Where is the paid 'content' LEP holder get for 'free'

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Lol. You're grasping at straws. So if i buy a microwave meal am i gambling on whether or not there's food inside when i open the packet? Don't be silly. It's not a gamble at all. It's a product sold. You just sound really daft saying that.

It is a product, which includes free access to all future paid for DLCs. How many DLCs are there for game is a gamble. You don't know. FD have mapped out some of them, but list came with disclaimer that it is speculative list.

From subjective POV it is a gamble. Always have been. I paid for DLC and game without knowing I will have time to play it. I assumed I won't - and vola, it is partially true.
 
I don't care about "efficiency." If being efficient means I don't have fun, I'll choose fun every time.

Which is, I suppose, the key difference between our two philosophies towards this game.

The issue here is that before doing any grind I ask myself whether what I will achieve from that grind is worth the effort. I fully expect the grind itself will be boring and dull but if the outcome of the grind increases my enjoyment of the game I will still do it. Even when the ratio of grind to fun is 90% grind vs. 10% fun I will still do it if I am sufficiently motivated. If the outcome of that grind is later invalidated or changed, however, then I stop grinding because I can't trust the effort to fun ratio to be consistent. This is what happened with Engineers where all of my prior grind progress was invalidated to the point that I would have to start all over again with Beyond which is just not worth my time and effort at this point.

I did plenty of Engineering before Beyond launched. I simply didn't do the whole "spend 20 hours to get enough mats for 100 G5 rolls, in the vague hope of getting one 'god mod' " thing. I discovered quite early that G1 and G2 "god mods" were, IMO, more fit for purpose than many regular G5 mods, and the mats for those were easily obtained.

Sorry but other than power plant mods (which in some cases are optimal with only a G1 or maybe G2 mod) you were nowhere near "engame" content if you didn't obtain G5 mods for your other modules. I'm referring here to G5 weapon mods, thruster mods, shield mods, FSD mods and power distributor mods. Those are really essential to have at G5 if you want to survive Open.

You mean, besides Frontier's long history of introducing new game mechanics in a "Nintendo Hard" state, then dialing them back when the player base complains?

That's exactly my point. They start at one extreme and then dial it back down. They should not dial it all the way down during Horizons and then suddenly send the power level of the Engineering blueprints through the roof with Beyond. That just tells me that they were never "balancing" anything to begin with, they were simply setting up another grind. There's also the issue that they fully applied all Engineering nerfs retroactively to previously Engineered modules, but for some reason didn't retroactively apply Engineering buffs retroactively. They seem to be just fine about taking away prior progress but won't recognize prior work appropriately when the Engineering ranges are increased. It's a self-serving system that sets up more grinds while devaluing the performance of what players have already achieved.

Many of the changes to Engineering in Beyond, especially the material exchange, seemed inevitable in my eyes, so I felt it was a safe bet to not use my G5 materials unless I had a very good reason to.

Sorry I'm not buying that. You had no way of knowing that the Engineering blueprints would be dialed up to ludicrous levels in Beyond. That is my issue here, not whether they added a materials trader or changed the Engineering progression. The issue is that the new mods are so dramatically more powerful than the prior mods and they did that specifically to force players to repeat a grind they've already done.

See above. Choosing fun over efficiency is a perfectly legitimate alternative to grinding, and given Frontier's overall trend of making the game easier in general, I had very little motive to put my nose to the proverbial grindstone, when there were more fun things to do. And as with almost all things in this game, it's not a question of if, but when​ I'd get that naval rank.

Which is great, but it doesn't change the fact that it will still be a grind. Much less of a grind now than it was before, but again you couldn't have possibly known that at the time you decided not to get those ships. In the meantime I have been enjoying my Corvette and Cutter because I decided I wanted those ships enough to do the necessary grind.

All but Ishmaak, Tarquin, Dekker, Jameson, the Sarge, and Turner, which are, coincidentally, those who are unlocked by gaining ranks with the Federation (which I won't do), via combat (which I don't particularly enjoy), or via the Alliance (who I don't have any particular reason to work against, and thus get friendly with them).

And you're going to suggest here that bringing Tea or cigars or grinding whatever local rep you needed was "fun" or was something you were "already doing" as part of normal gameplay?

I agree with you here. At the very least, I want to be able to land on atmospheric planets, primarily because they'll provide a novel environment to fly my ship in, and flying a wide variety of ships in a wide variety of environments is why I play this game in the first place. And I'd also love to get out of my ship's cockpit and visit shady bars to meet contacts that don't use the Pilots' Federation's vetted bulletin board system, either for an off the books mission, or just to not pay the Pilots' Federation a cut of my income.

