Where is the paid 'content' LEP holder get for 'free'

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Elite also looks like a cartoon and is also a tiny game. It's just set inside a hall of mirrors. The total amount of assets and content in Elite is totally comparable to any of those other games (except subnautica which absolutely trounces elite in every way), it's just that the assets are copy-pasted ad infinitum everywhere.

Sorry, after this I really can't take anything you say seriously.
 
I can't understand how anyone with that opinion on the game can stay around for more than 3 years (!). Seriously, get over it. Play one of the games you actually enjoy.

Because accurately describing how far it (hasn't) come, and how overblown other people's statements are about the size or graphical realism of the game; must mean I hate it.
 
I can't understand how anyone with that opinion on the game can stay around for more than 3 years (!). Seriously, get over it. Play one of the games you actually enjoy.

I've never understood this, the last place i'd want to be spending my precious free time is on a games forum of a game that I dislike and avoid playing.

But maybe that's the point, I don't have enough free time to fritter away like that, whereas others may well do. :(
 
I've never understood this, the last place i'd want to be spending my precious free time is on a games forum of a game that I dislike and avoid playing.

But maybe that's the point, I don't have enough free time to fritter away like that, whereas others may well do. :(

Sometimes conviction that game is bad is only thing make people going.
 
Because accurately describing how far it (hasn't) come, and how overblown other people's statements are about the size or graphical realism of the game; must mean I hate it.

So you actually do think FDEV created one of the best games of all time, otherwise you wouldn't be around for such a long time. I knew that your previous statements weren't serious!
 
Horizons and the base game without having to buy them.

Base game wasn't included.

And part of the lifetime expansion pass, was paying for Horizons.

So none of that makes sense.

However, it's pretty silly to say the lifetime expansion pass hasn't paid off, because the game hasn't stopped development.
 
Elite also looks like a cartoon and is also a tiny game. It's just set inside a hall of mirrors. The total amount of assets and content in Elite is totally comparable to any of those other games (except subnautica which absolutely trounces elite in every way), it's just that the assets are copy-pasted ad infinitum everywhere.

Subnauticas a nice little game, not really in ED's league though.

You do realize PG means you don't have to copy paste, which is sort of the whole point of it you can make bigger games. Take subnautica as an example created by hand and the maps 3km's across, it's a nice map but I can swim from one side to another in about five minutes. Whereas ED with it's PG created stuff is galactic in size.
 
Base game wasn't included.

And part of the lifetime expansion pass, was paying for Horizons.

So none of that makes sense.

However, it's pretty silly to say the lifetime expansion pass hasn't paid off, because the game hasn't stopped development.

The LEP gives you access to the base game, so it was included. Unless you bought the game and then bought it again by getting an LEP later, which is daft and sort of misses the point.
 
Subnauticas a nice little game, not really in ED's league though.

You do realize PG means you don't have to copy paste, which is sort of the whole point of it you can make bigger games. Take subnautica as an example created by hand and the maps 3km's across, it's a nice map but I can swim from one side to another in about five minutes. Whereas ED with it's PG created stuff is galactic in size.

I think that he means Stations with copy & paste. Thing is, there are quite a few variants and given their size and detail (you really must fly close to appreciate their true scale and the effort that went into creating them) each of them is almost like an entire city.

The LEP gives you access to the base game, so it was included. Unless you bought the game and then bought it again by getting an LEP later, which is daft and sort of misses the point.

I bought the game on release and got the LEP later. There was a discount for owners of the base game (10 or 15 € IIRC).
 
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I bought the game on release and got the LEP later. There was a discount for owners of the base game (10 or 15 € IIRC).

Yes, same here. Price discount was the same for getting Horizons at the time, which also included the base game, 15 USD or 10 BGP.

Not sure if it was daft or not yet, but I also haven't seen anything for it yet beyond having just gotten Horizons at the time instead for one-fourth the price. Will have to wait and see over the course of the game's lifetime or mine, whichever comes first... [hehe]
 
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I think that he means Stations with copy & paste. Thing is, there are quite a few variants and given their size and detail (you really must fly close to appreciate their true scale and the effort that went into creating them) each of them is almost like an entire city.

This is biggest issue with these claims. They are not copy and paste. Most of them are combined and created by PG algorithms and authored assets. Yes, you can't interact with them in more direct way, but they are not just thrown together just because. And FD keeps improving them.
 
This is biggest issue with these claims. They are not copy and paste. Most of them are combined and created by PG algorithms and authored assets. Yes, you can't interact with them in more direct way, but they are not just thrown together just because. And FD keeps improving them.

I couldn't play the game for a long time and when I first docked at a high tech station all the adverts looked pretty awesome. I don't remember there being that many when they first were introduced. FDEV constantly improves all aspects of the game but some people just can't see it.
 
