WHAT THIS POST IS ABOUT:
Basically how my OCD (Obsessive–compulsive disorder; in my case it comes in the form of me not really like asymmetrys), makes me itchy when I see certain Ships in this game, leading me to not want to own them (and thus not spending money on stuff like ship-kits).
Note: This is not a threat in the form of "please me or I don't give you my money", but rather customer-feedback.
Since there is a microscopic chance of someone at Frontier reading this very post and - despite it's oddity - passing it on to the related team(s), I decided to give it a try and write down what is bothering me for a long time now.
To every poor soul who is currently reading this: I am sorry. My OCD made me write this. -_-
DISCLAIMER:
This is mostly aimed at the Frontier Team responsible for the Ship-Designs, but feel free to add your own comments. I am well aware that I am pointing out a First-World-Problem, btw.
I am expecting mostly comments along the lines of:
ON THE TOPIC:
As stated above, asymmetry kind of make me itchy. Some formes more then others.
(This is totally an OCD-thing, but certainly not the worst for an OCD can have.)
Asymmetry to me is basically what the loose cables in the Anaconda (AND now the Krait, too) are for The Yamiks... .
For me, all ships fall in 3 categories:
- I use it for it's performace
- I use it because I like it's design (look and feel... AND sound)
- I use it because I like both design and performance
Unless the basic design is sound to me, I will not buy a shipkit for it.
Because I buy shipkits to make a good looking ship even better looking.
And this is - for me - not the case, if there is something in the basic ship-design that I can not stand.
Exceptions exist, but are rare - if a ship is designed to be utilitarian from the start, it doesn't bother me as much as if a ship is designed to look good.
Let's take the Krait for example:
I absolutely adore the design (if anyone wonders: to me it is NOT a utilitarian design, but rather designed to look good).
I especially dig the overall symetry, and there is only one thing that keeps me from falling totally in love with that ship:
the fact that the symetry is broken. At the back of the Krait:
Yes, I am speaking of the door at the back of the ship, and how it is off-set.
YouTubers like CMDR Plater have commented on this with words like "Ouh, interesting", of which I am not a hundred percent sure it is ment as a compliment.
For me, it breaks the design.
Especially since the first design of the ship looked much coooler in that regard:
The same "problem" I have noticed in other ships, mostly the Viper and it's off-center antennae at the front.
I really like the Viper MKIII, and would still fly it today, if I could remove those things, or at least put them in the center.
The Ship-Kit unfortunately does not fix this.
Some more ships have this issue, like the Eagle where the only Utiliy-Mount is on the right side, and the left side is left empty
Why note have two? Yes, I know, gameplay - Eagle OP.
All ships have asymetries build in, some more, some less noticable.
The lesser they are noticable, the lesser I care.
And yes, I know many ships have the pilot's seat either on the left or the right side of the cockpit.
This kind of botheres me too, as I am expecting the pilot of the ship to sit in the center of the cockpit.
But this is something I can get over - at least to an extend.
In the Fer-de-Lance, it is just to much - I only recently re-bought this ship to test it's performance (which is amazing).
And I can't still get over this support-strut that is almost in my face:
SLIGHTLY OFF TOPIC: OTHER DESIGN-FLAWS:
While I am at it, there are other problems - some stated by other players, that I have to agree with.
Challenger not accepted:
Some YouTubers have reviewed the Challenger, and some dislike the design. I agree.
I think the forward main fuselage seems just a bit to... voluminous in relation to the ship as a whole.
It was ok on the Chieftain, since it had two engines at the forward wings.
Somehow the Ship reminds me of a catfish, though, and I would have liked to see the forward main fuselage to be flatter:
Well, something like this, anyway... .
Cockpit-internal light (Krait and other ships):
There are lights left and right in front of the pilot that are apparently there to blind the pilot. I see no other use for them.
This has been brought up by a player using a VR-Headset, and while I do not have one, I agree with his point.
Sound-design (various ships):
Actually not a flaw as such, but a matter of taste.
The sounds some ships make while just maneuvering (roll, pitch, etc.) can get old rather fast.
I call those "feedback-sounds", as they are obviously not produced by the maneuvering thrusters, and are intended as an acoustic feedback to the player.
Also: The boost sound of various ship get old rather fast (for me), too
The Boost-Trumpet of the Viper MKIV for instance, but also the boost sound of the Krait is not among my favorites.
CONCLUSION: MY LITTLE "ONE-CAN-DREAM"-WISHLIST:
A separate Krait Shipkit with only reworked door-area and a symetrical Door - this can even be two doors in mirrored fashion:
(I assume the internal design of the Krait is already done, so the second door could only be a door to a small storage locker)
But please NOT as part of the regular upcomming ship-kits tail-section, as there might be something cool in that tail section that I might like to have in ADDITION to a reworked door-area.
