Board flipping=exploit, how stupid, read on...

You can fill a Beluga without flipping. You might just have to make a couple stops and they should all be local. If you're in a good station. But what you can't do with a Beluga is take the 54 first class passenger mission because it only holds 51 :mad:

Btw those 30-40 minute flights don't show up that often. Just how it goes. I do them too sometimes. They're usually to spots at least 350,000ls out.

I love the ones that are a million plus light seconds out, I love to watch netflix in VR from my cockpit.

I had actually stopped playing ED until I heard about the Oculus desktop and the ability to watch a movie, or browse online from inside the cockpit.

I am not an ED fan boy, as a matter of fact I hate the fact that I like the game.

My last goal for ED is to get combat elite, then just fly around in my ship watching netflix movies, no plans, no deadlines, just relaxation.

The fanboys in their little whining tantrums are sure coming out in numbers for this thread.
 
Here's a thought: Maybe FDev DO expect you to travel around in your giant passenger ship rather than just ferrying people to the same place continuously?

I've always said that ED should have "passenger routes" in the same way it has trade-routes, so that a player could, for example, make runs between, say, Sol and Achernar, picking up and dropping off passengers along the way.

However, just cos the game doesn't offer you the sort of passenger missions you want, that doesn't mean mode-flipping isn't an exploit though. :p

Well, so what is better?

A)Keep the board populated with good missions to a nerby system, allowing people to stack some missions only visiting 1-2 stations on the current system;
B)Make the board a mess, that when you board flip MAYBE you get 1 mission - forcing you to board hopping 20-30 times to fill HALF of the seats of your beluga ( This option that fdev atually choose)

Noboby WANTS to waste time swicthinh modes like a retartded, but this is the only option FD give to us now.
 
I had actually stopped playing ED until I heard about the Oculus desktop and the ability to watch a movie, or browse online from inside the cockpit.

VR pilot as well. I do the same thing when I remember to turn it on. YouTube or a movie I have saved.
 
FD should have never made a large ship.

I guess the original plan is for players to make a few million credits per month and after a couple of years buy a large ship, but be careful because it should take you 3 month minimum to save enough for a rebuy.

I have a condition that might leave me a few years or a decade or more, and grinding for three years so I can brag that I've been playing three years and have less than a billion in total assets and my largest ship is an Asp X the way FD intended is no my bowl of beans.

I am 71% away from being Triple Elite, then I imagine ED will be removed form my PC and thought of as a bad memory, with a few good friends.

Agreed!

IF we can't fill a t6 before mission first timers start to reach the endline, for what a reason someone will use a beluga to VIP TRANSPORT passenger missions now?

This is so, stupid;
 
There are parameters to look for, you find those, you find a goldmine.

This does basically seem to be the case, but the game certainly doesn't make it intuitive as far as defining and then checking for the goldmine indicator minerals; so to speak.

I saw a post awhile ago by a guy who was incredulous about people always referring to Ceos/Sothis as the penultimate Fed rank grind. He claimed (sort of by implication) that if you lot weren't so clueless, you'd be able to find a dozen better ones that weren't out in the boonies like C/S are. I found myself a little skeptical, so I decided to give it a go. GalMap'ed some adjacent boom stars in Fed space and I did eventually find one that was sort of OK; but that was after finding about two dozen "boom" economies that didn't have so much as a landable station in the whole damn sector and a bunch of factions that mostly threw missions into junk space or long-arrival stations. I didn't clock it, but I'd guess I was flying about an hour and change just looking for a place to play the game. Maybe I'm just an unforgivable n00b and I did it wrong, but if so I'm sure I'm not the only one.

So... I guess my point is that it's not surprising that people look for shortcuts to doing that kind of thing every time they switch gears from passenger to cargo or from Fed to Imp rank, etc and it's equally unsurprising that those same people hate the nerf bat clobbering any good finds that wind up in player forums like this one. Maybe if it was a bit more straightforward to do so you'd see people use the in-game tools to find their own little slice of the bubble to work on what they're interested in, but until then I wouldn't hold my breath.
 
Calling it an exploit is no more than saying, the modes were not intended for this. It's not a judgement.

Edit: shut up and learn what an exploit is before you ridiclue yourself in the process of nailing yourself to your self errected cross.
 
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I'm confused what the fuss is over? If you don't like board flipping find a location where it isn't needed- there are several I can think of.

I'm in Colonia right now merrily stacking passenger missions to fill my Passenger Conda without board flipping (less locations to visit). Sometimes I run a few to SagA* at 25 million a pop + exploration data. Sometimes I go to a CNB and let the Corvette loose. I'm enjoying the game doing different things.
 
A station representing millions or billions of people and there are only 30 things to do (at most). The diversity of tasks is usually extremely limited as well.

Pretty weak.
 
Well, when I can consistently get the missions I'm looking to do, I won't flip the board.