I agree it's a bizzare quote but it's very clear and can't simply be ignored because you might find it inconvenient to accept that Braben said it. It's also really not much more bizzare than the CEO of the company showing up once a year to talk about all sort of features that have nothing to do with the game. I mean at least the features he described during the kickstarter such as space legs, boarding actions, landing on inhabited worlds all make sense in terms of the game's scope. When he starts talking about scooping from gas giants, however, I have to wonder if he actually plays the game or has any idea what the dev team have produced. You would think he would spend that time talking about the development plans for the game more coherently rather than speculating about features that have no relationship to the actual gameplay we see in the game.

How does gas scooping not make sense when discussing atmospherics? (Gas scooping was even a game mechanic in Frontier etc). Plus it'd hardly be an outlandish addition given there's already a fuel scooping mechanism. You're talking nonsense :)

It's certainly not in any way comparable to a quote which is completely counter-factual, and more readily explained by context being chopped or conversations misinterpreted. (Having worked in magazines on layouts / subbing / article writing / press Q&A + transcription / vox pops etc, I can assure you it happens all the time. Not at my hand though, I was totes pro ;))

Which "signs" point to FD working on a "large expansion" for Elite?

The post-Beyond DLC has been described as a "major expansion". ¯\_(ツ)_/¯

Plus if you think Atmospherics (which they say they have ongoing work on, see above), or Legs (which they say they're still aiming for) can really be delivered in a small DLC, or be considered anything other than an expansion, then I'd like to know how ;)

If anything FD's interviews and official publications clearly indicate that they to "want to become a third-party publisher" with a goal to "deliver roughly one major launch per year". That tells me that they are going to move further away from any significant focus on Elite to continue their priority of developing and launching new third-party franchises.

In the same article for the first quote Braben talks about the longevity of Elite and how they want to keep supporting it for many years (until 16K is a thing, etc), having 2 in house titles on the brew currently, and on not having decided how many to run concurrently if they go third party as well.

The second quote, in full, discusses expanding their number of deliveries, not drawing down. IE: 'Over time we aim to double our output, from roughly one major launch every two years, to one every 12 months or so.'.

Could you have created a more overly-dramatic conclusion from the above sources? How about: FDev "want to" "deliver rough"?


I'm sorry but the delays in Horizons and Sandro's statements that the dev team didn't have enough "time or resources" to develop multicrew properly are quite objective. How many devs may be "assigned" to Elite on paper is rather meaningless because we can certainly see their work output and finished product which has been both late and poor quality for much of Horizons and Beyond.

Horizons delivery has been stilted and often underwhelming, I agree on that front. And I'd love to know more about the decisions behind the scenes and the details of the shift away from Seasons (taken while still pumping out a Season). But given we know they have project runs of various lengths running simultaneously, for different quarters of the year, saying Multicrew was indicative of their output capacity is as silly as saying that the Plandings launch was. Resources are clearly allocated in a more involved and variable manner than that.
 
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LEP's are a gamble, the LEP itself as a product has arguably been delivered what amount of stuff it then gives access to is and always was not certain.

Indeed, Phase 2 of the Underpants Business Plan.

I just think FD should have been more transparent about that being the case, at the time.

As an alternative to the marketing surrounding Seasons, which has turned out to be a complete fabrication.

Hey, that was a reasonable post, you can't just agree with that. Unless you referred to the 'your mileage may vary' part... ;)

I agreed with all of his post, I thought it well presented and ultimately rather convincing. ;)
 
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How does gas scooping not make sense when introducing atmospherics? (Gas scooping was even a game mechanic in Frontier etc). Plus it'd hardly be an outlandish addition given there's already a fuel scooping mechanism. You're talking nonsense :)

I'm sorry but if someone talks about something without discussing the reality of how it is currently working then I can only conclude that they basically don't know anything about it. It makes no sense for Braben to talk about those types of features when the core game mechanics in Elite are still not working properly. It's like having a car with engine and transmission problems and someone spends all their time talking about how they want to put new rims on the car. Do they even realize that the car has engine and transmission problems and isn't running properly? I mean they must not drive the car at all if they don't even mention getting it fixed.

It's certainly not in way comparable to a quote which is completely counter-factual, and more readily explained by context being chopped or conversations misinterpreted. (Having worked in magazines on layouts / subbing / article writing / press Q&A + transcription / vox pops etc, I can assure you it happens all the time. Not at my hand though, I was totes pro ;))

The context of the entire quote is very hard to "misunderstand". Given the options of Braben being disconnected from Elite development (which we already know from his other videos) and the magazine being so utterly incompetent that they have completely changed the meaning of what Braben said, I am going to go with the first option since I have many other examples of Braben being completely disconnected from Elite development in his videos.

