ever been.

Why???

If the answer is AI is too easy (it may well be your answer) the solution is to improve enemy AI to the point where its a challenge...
 
Right. A bit similar to scientific studies where the exact conditions are not published or just weakly defined. Pure numbers aren't that telling. If you want separate playing in Open from mode flipping I would only except a certain duration of staying in Open to be significant for our case. Since they don't tell us any details Sandro's statement is open for various speculations.

Don't let me starting with the numerous players who play in Open but know how to avoid human encounters and thus are virtually PvP free. To them there is no significant difference between the modes.

What's so questionable with ED's modes concept is that we are now more fighting and debating over the modes than actually fighting in the game. I guess if we could have statistics about forum PvP versus in game PvP we'd get some truth telling numbers here...

It's called Time Spent By Player Per Mode. :)

And, do not think they know what it is. Revealing it would unleash the fourteenth century. :)
 

sollisb

Banned
Were you here for when they actually did that? :)

Everyone seems to mix up AI and loadout. What happened before was the Loadout was crazy. The Ai is pathetic in that it is either coded to be dumb or is dumbly coded. A ship that is at 46% health should not come nose to nose with me in a far superior ship. It should bug out. In fact, the entire combat code is a mess and bugged to hell and back.
 
Actually, no, the verdict is that because of instancing and matchmaking, they ARE playing in Open, but you cannot see them! Very different issue for those that want things to occur in Open!

^^^
This.

If I take Sandro’s statement to mean how I would define the terms he used, “>65% of players play in Open >90% of the time,” then there is a rather large gap between my experiences in a Open, and what Sandro is telling me. I just checked SteamCharts, and my play window yesterday actually coincided with peak players.

I saw two players at the current CG’s system yesterday. The most I’ve seen this week was eight, during a session where I stayed up late because I fired off my last two prospector limpets, and hit Painite both times, prompting me to dump some low value metals to make room to mine it. I’m usually asleep by the time local prime time rolls around, so this is most I’ve seen during any one session in a long time. I think I even saw a station rammer!
 
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