But if certain segments of the player base act true to form, after they've learned the new game mechanics, they'll once again deride them as "shallow grindy game loops," because apparently anything that can be done more than a few times is, by their definition, a "grind."

Yes, fundamentally Elite is a game based on shallow, primitive gameplay mechanics, and that's not going to change. Considering however that a large part of the "fun" in Elite is based on immersion, and not the actual gameplay itself, space legs and atmospheric planets would still provide quite a bit of self-driven "content" for players even in a rudimentary form.
 
Last year's FX began being planned months before its announcement late July.

I saw David and Ed's comments as diplomatically deflecting the topic until its official announcement. They know word-slips can occur, so its natural to feel uncomfortable when needing to keep something secret yet wanting to politely respond.

I really doubt David would have said it that way he said it if it was just delaying tactic. It was more of polite way to say that Frontier Expo not happening this year, and Ed's words basically confirming it.
 
Well, for one thing at least and as far as I know, FDEV still carries a fraction of the moneys from the LPE pre purchase as a liability in its books. I would need to see the latest update of the annual accounts but if that is still the case it becomes really difficult for FDEV to profit from such a "scam" unless it actually delivers content for it and can transform those liabilities into actual revenue.

Yeah I would not accuse them of trying to scam anyone and the game is still coming along with effort and updates. As for lep though, I think since they’ve changed the seasons model, they could throw us a bone with the odd flairs and stuff, which they have in the past. That costs them nothing and could serve as internal advertising at the very least.
 
Lol. You're grasping at straws. So if i buy a microwave meal am i gambling on whether or not there's food inside when i open the packet? Don't be silly. It's not a gamble at all. It's a product sold. You just sound really daft saying that.

That's ludicrous, when you buy a microwave meal you should slip the cardboard sleeve off and have a look at exactly what you are getting before you even consider putting it in your trolley. Then you should put it back anyway and buy raw ingredients.

In terms of an accurate LEP food comparison what you are getting is an uncertain amount of content of uncertain value, more like the table d'hôte of a restaurant you've never been to that hasn't been open long enough to be reviewed. Which is a bit of a gamble.
 
Lol. You're grasping at straws. So if i buy a microwave meal am i gambling on whether or not there's food inside when i open the packet? Don't be silly. It's not a gamble at all. It's a product sold. You just sound really daft saying that.

That sounds like the type of meals EA would serve.

Winner winner! Chicken ... wait there's nothing here? What am I supposed to eat for dinner?
 
In terms of an accurate LEP food comparison what you are getting is an uncertain amount of content of uncertain value, more like the table d'hôte of a restaurant you've never been to that hasn't been open long enough to be reviewed. Which is a bit of a gamble.

I don't think that word means what you think it means. You are trying to use that word to mean something that it does not mean at all.

First there is literally gambling. And then there is getting disenfranchised by a company that has made the deliberate decision to not develop a product properly after they have taken your money.

Not. The. Same. Thing.
 
Yeah I would not accuse them of trying to scam anyone and the game is still coming along with effort and updates. As for lep though, I think since they’ve changed the seasons model, they could throw us a bone with the odd flairs and stuff, which they have in the past. That costs them nothing and could serve as internal advertising at the very least.

Yes, true. But this is where FD got themselves in thought spot - they did exactly that with Horizons and got burned for it. It is obvious they want to talk about future, but it seems they are now more careful about that.

Consider that this discussion will be void when we will get confirmation about next paid for DLCs. This is just us being thirsty for new stuff.
 

Viajero

Volunteer Moderator
Sorry, how did we end up talking about microwave ovens and food when we started with LEP and space legs?

I am now hungry. Chicken legs, err, wings anyone?
 
Sorry, how did we end up talking about microwave ovens and food when we started with LEP and space legs?

I am now hungry. Chicken legs, err, wings anyone?

I'm also hungry, and I just heard that Subway has brought back their Korean BBQ pulled pork subs. I am going to get one of those right now.
 
Sorry, how did we end up talking about microwave ovens and food when we started with LEP and space legs?

I am now hungry. Chicken legs, err, wings anyone?

Please stay on

c-topi-std.jpg


Mmmm stay on chocolatey hazelnuts, nougat and caramel Topic.....
 
I don't think that word means what you think it means. You are trying to use that word to mean something that it does not mean at all.

