Yes, to the former... as a part of team of players who wanted to understand the PG rules behind the distribution of materials on the surface of planets, and I had a blast doing it. Science, even in video games, is fun!I'm sorry but I'm not buying that. Either your definition of "fun" involves boring repetitive gameplay or you quite simply haven't done certain activities. Have you driven around for hours on planets farming mats or done countless base runs to collect hundreds and hundreds of MEF?
And then they moved collecting that data to the detailed surface scanner.
As for the latter, since I never counted how many base runs I've done since Horizons, I would have to answer yes, I have done countless base runs.
In all seriousness, though, I've never needed hundreds of MEFs, or any other G5 material. The ones I've gotten has been more than sufficient for my engineering purposes, and those were gathered via normal game play. Of course, it helps that like everything else in this game, if there's an aspect of it I don't find fun, I'll shelve it until it becomes fun. I never liked the random nature of the first iteration of Engineering, so I banked the G5 materials I'd gotten via normal game play, and waited for Frontier to change how it worked.
That is a grind. Sorry, but it is. Same with searching for High-Grade Emissions signal sources or missions that give EFCs. There are certain activities that had to be done over and over again to get certain mats.
In the case of the former, it takes but a moment to check a USS during the course of my normal game play to see if its something worth my time to investigate. Heck, I've even stopped my FSD charging sometimes because one popped up as it was spooling up. By the time the engineering rules changed, I had what I needed to get my ships up to G5 mods.
In the case of the latter, I again banked my EFCs until the rules changed so I wouldn't need hundreds of them to do the things I'd do with them.
*thinks*
I guess I have been "investing" my precious free time to have fun in the future. I just made sure I had fun getting it in the first place.
If you only ever did "fun" activities there should be massive gaps in your ship roster and Engineering because certain in-game achievements are not going to just "happen" unless you seek out very specific and repetitive activities and do them over and over again.
That is the definition of a grind.
So far, the only potential "gaps" in my ship roster are the Federal Corvette, primarily because I think its absurd that we can rank up with both Superpowers. I don't know how much good will I've got banked with the Federation due to taking certain missions for them during the course of my BGS work, but the Fed Navy progress bar has been at 100% for about three years now. I'm just waiting for another Fed ship sale to complete my roster of Fed ships for any false flag operations I may want to perform, no ranking up required.
I don't yet have the rank for the Imperial Cutter, but that's because I'm in no hurry to get it, since I figure there's at least six more years of life, including paid expansions, left in this game, and I want to save some goals for the future. That being said, thanks to the changes to mission rewards, I'll get there a lot sooner than I would've a year ago if I'd chosen to grind away at it.
As for Engineering... I have yet to go out of my way to unlock any of the Engineers, and I doubt that'll change anytime soon, nor have I yet had to do activities over and over and over again.
There are certainly activities I have yet to do, but given that I anticipate playing this game for many years to come, I'm content to save them for the future. Take the Guardians, for instance. I'm sure there'll be Guardian ruins on the surface of atmospheric planets as well as airless ones, so I'm saving them for when we have those. I think flying in the kinds of environments atmospheric planets will bring will be a lot more fun, and by the time we can land on them, I'll have better exploration tools to find anomalies on them than the old Mark I Eyeball.