Here's the quote again from the article located here: https://variety.com/2018/gaming/features/david-braben-interview-1202846009/

"Our expansions have been free, and the things you pay for are just vanity items, which in a multiplayer game just makes sense."

There is really no way to cause that entire sentence to occur from mistakes in editing unless the editor is literally incompetent. Especially when you consider that the "free" updates included in the base game are very clearly not "expansions" at all and Braben should never confuse those updates with a paid expansion. He should only use the term "expansion" to refer to paid content as that is how it was referred to on the LEP sales pages. There was also clerly a reference to vanity items funding the development model as if they were the only source of income beyond the base game which is quite obviously incorrect. No matter how you look at it the quote is very clearly an incorrect statement and if it was somehow due to the editor replacing his own statements in place of Braben's then I would very much expect Braben to care about correcting that. He is being officially quoted in an article making incorrect statements and if you are suggesting that the editor essentially fabricated them that is an extremely serious problem.

Braben then goes on to claim:

"I think that’s worked well, and it’s that loyal fanbase, and the fact that there’s lots of things in the game for people to discover."

The most common criticism of the game is the lack of meaningful and engaging game content. Yet Braben claims there's "lots of things in the game for people to discover". Does he actually play his own game? It gets even better if you keep reading.

"We had aliens in the game and we didn’t announce them, we just let people discover them, and there was a lot of buzz around that."

There was certainly a lot of "buzz" in terms of the hype train being dialed up to 11 before 2.4 launched, and then massive disappointment when we saw what the Thargoid "content" actually was. I mean has Braben watched Obsidian Ant's videos from last year? I get that he is a busy CEO but that would be a good place to start to summarize the sentiment among the playerbase and it was most certainly not about players being happy with all the "content" Elite had delivered.

I'm sorry but those statements collectively reflect a complete disconnect between the game FD has developed and the game Braben thinks that FD has developed. They are very clearly not the same game, either in terms of funding model or the response to the lack of game content from the players.

The post-Beyond DLC has been described as a "major expansion". ¯\_(ツ)_/¯

Yes, I'm sure it has, but unfortunately FD has still not fixed the missing features and other glaring problems in Horizons yet which was also supposed to be a "major expansion". FD really needs to show that they can do that with Beyond first before anyone is going to believe they have another "major expansion" ready to go.

Plus if you think Atmospherics (which they say they have ongoing work on, see above), or Legs (which they say they're still aiming for) can really be delivered in a small DLC, or be considered anything other than an expansion, then I'd like to know how ;)

If we even see these features at all they will be a minimum viable product with missing features and bugs, the same as multicrew. Really since they already have the holo-me avatars and ship cockpits we are not talking about a lot of work to get a minimum viable product version of space legs running. It requires animating the holo-me avatars, giving them a collision box and hit box and a laser pistol. Really that is all I would ever expect FD to deliver for space legs. That should be trivial for a company the size of FD if they really do have as many people working on Elite as is being claimed.

In the same article for the first quote Braben talks about the longevity of Elite and how they want to keep supporting it for many years (until 16K is a thing, etc), having 2 in house titles on the brew currently, and on not having decided how many to run concurrently if they go third party as well.

The second quote, in full, discusses expanding their number of deliveries, not drawing down. IE: 'Over time we aim to double our output, from roughly one major launch every two years, to one every 12 months or so.'.

Could you have created a more overly-dramatic conclusion from the above sources? How about: FDev "want to" "deliver rough"?

Have you actually read the sources for those quotes? It seems like you don't understand that FD is very obviously moving away from self-published titles in favor of pushing out as many third-party franchises as possible. That is also very consistent with their pattern of neglecting Elite development since Horizons in order to focus almost entirely on new franchises.

Horizons delivery has been stilted and often underwhelming, I agree on that front. And I'd love to know more about the decisions behind the scenes and the details of the shift away from Seasons (taken while still pumping out a Season). But given we know they have project runs of various lengths running simultaneously, for different quarters of the year, saying Multicrew was indicative of their output capacity is as silly as saying that the Plandings launch was. Resources are clearly allocated in a more involved and variable manner than that.

FD has not given Elite enough "time and resources" to develop Horizons properly. That is according to Sandro who provided that as the reason for multicrew being delivered late and to a substantially inferior standard with missing features. You can't ignore what we've gotten delivered and the devs explanation for it and somehow think that isn't relevant for Elite development going forward. Beyond was supposed to demonstrate that FD was willing to invest in Elite properly and yet I have seen exactly the same trend continue over the first 6 months of Beyond "content" so far.
 
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