(Yes, I would pay for this separately, as long as it is not the price of another shipkit.)
A different shipkit for the Viper (or the current one, altered), that allowes us to get rid of that antennae (the holes in the current ship kit's front section would need to be filled up, though)
Can we have an engineer in game that can re-build the cockpit of the Fer-de-Lance to have the pilot in the central position?
(Wouldn't mind that for other ships, too, but the Fer-de-Lance is the most extreme case; yes, this could be a shipkit)
Also: an engineer that allowes us to clean up the cockpits (Anaconda and Krait - the cables! why are they all over the place? This is the future!)
Allow players to switch of cockpit internal lights in the functions-tab
Allow players to switch off feedback sounds for maneuvering thrusters, engines, and boost (on an individual basis); also: alternative sound-packs ?
I assume a drastic redesing of the Challanger as suggested by my picture is out of the question...?
... so is adding a second ultility mount to the Eagle's ?
I apologize for this little pseudo-rant, but I had to get this of my chest.
Basically how my OCD (Obsessive–compulsive disorder; in my case it comes in the form of me not really like asymmetrys), makes me itchy when I see certain Ships in this game, leading me to not want to own them (and thus not spending money on stuff like ship-kits).
Note: This is not a threat in the form of "please me or I don't give you my money", but rather customer-feedback.
Since there is a microscopic chance of someone at Frontier reading this very post and - despite it's oddity - passing it on to the related team(s), I decided to give it a try and write down what is bothering me for a long time now.
To every poor soul who is currently reading this: I am sorry. My OCD made me write this. -_-
DISCLAIMER:
This is mostly aimed at the Frontier Team responsible for the Ship-Designs, but feel free to add your own comments. I am well aware that I am pointing out a First-World-Problem, btw.
I am expecting mostly comments along the lines of:
- You're an Idiot for having this problem! - (I know, but thanks for the reminder.)
- I don't see the problem.... - (Good, then you're at least not an idiot (see previous line))
- Get over it! - (Sounds good - doesn't work.)
- There are far worse problems in Elite Dangerous, FDev should focus on those - (Err, the people responsible for the ships designs are most probably not responsible for solving those, so no harm done, as far as I can tell)
- There are far worse problems in the world then THIS! - (Yes, and it appears you, like I, choose to rather hang around in the forum for a Computer-game to discuss something else instead; I asume you are not going to fix them, either, do you?)
- Frontier is not going to listen, anyway, so why bother? - (Maybe the DO listen, but only to the more constructive threads and posts?)
- Frontier is not going to understand what you want from them! - (Maybe, but then I am to blame, as communication offers the potential for misunderstandings at both ends)
- (various other comments questioning my intellect, my personal taste, or Frontiers competence)
- What I am not expecting is constructive comments, or even agreement!
- I don't see the problem.... - (Good, then you're at least not an idiot (see previous line))
- Get over it! - (Sounds good - doesn't work.)
- There are far worse problems in Elite Dangerous, FDev should focus on those - (Err, the people responsible for the ships designs are most probably not responsible for solving those, so no harm done, as far as I can tell)
- There are far worse problems in the world then THIS! - (Yes, and it appears you, like I, choose to rather hang around in the forum for a Computer-game to discuss something else instead; I asume you are not going to fix them, either, do you?)
- Frontier is not going to listen, anyway, so why bother? - (Maybe the DO listen, but only to the more constructive threads and posts?)
- Frontier is not going to understand what you want from them! - (Maybe, but then I am to blame, as communication offers the potential for misunderstandings at both ends)
- (various other comments questioning my intellect, my personal taste, or Frontiers competence)
- What I am not expecting is constructive comments, or even agreement!
ON THE TOPIC:
As stated above, asymmetry kind of make me itchy. Some formes more then others.
(This is totally an OCD-thing, but certainly not the worst for an OCD can have.)
Asymmetry to me is basically what the loose cables in the Anaconda (AND now the Krait, too) are for The Yamiks... .
For me, all ships fall in 3 categories:
- I use it for it's performace
- I use it because I like it's design (look and feel... AND sound)
- I use it because I like both design and performance
Unless the basic design is sound to me, I will not buy a shipkit for it.
Because I buy shipkits to make a good looking ship even better looking.
And this is - for me - not the case, if there is something in the basic ship-design that I can not stand.
Exceptions exist, but are rare - if a ship is designed to be utilitarian from the start, it doesn't bother me as much as if a ship is designed to look good.
Let's take the Krait for example:
I absolutely adore the design (if anyone wonders: to me it is NOT a utilitarian design, but rather designed to look good).
I especially dig the overall symetry, and there is only one thing that keeps me from falling totally in love with that ship:
the fact that the symetry is broken. At the back of the Krait:

