Frontier, please reconsider your stance on modding.

"Jurassic World Evolution will not support mods. We don't have anything against modding and have seen incredible designs from our modding community for our previous games. But it would be quite difficult for individual mods to reach the level of detail and visual quality that we strive for. We are very happy to work together with Universal Studios and to have gotten access to great assets so that we can create a world which stays true to the visuals and feeling of the movies. In the end we focus on delivering our players the best Jurassic World Evolution experience that we can while staying true to the franchise universe." -

Even after being translated from Frontier's Gamestar interview, this statement is still as confusing to comprehend as if I were reading it in German.

User-created game content can be an outlandish skew from the visual style than the game originally intended. When you have Godzillas or Hydras running around in a zoo you made in Zoo Tycoon 2, it's pretty obvious to see what was made by Blue Fang and what was made by the game's community. What leaves me scratching my head is that there are mods that can not only match the style of the game but even improve it that the above comment ignores.

Frontier already has extremely talented people apart of their community that have either replicated or enhanced the visual style Jurassic World Evolution totes around as its crowning achievement. You have people like u/Roboticide matching ingame elements like the viewing gallery or viewing platform with the restaurant/viewing gallery concept he threw together. Seriously, how can Frontier argue they achieved a feel closer to the movies when they have Velociraptor skins like this meanwhile you have u/steamblust on the game's subreddit creating beautiful mock-ups of the TLW or JP3 raptors?

Modding for this game doesn't even have to be limited to visual elements like 3D models or textures for them. Some of the most popular threads on this forum are requests for Italian or Korean language support. Do you mean to tell me Frontier would rather A. Hire a paid translator for these languages or B. Ignore the requests and thus lose the ability to market their game to multiple groups of people rather than just have some dedicated fan team lead a translation effort of the game's UI? When Monster Hunter Double Cross wasn't slated for a Western release, you had people going out of their way to make an English patch for the game. The patch translated ingame elements to the point you have people who won't purchase Monster Hunter Generations Ultimate (Western release for Double Cross) because the third-party translation was enough to satisfy their craving to play the game. What about a mod that simply enabled for objects to clip? Doesn't add any new visual assets but it enables for people to build in places despite obstructions or terrain constraints, something that plagues anyone trying to build a park.

I know a lot of people view this comment as a PR move that covers up ulterior motives Frontier may or may not have for not allowing modding. I'd like to address the motive that mods might add dinosaurs or content that otherwise would have been sold as DLC for Frontier. Zoo Tycoon 2 is an example of a game that sells DLC while also allowing modding. The entirety of Zoo Tycoon 2 modding can be summed up into new animals, new fences, or new decorations. While these mods were visually impressive and allowed you to make completely unique exhibits, they were never really anything more than reskins of content that was added through the expansions. In the expansions, you had stuff like sky trams, elevated path ways, safari tours, marine exhibits, and fossil hunting; all of this stuff that could never have been replicated by mods and changed how people would design their zoo. As of today, Jurassic World Evolution's extra content includes the Deluxe Dinosaur pack and the Fallen Kingdom Dinosaur pack which arguably does nothing to add to the experience of the base game. What does Crichtonsaurus do that an Ankylosaurus doesn't? Nothing. Indoraptor? Its animations are stunning but it's just an extra exhibit to throw in your park. Ironically, they're the same quality as the mods from Zoo Tycoon 2 except you just slapped a price tag on one of them. There are expansions Frontier could develop that provide a substantial way to how people design their parks (marine lagoons, pterosaur aviaries, new attractions, etc.) but if they're just going to add $10.99 dinosaur packs that come with 5 reskins and some new animations (if we're lucky), they're digging their own grave.

Frontier you really need to reconsider your policy on not allowing mods or at the very least give us a damn reason that isn't an insult to the people who want to see this game succeed.
 
These guys cannot create this stuff over night. Give them a few months to see what is best for the game and what they can fix. Right now the game is broken with bugs for a number of people. All I am saying this stuff takes time. They need to fix the problems are having first.
 
For one, it's probably Universal (and not Frontier) who have said no to modding.

For two, I'm actually happy that they're currently locking that feature out. Until such a time comes that the game has stopped development and/or support, I genuinely don't think we need it, but that's just my opinion.
 
These guys cannot create this stuff over night. Give them a few months to see what is best for the game and what they can fix. Right now the game is broken with bugs for a number of people. All I am saying this stuff takes time. They need to fix the problems are having first.
Implementation would take some work but in the long term allowing modding takes the work load off the developers. Modders could change the size of Spinosaurus and Giganotosaurus so people didn't complain about it for example. Mods for Total War : Warhammer 2 keep people satisfied between the droughts where there is no official content.

