Why is 'space legs' so technically difficult?

Sorry, but people are asking for these activities. This is simply not true. All you have done is pick up on the few that want to just walk around the ship or bridge for no reason at all and applied that to everyone else.

Everyone knows all those detailed activities that Braben described are never happening at this point. Everyone who has seen the quality that FD has produced for Horizons and Beyond knows this. Trying to pretend we're somehow getting Braben's original vision is just so ludicrous it's not worth taking that type of suggestion seriously. It's just a smoke screen to set an impossible standard for space legs as some sort of excuse to "explain" why we don't even have a rudimentary version of space legs after 3.5 years. Instead of focusing on what we might actually get, i.e., a rudimentary version of space legs, certain players are trying to pretend that FD still intends to produce Braben's original vision which is obviously not happening.
 
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While I understand the humor of your comment it should also be noted that you aren't walking back and forth to the bar 37 times each day to go look for potential missions, contacts, whatever else might be implemented as an added feature to complement the 'space legs'.

Pretty sure you'd be bored already on your 7th trip back and forth to the bar in the same day and under such circumstances would stop going to the bar and rather start moonshining at home instead.

This.

I've got a game of Death Wing on the go at the moment and there's a bit where you
release a virus into the ventilation system which kills everything on that map
then walk to the exit unopposed. Searching for the last relic with nothing happening was the least fun I've had in that game.
 
I don't get it. It's not as if walking around with a first-person view ground-breaking in the video game industry. I would have thought by 2018 most developers would be able to do it quite easily.

It's not difficult... But making it interesting and worthwhile is... (See Multicrew)
 
Elite is a space ship sim/game, not a FPS, just keep it that way.

Biggest mistake SC made was shoehorning FPS in... (ex backer - oh that schweet refund :)

I just want more variety in the Galaxy, more dynamic missons / events, more things to do and collect.
 
No, that is not what I'm saying at all. I'm saying that SC is the only game that requires that the developers unify the first and third-person perspectives because their entire game engine has to run at this level of fidelity. No other games do this because no other games need to do this. They can cheat all day long and the player won't even notice. In SC, however, they devs need the game to work properly, not by cheating, but by doing exactly what they need it to do.



No, that is not what I'm saying. Those games have no need unify the first and third-person perspectives. It does not benefit them to even attempt to do so. SC needs to do this because your character is moving through transitions that occur on a massive scale and are completely seamless without loading screens. Your character goes from a planet to a ship to orbit and then jumps to another star system as one continuous game world. The only way for that to work with the character animations and overlapping physics grids and everything else was to unify the perspectives so the game is rendering only one set of animations for everyone. Otherwise the game would have layers upon layers of distorted perspectives, flat-out cheating to show one person one thing and everyone else some approximation of that viewpoint. That does not work when everyone needs to share the same universe at the same level of fidelity at all times.

Battlefield 4, which is probably my favourite fps game, does not need to do any of this. It can cheat all day long showing me one type of first-person perspective reloading animation and everyone else a completely different animation that is approximately similar. No one will notice or care because it doesn't require that level of fidelity and does not have to do what SC does in terms of the game engine.



The entire game has been produced with minimal effort. I don't see why space legs should be any different.



No one actually expects FD to do this any more, despite concept art and Braben videos that clearly described that level of detail.



There are more than enough real and serious problems that FD is dealing with that no one needs any "excuse" to discuss them. You literally can't play the game without the various problems smacking you right in the face.

Okayyyyyyyyyyyyyyyyyyyyy so all your posts on this fidelity problem concern only SC, fair enough. You do realise this is an Elite Dangerous forum right?
 
Okayyyyyyyyyyyyyyyyyyyyy so all your posts on this fidelity problem concern only SC, fair enough. You do realise this is an Elite Dangerous forum right?

Yes, and despite my very clear attempts to return to the main topic certain individuals keep insisting on discussing Star Citizen design issues instead. You would think that after my detailed explanations anyone who doesn't actually understand Star Citizen development would just stop trying to discuss a topic they know nothing about, but for some reason they can't seem to

nIBHUnK.jpg
 

Powderpanic

Banned
I will state now I have not read any of these 18 pages.

Space legs would be pointless in the current game and would be a TOTAL waste of dev time.

I mean what could you do?

Get in and out of ships, walk around them, take photos. OOOOO

In stations. Walk around them and look at inert graphics... Super fun

On planets, walk around your SRV before you get back in it because walking is SLOW


You guys want space legs, the game is to empty for it to be worthwhile.

The Dev time to make it worthwhile, just IS NOT going to happen. You are really talking about incredible changes, not just an SRV with feet.

Powderpanic
The Voice of Griefing
 
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I will state now I have not read any of these 18 pages.

