Doesn't mean people like the ship, it's just the best tool for the job. THIS is why we want more (or better) exploration ships, so explorers can have more choices of best tools for the job. So the best choice won't always be the Anaconda. So we can finally have more ship diversity on expeditions, and so that every big multiplayer exploration voyage can stop looking like an Anaconda convention.
See, this relates to another idea I had.
Perhaps they could introduce a handful of "ship outfitters" into the game?
Say, a couple in Imp' space that deal with Saud Kruger anf Gutamaya, a couple in Fed' space that deal with Core Dynamics and Zorgon Peterson and a couple in Alliance space that deal with Lakon and DeLacy.
You buy a ship, as you currently do, and it has the standard internal slots.
You hoof across to a "dealership" (possibly in a permit-locked system, forcing you to make the effort to unlock it) with your standard ship and they can reconfigure the internals in a selection of different ways.
Ideally, you could pick whatever internals you want but maybe it'd be better if you could just pick from a selection of pre-defined templates.
You could pick a configuration suited to exploration, trading, combat or mining etc.
You get one go at this and then you're done.
No do-overs.
If you don't/can't make use of this feature it wouldn't be a big deal.
You'd still have the same functionality you currently do.
If you
did use it, it'd take your ship in a specific direction, toward combat, trading or exploration etc and then it'd be a bit better for
that thing but if you want to do something else you're going to have to buy a complete new ship - thus giving people a reason to spend credits on multiples of the same type of ship.