For one, it's probably Universal (and not Frontier) who have said no to modding.
I've heard this thrown around as well but I can't find any official confirmation on this. Is there a link?
 
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They also want to keep the PC and console versions as close as possible the same. Sony's stance on mods is...conservative.

And...this game is barely 3 weeks old, and people are complaining nothing new has been added (besides the planned day one extra content). Grow up.
 
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I've heard this thrown around as well but I can't find any official confirmation on this. Is there a link?
No link, just an assumption as we know Universal have said no to some other things (such as guest blood). In any case, whether it's Universal or Frontier, I think it's [currently] a good idea not to have modding support. Keep things in-house until they've finished, then let the children play..
 
Personally - I don't have a problem with Frontier or Universal not allowing modding - so long as they continue adding new species on their own. I mean 48 species (including deluxe and Fallen Kingdom) is a nice start - but I think 72 species(if you include some pterosaurs & aquaric reptiles) would be better.
 
They also want to keep the PC and console versions as close as possible the same. Sony's stance on mods is...conservative.

And...this game is barely 3 weeks old, and people are complaining nothing new has been added (besides the planned day one extra content). Grow up.

3 Weeks and the numbers for PC players are already dropping below 10k. The game has no long-term motivation whatsoever.
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Yup as it stands the game doesn't have staying power.

I'm all for mods, also and I am only using this as AN example so any of you who want to jump on me for saying it can go stuff it if you got nothing better to say. JPOG has mods, LOTS of mods, some are okay, some are bad and some are great. Plain and simple fact is is that Universal did nothing to stop these mod creators from making the mods. The same thing is probably going to happen if anyone decides to mod the game so long as they aren't making money off the IP, you try and start to make money off of the mod content you're producing it's likely you'll get a cease and desist order from them and also from Frontier seeing as they're the ones who created the game to begin with.
 
I'm not that fussed about mods at the moment, maybe in a few years when the game has got old MAYBE.

But I will mention the comment in the OP about skins - Making mockups of skins yourself is VERY different to actually having skins in-game. In-game renders have to use the game engine and the game's visual rendering system. I used to mod and re-skin Halo a lot and it's one thing to have a great idea and mockup - it's not simply a matter of slapping the bitmap into the games files... well it kind of is... but also isn't if you get me.
 
Pc verdion needs mods. I'll buy the game a 2nd time for pc if modding is available. The JW skins are honestly ugly and boring for most dinos even jp stables like rex and raptors.

I think they might be restricting mods to make us buy dlc skins later. Once all they're planned dlc is done they will allow modding.
 
Frontier should just come out and tell people there won't be any mod support cause the game contains Universals intellectual property. This is why there is no modding. I am not complaining about it. But all these other excuses just give people more room to whine and complain about the lack of modding though it should be obvious why there are no mods in this game. Companies are a lot more strict these days with their intellectual property. People would be chomping at the bits to get a hold of the Dinosaur models in this game and use them in their own games. You would see them used in other mods for different games. Intellectual property is muddy issue, I imagine Frontier doesn't want to upset Universal and I respect this. But they should really just end all of the people begging for mods by telling them the hard truth. There won't be any modding in the future cause Universal does not want people stealing or mess with their Dinosaurs and other property. This fine by me. I know no amount of complaining and begging will change it.

Also as I said before most mods are garbage, very few are actually good. Many don't work right. I have no problem with paying Frontier for professionally made content for the game. They are open to suggestions so I would tell them what you want and hopefully they will make it. Of course you will have to buy or maybe they might add somethings as free updates. But I doubt you will get Hulk model to put in your park or Batmobile ranger vehicle and no nude female guests. If you want a Dinosaur to have a particular skin then suggest and it might end up a skins DLC.

Maybe 7-10 years down the road people will be able to openly mod the game.
 
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3 Weeks and the numbers for PC players are already dropping below 10k. The game has no long-term motivation whatsoever.

All games experience a decline in players. The game is no longer new and exciting, the novelty has worn off and so on. There are many reasons. It will pick up when they release new content. The game is just a few weeks old now and people need to have more patience. The Physical release just came out Yesterday.
 
Yup as it stands the game doesn't have staying power.