First there is literally gambling. And then there is getting disenfranchised by a company that has made the deliberate decision to not develop a product properly after they have taken your money.

Not. The. Same. Thing.

Gonna ignore the fact that you're acting like your opinion of the game's state has a direct correlation with the definition of gambling. Instead let's just remind you that Beyond isn't the end. We've been told this. Now, are you angry that the base game isn't fleshed out enough for you, or that LEP owners haven't gotten more than Horizons yet?

I hate to think the realization hasn't been made yet, but base game improvement likely isn't going to cost us money unless the improvements are next level goodness. Premium content likely isn't going to flesh out base game mechanics for us either. You get one or the other, or you get Horizons all over again A.K.A. less than 50% of both. Honestly, I thought most people are always asking for the base game to be drastically improved. Well, do you want that or your precious paid expansions first?
 
I think part of the absence of releases is due to the about turn on seasons in response to all our whining.

I think there's a fair chance that the next 'season' is being worked on in parallel to beyond.
 
In terms of an accurate LEP food comparison what you are getting is an uncertain amount of content of uncertain value, more like the table d'hôte of a restaurant you've never been to that hasn't been open long enough to be reviewed. Which is a bit of a gamble.

The gamble with that is if the food will be good or not. If you pay, and they bring you an empty plate or a plate with just a sprig of celery on it, they're committing fraud.

I've got my sprig of celery FD, where's the rest of my 'meal'?
 
...Recently Ed has been asked about premium content and he hasn't been very clear about is it coming in this year, just as "coming".

Hence this isn't the first such thread, and hence the length of the thread. So it would seem that some clarity is overdue. Here, I'll even draft the update:

'Hi,

I just wanted to post a quick update for our wonderful community about our plans for upcoming premium content as part of the Beyond series of updates for Elite: Dangerous.

The teams are already hard at work on many exciting new premium features for Elite: Dangerous, and we are all very excited about what's coming and feel sure that
you will be too, as it will be adding a whole new dimension to your game experience, no matter how you choose to play the game.

It's still a little too early to talk about what is going to be included, but we plan on giving you a more detailed update during [Qn, 20nn], with release currently planned for [Qn, 20nn]. Of course plans can change, so please treat these dates as indicative and not final confirmation.

Please do remember that premium content is not included in 'Elite: Dangerous' or 'Elite: Dangerous Horizons' and so will need to be purchased through our on-line store*. We are not ready to talk about pricing just yet but rest assured we feel that this content will represent very good value for money, and really enhance your in-game experience. *Commanders who have already purchased a Lifetime Expansion Pass (LEP) will not have to pay for this new content.

Thanks for your patience and understanding, and now do pop to the on-line store to buy some more paint packs as there's a sale on this weekend. Do this or else Boris the server hamster won't get fed this month, then we'll have to beat him with a stick, and your FPS will plummet. No really. Do it.

Love and kisses,
All at FDev
'
 
No-one is suggesting that. But it's a reasonable complaint that many LEP buyers are making. Can you just answer a question for me - at what point in time will you start to think the frequency of updates for LEP owners is no longer reasonable? My own view is that one update within 4/5 years is sparse enough to complain that you were sold a pup.

I have no idea. Depends on how long the game lasts and how many paid for DLCs come out within the lifetime of the game. If you are quids up compared to me then you got a good deal. The timeline is irrelevant in my view.

If I had an LEP it wouldn't enter my mind until I started to think that the game was dying. But it isn't and seems very healthy at the moment.
 
The gamble with that is if the food will be good or not. If you pay, and they bring you an empty plate or a plate with just a sprig of celery on it, they're committing fraud.

I've got my sprig of celery FD, where's the rest of my 'meal'?

Your LEP entitles you to the game as it existed back then, and an unspecified amount of indefinite additions to the game over the course of the life time of the game, a time frame only Frontier can dictate.

In these conditions how do you propose to substanciate any claim Frontier has broken the deal, when you willingly gave them full control over what, when and even if you were to receive anything more?

Please, do make a list of all the additions that, according to the terms of the LEP, Frontier were to deliver, and when.

And if you can't do that, take the drama down a notch and go back to expressing your (legitimate) wishes that Frontier reassure you with regards to what the LEP will bring you in the future.
 
