Coming at this forum with fresh eyes, I see so much toxicity. More, more, faster, faster!
I understand the enthusiasm, especially if you prepaid for future content. However, I think what a lot of folks don't understand (and not to any persons fault) is what is truly involved.
Elite Dangerous is a self published, crowd funded title, currently in it's post release phase, being developed by a sub-set of a relatively small developer.
They don't have Sony or Microsoft throwing millions at them and saying, "Here, buy yourself 100 more programmers/artists. In the meantime we'll throw a few more million at the TV networks to put primetime ads on repeat so we can sell 5 million units."
They are nowhere near the size of Bungie, which STILL had the weight of Activision behind it in order to churn out Destiny and its DLCs.
And they certainly don't have the funding to keep pre-release level staff working on the game full time, 4 years after release.
My point is that this game IS going to take a long time to mature. That is a logistical fact. They're certainly not taking their time for fun. It would be uncouth for Frontier to point that out, so they just say there's a 10 year plan. Then they remain largely silent on forum and social media complaints because trying to explain all this would look like excuses and back peddling.
Those are just my thoughts on the matter.
On a lighter note; Look at Jurrasic World. Made in the same engine, a framework for volumetric lighting, water and terrain hydroerosion, large scale foliage instancing, fauna AI capable of evolution/mutation, reusable prop and audio assets. Sounds like strategic funding to me. Just sayin...
I understand the enthusiasm, especially if you prepaid for future content. However, I think what a lot of folks don't understand (and not to any persons fault) is what is truly involved.
Elite Dangerous is a self published, crowd funded title, currently in it's post release phase, being developed by a sub-set of a relatively small developer.
They don't have Sony or Microsoft throwing millions at them and saying, "Here, buy yourself 100 more programmers/artists. In the meantime we'll throw a few more million at the TV networks to put primetime ads on repeat so we can sell 5 million units."
They are nowhere near the size of Bungie, which STILL had the weight of Activision behind it in order to churn out Destiny and its DLCs.
And they certainly don't have the funding to keep pre-release level staff working on the game full time, 4 years after release.
My point is that this game IS going to take a long time to mature. That is a logistical fact. They're certainly not taking their time for fun. It would be uncouth for Frontier to point that out, so they just say there's a 10 year plan. Then they remain largely silent on forum and social media complaints because trying to explain all this would look like excuses and back peddling.
Those are just my thoughts on the matter.
On a lighter note; Look at Jurrasic World. Made in the same engine, a framework for volumetric lighting, water and terrain hydroerosion, large scale foliage instancing, fauna AI capable of evolution/mutation, reusable prop and audio assets. Sounds like strategic funding to me. Just sayin...