I'm all for mods, also and I am only using this as AN example so any of you who want to jump on me for saying it can go stuff it if you got nothing better to say. JPOG has mods, LOTS of mods, some are okay, some are bad and some are great. Plain and simple fact is is that Universal did nothing to stop these mod creators from making the mods. The same thing is probably going to happen if anyone decides to mod the game so long as they aren't making money off the IP, you try and start to make money off of the mod content you're producing it's likely you'll get a cease and desist order from them and also from Frontier seeing as they're the ones who created the game to begin with.

It has some staying power. If you are limited by your own imagination and creativity than that is your fault and not Frontiers. They provide you with an open world and the tools to have fun.
 
I'm not that fussed about mods at the moment, maybe in a few years when the game has got old MAYBE.

But I will mention the comment in the OP about skins - Making mockups of skins yourself is VERY different to actually having skins in-game. In-game renders have to use the game engine and the game's visual rendering system. I used to mod and re-skin Halo a lot and it's one thing to have a great idea and mockup - it's not simply a matter of slapping the bitmap into the games files... well it kind of is... but also isn't if you get me.

I was under the presumption editing ingame skins would be editing templates like this and simply replacing the one in the game files, in which case, it really isn't that difficult at all. I can't speak for how it was in Halo but it looks like JWE dinosaurs each have their own skin file too. In the case I brought up, the only difficult thing to render would be the quills, change in crest shape, and smaller eyes as those made actual model changes.

Also as I said before most mods are garbage, very few are actually good.
You made a valid argument with people being able to access Universal's own assets but I'm not sure what reasoning you use to justify this claim. Relative to the amount of good mods, I guess you can say that the majority of them are below the quality of what developers would put out but to throw the claim that the good ones are so few and far involves some rigorous mental gymnastics. Look at Minecraft as an example; you can find plenty of mods that really add substantial content to the gameplay. You can choose to focus on Thomas the Tank Engine or big-busted NPC's for Skyrim but don't ignore the genuinely good mods too.

All games experience a decline in players.
Game has lost 85% of it's total PC playerbase within 3 weeks. There's always decline but this is a bit extreme, no?
 
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I was under the presumption editing ingame skins would be editing templates like this and simply replacing the one in the game files, in which case, it really isn't that difficult at all. I can't speak for how it was in Halo but it looks like JWE dinosaurs each have their own skin file too. In the case I brought up, the only difficult thing to render would be the quills, change in crest shape, and smaller eyes as those made actual model changes.


You made a valid argument with people being able to access Universal's own assets but I'm not sure what reasoning you use to justify this claim. Relative to the amount of good mods, I guess you can say that the majority of them are below the quality of what developers would put out but to throw the claim that the good ones are so few and far involves some rigorous mental gymnastics. Look at Minecraft as an example; you can find plenty of mods that really add substantial content to the gameplay. You can choose to focus on Thomas the Tank Engine or big-busted NPC's for Skyrim but don't ignore the genuinely good mods too.


Game has lost 85% of it's total PC playerbase within 3 weeks. There's always decline but this is a bit extreme, no?


I never said all mods are bad. But a lot of them are garbage. Then you have the ones that don't work properly. I have used a few mods in the past and I find most of them to be a huge pain and not really useful. How long would you want to run around in GTA 5 as The Hulk? I imagine a few hours and after the novelty wears off you would be done with it. Most graphics mods usually just a waste of time. Sure they might make some parts of the game look better but when you really look at them you can see they didn't do much. Like I said, I would rather have professionally made content that works and looks good.



It just tells me a bunch of people hammered their way through and now want to whine and complain about it.
 
Really? That's surprising but I understand that. For me Jurassic World Evolution didn't deserve it's hype but it is still a fun game
for dinosaur fans like me. I just wish it wasn't overpriced because $54/59.99 USD is too expensive for the value of this game. At
they have a lot of money to produce free updates to fix the issues of this game.
 
But there are a bunch of mods that have made games fun. For example, Fallout 4 has a bunch of really good mods made by fans.
 
It has some staying power. If you are limited by your own imagination and creativity than that is your fault and not Frontiers. They provide you with an open world and the tools to have fun.
No prolly everyone have played it allready, when you are at 3 island you start to going circles in this game because it so shallow , then you try just 5 star every island after you got sorna and about 2h later you are just watching transport rating going from 0 o 30% and trying to but fast food restaurant near every viewing platform then you got 5* and then you guit.. then you try it maybe again for few hours but then you realise you are doing just some dig sites when you remember and inqu new animals when old dies and you have so much money at this point you cannot give single if dino escapes
 
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