Yes your logic imo is flawed. You believe that when you go boom the result is somehow different. Allowing yourself to be influenced by someone’s actions on the forum or otherwise is no different from say me dying repeatedly at the hands of an NPC and then quitting the game because I believe the learning curve is too steep or to difficult.
Remind me again who programmed the NPCs? Was it humans or did AI program NPCs? So a human you say? So there is a human element? Which means when that NPC threatens to blow me up etc and shows me their malice thru comms just as you have claimed people do then that was created by people as well right? So difference being?
As you say continue to argue your opinion all you want just don’t be surprised that I think very little of it.
There is a reason why memes and phrases like the following exist:
- “It’s the thought that counts”
- ”They has good intentions”
- “The ends justify the means”
- ”The well-intentioned extremist”
- ”I didn’t mean to do it”
- ”What was their motive?”
- ”A villain with good publicity”
For a lot of people, the intention
behind an action is at least as important as the result.
So, let’s look at the intention behind two actions that have similar results.
In the case of NPCs, an NPC destroying your ship is the result of programming created by people at Frontier Developments.
Their intention is to make a game that is fun for most players. While there will always be outliers at
both ends of the spectrum skill wise, Frontier attempts to ensure that an encounter with NPCs
should be a relatively fair fight. That’s why shieldless sidewinders piloted by harmless ranked pirates and assassins even
exist in the game. If you die to an NPC, it’s probably because
you screwed up somewhere.
That is why most players don’t mind getting killed by an NPC.
On the other hand, in the case of your typical ganker, their intention is to satisfy
their need for entertainment at the
expense of your own. In addition, unlike Frontier Developments, the typical ganker goes out of their way to ensure that your encounter with them will be as lopsided as possible. Some go as far as using cheats and exploits to gain an extra edge. Most will combat log should they discover that their mark has teeth after all. Some even go out of their way to
ensure that their mark has an unpleasant experience as possible.
That is why most players don’t like even getting
attacked by gankers, let alone being killed by them.
Here’s the thing, though. For many players, getting attacked by players
who communicate their intentions is treated as an event that is desirable, or even
preferred over NPCs. If they get killed by them, they generally don’t get upset, even if the encounter may be
favor the aggressor. By communicating, the aggressor signals that they recognize they regard the other player as a fellow human being, and not a target they can get their jollies off of. They also signal that they can be appeased, appealed to, or negotiated with. In short, through communication, they’ve demonstrated they gave
good intentions, even if their goals may be opposed to theirs.
And
that is why many players play in Open.