Yes, I am speaking of the door at the back of the ship, and how it is off-set.
YouTubers like CMDR Plater have commented on this with words like "Ouh, interesting", of which I am not a hundred percent sure it is ment as a compliment.
For me, it breaks the design.
Especially since the first design of the ship looked much coooler in that regard:

The same "problem" I have noticed in other ships, mostly the Viper and it's off-center antennae at the front.

I really like the Viper MKIII, and would still fly it today, if I could remove those things, or at least put them in the center.
The Ship-Kit unfortunately does not fix this.
Some more ships have this issue, like the Eagle where the only Utiliy-Mount is on the right side, and the left side is left empty
Why note have two? Yes, I know, gameplay - Eagle OP.
All ships have asymetries build in, some more, some less noticable.
The lesser they are noticable, the lesser I care.
And yes, I know many ships have the pilot's seat either on the left or the right side of the cockpit.
This kind of botheres me too, as I am expecting the pilot of the ship to sit in the center of the cockpit.
But this is something I can get over - at least to an extend.
In the Fer-de-Lance, it is just to much - I only recently re-bought this ship to test it's performance (which is amazing).
And I can't still get over this support-strut that is almost in my face:

SLIGHTLY OFF TOPIC: OTHER DESIGN-FLAWS:
While I am at it, there are other problems - some stated by other players, that I have to agree with.
Challenger not accepted:
Some YouTubers have reviewed the Challenger, and some dislike the design. I agree.
I think the forward main fuselage seems just a bit to... voluminous in relation to the ship as a whole.
It was ok on the Chieftain, since it had two engines at the forward wings.
Somehow the Ship reminds me of a catfish, though, and I would have liked to see the forward main fuselage to be flatter:

Well, something like this, anyway... .
Cockpit-internal light (Krait and other ships):
There are lights left and right in front of the pilot that are apparently there to blind the pilot. I see no other use for them.
This has been brought up by a player using a VR-Headset, and while I do not have one, I agree with his point.
Sound-design (various ships):
Actually not a flaw as such, but a matter of taste.
The sounds some ships make while just maneuvering (roll, pitch, etc.) can get old rather fast.
I call those "feedback-sounds", as they are obviously not produced by the maneuvering thrusters, and are intended as an acoustic feedback to the player.
Also: The boost sound of various ship get old rather fast (for me), too
The Boost-Trumpet of the Viper MKIV for instance, but also the boost sound of the Krait is not among my favorites.
CONCLUSION: MY LITTLE "ONE-CAN-DREAM"-WISHLIST:
A separate Krait Shipkit with only reworked door-area and a symetrical Door - this can even be two doors in mirrored fashion:

(I assume the internal design of the Krait is already done, so the second door could only be a door to a small storage locker)
But please NOT as part of the regular upcomming ship-kits tail-section, as there might be something cool in that tail section that I might like to have in ADDITION to a reworked door-area.
(Yes, I would pay for this separately, as long as it is not the price of another shipkit.)
A different shipkit for the Viper (or the current one, altered), that allowes us to get rid of that antennae (the holes in the current ship kit's front section would need to be filled up, though)
Can we have an engineer in game that can re-build the cockpit of the Fer-de-Lance to have the pilot in the central position?
(Wouldn't mind that for other ships, too, but the Fer-de-Lance is the most extreme case; yes, this could be a shipkit)
Also: an engineer that allowes us to clean up the cockpits (Anaconda and Krait - the cables! why are they all over the place? This is the future!)
Allow players to switch of cockpit internal lights in the functions-tab
Allow players to switch off feedback sounds for maneuvering thrusters, engines, and boost (on an individual basis); also: alternative sound-packs ?
I assume a drastic redesing of the Challanger as suggested by my picture is out of the question...?
... so is adding a second ultility mount to the Eagle's ?
I apologize for this little pseudo-rant, but I had to get this of my chest.