Space legs would be pointless in the current game and would be a TOTAL waste of dev time.

I mean what could you do?

Get in and out of ships, walk around them, take photos. OOOOO

In stations. Walk around them and look at inert graphics... Super fun

On planets, walk around your SRV before you get back in it because walking is SLOW


You guys want space legs, the game is to empty for it to be worthwhile.

The Dev time to make it worthwhile, just IS NOT going to happen. You are really talking about incredible changes, not just an SRV with feet.

Powderpanic
The Voice of Griefing

If you'd read the thread you'd know not all "you guys" want or even expect space legs.
 
Space Legs is best for RP! I need space legs so I can go to the loo.. these long haul missions are taking a toll on my bladder!

Oh, and I don't mind buying a golden skin for my toilet seat to warm my behind in the coldest reaches of space!!

Best thing is I can see myself and my friends jumping! wow factor!


Seriously, I would prefer ED to focus on fixing the game machanics as a priority (Multiplayer Aspects, Squadron, Open vs Other Modes, C&P, PP, etc). We don't need another feature that hypes me for a day but adds very little to gameplay if not implemented correctly.
 
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Yes, and despite my very clear attempts to return to the main topic certain individuals keep insisting on discussing Star Citizen design issues instead. You would think that after my detailed explanations anyone who doesn't actually understand Star Citizen development Scam Craftsmanship would just stop trying to discuss a topic they know nothing about, but for some reason they can't seem to

Here you go. Sometimes these little errors slip right past, but I fixed it for you.
 
I will state now I have no read any of these 18 pages.

Space legs would be pointless in the current game and would be a TOTAL waste of dev time.

I mean what could you do?

Get in and out of ships, walk around them, take photos. OOOOO

In stations. Walk around them and look at inert graphics... Super fun

On planets, walk around your SRV before you get back in it because walking is SLOW


You guys want space legs, the game is to empty for it to be worthwhile.

The Dev time to make it worthwhile, just IS NOT going to happen. You are really talking about incredible changes, not just an SRV with feet.

Powderpanic
The Voice of Griefing

I would still rather have rudimentary space legs, than nothing. For the same reasons I would rather have a rudimentary SRV, than nothing. Or the rudimentary multicrew and SLFs, than nothing. At this point all we are getting from FD in terms of space legs development is nothing. I would at least like to at least walk around my Krait bridge, or walk around a station landing pad or on a planet.

Here you go. Sometimes these little errors slip right past, but I fixed it for you.

Oh, I have plenty of complaints about the direction that SC has taken in terms of their marketing and funding, but that's really a separate issue. From a development perspective however you can't deny that they have made some very impressive technical achievements so far.
 
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Powderpanic

Banned
I would still rather have rudimentary space legs, than nothing. For the same reasons I would rather have a rudimentary SRV, than nothing. Or the rudimentary multicrew and SLFs, than nothing. At this point all we are getting from FD in terms of space legs development is nothing. I would at least like to at least walk around my Krait bridge, or walk around a station landing pad or on a planet.

Fine, no argument there.. BUT WHY?

Most of that you can do with the camera and just make stepping sounds in your head.

The features you have listed are SUPER crazy underused and shallow.

While the abiltiy to do the cool stuff you can in SC would be great in ED. Just look at the DEV team and you just know its not going to happen.
The features you listed would be better fleshed out before they added yet another feature that is used for a moment and then mostly abandoned.

Powderpanic
The Voice of Griefing
 
Fine, no argument there.. BUT WHY?

Most of that you can do with the camera and just make stepping sounds in your head.

The features you have listed are SUPER crazy underused and shallow.

While the abiltiy to do the cool stuff you can in SC would be great in ED. Just look at the DEV team and you just know its not going to happen.
The features you listed would be better fleshed out before they added yet another feature that is used for a moment and then mostly abandoned.

Powderpanic
The Voice of Griefing

Mostly becuase the only real "activity" to do in the game involves some sort of immersion. Combat is boring and repetitive, trading is even more boring and repetitive and exploration is extremely boring and repeitive. After seeing what FD did with the Engineering "rework" for Beyond I have no faith that they can improve those activities in any signficant manner. This is basically as good as the game is going to get from a gameplay perspective. All that's left to do in the game is at this point to try to enjoy a certain level of immersion as you do the same boring activities you've already done thousands of times over. Walking around increases immersion and after 3.5 years I can't really look at a station loading screen any longer and still feel any sense of immersion from the game. Especially when I have an amazing Krait bridge and I can only look it at with an external camera becuase I still can't do something as simple as get out of my chair and walk around. I want more immersion from Elite and the only way that is happening is if they develop a rudimentary version of space legs.
 
