A battle where all participants have done something wrong.
Perfect answer!
A battle where all participants have done something wrong.
I was just reading the FFF, where someone's post struck me.
It said something along the lines of that they don't want to spend time with people who want to fight and destroy them in-game, however, they are happy to have "positive" encounters.
The thing is I can't help but think that "positive" means they have a chance of winning.
Do you guys think this is the cause of the PvP/E divide? People just want to "win" every time, and if they can't for whatever reason then they get upset? Because I'm not sure that's how competitive play works...
If that's the definition, let me assure you guys, I am the fairest fighter of them all in the game.A battle where all participants have done something wrong.
One thing that gets me is when watching top tier PvPers fight it out, its about as interesting as watching paint dry. They take forever to resolve. If this is what PvPers need to aim for.... ugh.
That's true for duels, which is one of the reasons I don't go out of my way for them, but wing fights are often resolved much more quickly and in a much more exciting manner.
I was just reading the FFF, where someone's post struck me.
It said something along the lines of that they don't want to spend time with people who want to fight and destroy them in-game, however, they are happy to have "positive" encounters.
The thing is I can't help but think that "positive" means they have a chance of winning.
Do you guys think this is the cause of the PvP/E divide? People just want to "win" every time, and if they can't for whatever reason then they get upset? Because I'm not sure that's how competitive play works...
Perhaps that's a few people a few times here and there, but are there people that each time they sit down and log in do so in anticipation of "oh, let's see what battle I can lose today!"No, I don't think that is the case. Losing can also be a positive experience. The fight, the thrill, the close call, the not knowing, all that kind of stuff.
What do you consider to be a fair fight?
No, I don't think that is the case. Losing can also be a positive experience. The fight, the thrill, the close call, the not knowing, all that kind of stuff.
I was just reading the FFF, where someone's post struck me.
It said something along the lines of that they don't want to spend time with people who want to fight and destroy them in-game, however, they are happy to have "positive" encounters.
The thing is I can't help but think that "positive" means they have a chance of winning.
Do you guys think this is the cause of the PvP/E divide? People just want to "win" every time, and if they can't for whatever reason then they get upset? Because I'm not sure that's how competitive play works...
I think there's a lotta different tastes so I can only speak for myself. I just hate the impersonal gank. Dying in an instant and that's the end of it, or maybe "lolnoob" is frustrating, at least in a game that isn't set up for fast-paced pvp. But I don't mind dying if it results in a good social interaction. Basically what it comes down to for me.
It said something along the lines of that they don't want to spend time with people who want to fight and destroy them in-game, however, they are happy to have "positive" encounters.
The thing is I can't help but think that "positive" means they have a chance of winning.
No, I don't think that is the case. Losing can also be a positive experience. The fight, the thrill, the close call, the not knowing, all that kind of stuff.
Perhaps that's a few people a few times here and there, but are there people that each time they sit down and log in do so in anticipation of "oh, let's see what battle I can lose today!"
Psycho murders are simply disappointing.
Personally, I consider even these encounters positive. Either I become a victim, have to analyze what mistakes I made, and resolve not to make the same ones again; or I don't, putting conclusions drawn from previous experiences to the test, validating them, and seeing if there are any refinements that need to be made.
I may be annoyed or frustrated in the moment, but not unduly so, and there is nothing to blame the other player for (the CMDR is another matter), unless they were cheating to influence the outcome.
I was just reading the FFF, where someone's post struck me.
It said something along the lines of that they don't want to spend time with people who want to fight and destroy them in-game, however, they are happy to have "positive" encounters.
The thing is I can't help but think that "positive" means they have a chance of winning.
Do you guys think this is the cause of the PvP/E divide? People just want to "win" every time, and if they can't for whatever reason then they get upset? Because I'm not sure that's how competitive play works...
That works if the game gives you time to learn, but with power creep, and in Elite Dangerous' case just random "features" (like high waking and no mass lock), you kinda just have to look it up online. I dunno, it's not super-fun to me but I will say Elite is much nicer about this than EVE or MUDs I used to play.
Being told how things work (or reading it in the manual or online) can put an experience in context, or allow one to better prepare, but it cannot replace actually experiencing something first hand.
A fight with a completely predetermined outcome is no fight at all. The possibility for failure, even if failure itself is undesirable, has to exist for there to be excitement or challenge.