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The issue here is that before doing any grind I ask myself whether what I will achieve from that grind is worth the effort. I fully expect the grind itself will be boring and dull but if the outcome of the grind increases my enjoyment of the game I will still do it. Even when the ratio of grind to fun is 90% grind vs. 10% fun I will still do it if I am sufficiently motivated. If the outcome of that grind is later invalidated or changed, however, then I stop grinding because I can't trust the effort to fun ratio to be consistent. This is what happened with Engineers where all of my prior grind progress was invalidated to the point that I would have to start all over again with Beyond which is just not worth my time and effort at this point.

I'm sorry you feel that way, especially since the Beyond changes to Engineering were a huge quality-of-life upgrade for me. Doubly so, because when I converted the legacy G5 mods I had, the maxxed G4s under the new system were always an improvement. I shudder when I imagine the amount of effort you had to put in for that to not be the case.

Sorry but other than power plant mods (which in some cases are optimal with only a G1 or maybe G2 mod) you were nowhere near "engame" content if you didn't obtain G5 mods for your other modules. I'm referring here to G5 weapon mods, thruster mods, shield mods, FSD mods and power distributor mods. Those are really essential to have at G5 if you want to survive Open.

Elite: Dangerous has never had any "endgame," and I've survived in Open just fine without many G5 mods before Beyond came out.

That's exactly my point. They start at one extreme and then dial it back down. They should not dial it all the way down during Horizons and then suddenly send the power level of the Engineering blueprints through the roof with Beyond. That just tells me that they were never "balancing" anything to begin with, they were simply setting up another grind. There's also the issue that they fully applied all Engineering nerfs retroactively to previously Engineered modules, but for some reason didn't retroactively apply Engineering buffs retroactively. They seem to be just fine about taking away prior progress but won't recognize prior work appropriately when the Engineering ranges are increased. It's a self-serving system that sets up more grinds while devaluing the performance of what players have already achieved.

What does that have to do with making it much easier, and a lot more predictable, to mod under the new system?

Sorry I'm not buying that. You had no way of knowing that the Engineering blueprints would be dialed up to ludicrous levels in Beyond. That is my issue here, not whether they added a materials trader or changed the Engineering progression. The issue is that the new mods are so dramatically more powerful than the prior mods and they did that specifically to force players to repeat a grind they've already done.

That's fine. I've stated my opinion, but I don't expect you to believe it. I freely admit I was gambling on Frontier making Engineering much more user friendly, and lucky for me that was the case. If it hadn't, I would've started to do more engineering of G5 mods, though I doubt I would've done more than a single G5 roll per module.

Which is great, but it doesn't change the fact that it will still be a grind. Much less of a grind now than it was before, but again you couldn't have possibly known that at the time you decided not to get those ships. In the meantime I have been enjoying my Corvette and Cutter because I decided I wanted those ships enough to do the necessary grind.

There's a difference between deciding not to get a ship, and being content to wait for the ship to come to me, as opposed to ruining my game in pursuit of it. At the rate I'm going, I'll make Duke by the end of the year, and I won't have to grind to get access to it.

And you're going to suggest here that bringing Tea or cigars or grinding whatever local rep you needed was "fun" or was something you were "already doing" as part of normal gameplay?

How is that any different from the "Deliver X amount of goods to station Y" missions that are offered at stations, or a trade CG? I happen to enjoy the new locations those kinds of missions bring me to. Whole new systems where I haven't learned the quirks of local Witchspace yet.

As for "grinding local rep," I've never had to grind local rep. I just drop a couple of million in exploration data, most of which is gathered as a byproduct of normal game play. If I happen to be in the area for one reason or another, it's just a single jump out of my way, and I get the experience of flying in a new system. Win-win in my book.

Yes, fundamentally Elite is a game based on shallow, primitive gameplay mechanics, and that's not going to change. Considering however that a large part of the "fun" in Elite is based on immersion, and not the actual gameplay itself, space legs and atmospheric planets would still provide quite a bit of self-driven "content" for players even in a rudimentary form.

Personally, most of the the fun I get out of Elite is flying my space ships and SRV. Everything else in the game simply gives me an excuse to do so. Whether its the familiar shedding of speed at Jade as the Emerald Dawn returns to MacKenzie Relay, flight-assist off shenannigans as I try to slip a type-7 full of weapons going to the brave freedom fighters resisting the Evil Galactic Federation, the wacky races of the Buckyball Racing Club, or leaning against the canopy of my DBX (I have room scale VR) as it flies towards a potential terraforming candidate, staring at the disk of the galaxy below me, it's all about flying ships in the Elite Universe, and all the varying, never repeating situations these "shallow, primitive gameplay mechanics" place me in.
 
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