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Powderpanic

Banned
Mostly becuase the only real "activity" to do in the game involves some sort of immersion. Combat is boring and repetitive, trading is even more boring and repetitive and exploration is extremely boring and repeitive. All that's left to do in the game is at this point to try to enjoy a certain level of immersion as you do the same boring activities you've already done thousands of times over. Walking around increases immersion and after 3.5 years I can't really look at a station loading screen any longer and still feel any sense of immersion from the game. Especially when I have an amazing Krait bridge and I can only look at with the external camera becuase I can't do something as simple as get out of my chair and walk around. I want more immersion from Elite and the only way that is happening is if they develop a rudimentary version of space legs.

But it would be like walking around your house and not being able to interact with anything.

Sure if its a new house, it might be interesting for a few minutes.

Then you would get bored trying to make the TV turn on to find
its got no power.

I mean how many times did you flush the turd down the toilet in Duke Nukem before you stopped even looking into the toilets?

Immersion for ED is something the game is massivly lacking, SRV with Feet, is not going to help.

Now if they did everything in the back ground before that, so that you can interact with many things, which then had a effect on the local area and onwards.
Yes. I would be all for diverting Dev time away from Dinosaurs and attempting to keep players in ED.

Powderpanic
The Voice of Griefing.
 
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if you think that combat and trading are both boring and repetitive, then why ask the dev to create another boring feature like Space Legs instead of fixing the core mechanics of combat and trading?

No wonder some people call this game a "mile wide, inch deep" game
 
But it would be like walking around your house and not being able to interact with anything.

Sure if its a new house, it might be interesting for a few minutes.

Then you would get bored trying to make the TV turn on to fight its got no power.

I mean how many times did you flush the turd down the toilet in Duke Nukem before you stopped even looking into the toilets?

Immersion for ED is something the game is massivly lacking, SRV with Feet, is not going to help.

Now if they did everything in the back ground before that, so that you can interact with many things, which then had a effect on the local area and onwards.
Yes. I would be all for diverting Dev time away from Dinosaurs and attempting to keep players in ED.

Powderpanic
The Voice of Griefing.

Maybe I'm an exception but I don't really need to open a cupboard or make a cup of coffee in a game to feel a sense of immersion. I just need a well-deigned environment that I can move around in and interact to a limited extent within the scope of the game. For Elite I expect that I'm spending most of my time in a space suit so I only really need to walk around certain areas. It's not like I'm taking my helmet off on an airless world and drinking a protein shake. I might want to fire a few shots with my laser pistol however, so that's important. I also might want to have a basic oxygen and power readout and health monitor on my suit to keep track of that as well. It would be nice to customize the suit, which I'm sure FD would offer and monetize heavily which would make them a fortune from selling cosmetics in the store. Really I'm not asking for much here because I've set my expectations quite low, but like I said I'd rather get something from FD in terms of space legs instead of nothing. It might only renew my interest in the game for a few more months but that's still better than what we have right now, and if FD makes enough money off cosmetics they might even decide it's worth investing in further.
 
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if you think that combat and trading are both boring and repetitive, then why ask the dev to create another boring feature like Space Legs instead of fixing the core mechanics of combat and trading?

No wonder some people call this game a "mile wide, inch deep" game

FD has shown they either lack the ability or desire to actually develop the core game mechanics in a meaningful way. I'm not expecting them to do this. I am, however, still expecting that they can create rudimentary features that have the potential to increase immersion. The SRV has done this quite well and there is almost no content to go with it. I don't see why space legs couldn't do at least as much for the game as the SRV has done.
 

Powderpanic

Banned
Maybe I'm an exception but I don't really need to open a cupboard or make a cup of coffee in a game to feel a sense of immersion. I just need a well-deigned environment that I can move around in and interact to a limited extent within the scope of the game. For Elite I expect that I'm spending most of my time in a space suit so I only really need to walk around certain areas. It's not like I'm taking my helmet off on an airless world and drinking a protein shake. I might want to fire a few shots with my laser pistol however, so that's important. I also might want to have a basic oxygen and power readout and health monitor on my suit to keep track of that as well. It would be nice to customize the suit, which I'm sure FD would offer and monetize heavily which would make them a fortune from selling cosmetics in the store. Really I'm not asking for much here because I've set my expectations quite low, but like I said I'd rather get something from FD in terms of space legs instead of nothing. It might only renew my interest in the game for a few more months but that's still better than what we have right now, and if FD makes enough money off cosmetics they might even decided it's worth investing in further.

Then why not just lobby for SRV in the stations then?

You would get 95% of what you just asked for and in theory require very little dev time to achieve it.

Powderpanic
The Voice of Griefing
 
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