For example: As long as you give me base assaults when I'm looking for smuggling and I know that faction has those missions, the board is going to flip. As long as there's no guarantee that the next system I try is going is going to have those missions, the board is going to flip. You can call it an exploit if you like, doesn't make me feel bad.

Flying around for however long looking to do what I already know I want to do isn't productive and it isn't fun. Some people get out of control and only do the 100M an hour sort of flipping and if they have the patience for that, good for them. I'm just trying to play the game my way and that involves doing the missions I want to do, when I want to do them. If the game gets in the way and I have a workaround, I'm using it if there's no consequences. The game is full of these sorts of 'pull the lever' mechanics and if flipping the board helps me beat the house sometimes, so be it.
 
VR pilot as well. I do the same thing when I remember to turn it on. YouTube or a movie I have saved.

The only oither enjoyment I get from ED is BH'g at a CNB.

No netflix in the cockpit, no more ED for me.

Once I reach elite in combat I will go back to my original plan, fly around space in VR, but while watching movies.
 
This does basically seem to be the case, but the game certainly doesn't make it intuitive as far as defining and then checking for the goldmine indicator minerals; so to speak.

I saw a post awhile ago by a guy who was incredulous about people always referring to Ceos/Sothis as the penultimate Fed rank grind. He claimed (sort of by implication) that if you lot weren't so clueless, you'd be able to find a dozen better ones that weren't out in the boonies like C/S are. I found myself a little skeptical, so I decided to give it a go. GalMap'ed some adjacent boom stars in Fed space and I did eventually find one that was sort of OK; but that was after finding about two dozen "boom" economies that didn't have so much as a landable station in the whole damn sector and a bunch of factions that mostly threw missions into junk space or long-arrival stations. I didn't clock it, but I'd guess I was flying about an hour and change just looking for a place to play the game. Maybe I'm just an unforgivable n00b and I did it wrong, but if so I'm sure I'm not the only one.

So... I guess my point is that it's not surprising that people look for shortcuts to doing that kind of thing every time they switch gears from passenger to cargo or from Fed to Imp rank, etc and it's equally unsurprising that those same people hate the nerf bat clobbering any good finds that wind up in player forums like this one. Maybe if it was a bit more straightforward to do so you'd see people use the in-game tools to find their own little slice of the bubble to work on what they're interested in, but until then I wouldn't hold my breath.

There are many stations over a million light seconds away from their stars, look for a nearby station heavy with tourists, or technology, or military, lots of things work great, try to find two stations in boom, but I have found that civil war is the main state to negatively affect A-B passenger missions.

Go to station A, and you will likely be making 25 million on your first trip, get allied and you will be making 50 million and more in no time.

It is not just Parutis, or Smeaton.

I'm confused what the fuss is over? If you don't like board flipping find a location where it isn't needed- there are several I can think of.

I'm in Colonia right now merrily stacking passenger missions to fill my Passenger Conda without board flipping (less locations to visit). Sometimes I run a few to SagA* at 25 million a pop + exploration data. Sometimes I go to a CNB and let the Corvette loose. I'm enjoying the game doing different things.

I loathe jumping scooping and honking way too much to do something like go out that far.
 
I can go take folks to sirius atmospherics right now for 60 million/hour all day long from Robigo without flipping, but how am I going to watch netflix in VR in my cockpit if I am constantly moving the controls about?
 
The reason people board flip is as well known as where babies come from:

People are lazy and greedy. They want maximum rewards for minimum effort and will spend hours logging off and on to stack up 20 missions to fly for 5 minutes.

Go ahead do the math.


If it's lazy to take the most effective path then so be it. Plenty of things that you can't flip through so might as well do it for what you can.
 
Well, it's not available in-game, is it?

Also, it does have an effect on other people, in terms of everything from the BGS to personal wealth and stability of the mission server.

But, hey, kudos to you for owning your poop, and I genuinely mean that. [up]
Honestly, I feel the same way myself.
I'm quite happy to admit I re-log to get mat's & data.
What I'm not going to do is try to deny that it's an exploit or whine if FDev figure out a way to stop it.

NO I won't whine if they kill board flipping somehow. I will then move to whining about grinding data mats ;)
 

Powderpanic

Banned
LOL Op!

Board flipping is a massive exploit but its just one of so many, that have been left for so long, no one cares anymore.

FDEV haven't got the balls to fix their game because it will create too much QQ on the forums.

I exploited my butt off and still have every single asset and perk that came from it.

Powerpanic
The Voice of Griefing
 
For me I can't help feeling the issue is that Frontier just do not want to devote resources to fixing the issue.

It's just plain bad game design to have a mechanism in the game, where the best course of action is a very obvious exploit, an exploit which just serves to completely undermine any and all work done trying to balance rewards.

I find it very hard to believe the folk responsible for designing and balancing all this have not pushed to have this fixed.

Which just leaves me to conclude that the folk running the company are simply not willing to allow for sufficient resources/time to fix the issue.

I don't know where the decision lies but at the end of the day if the CEO wanted it fixed, it would be fixed.
 
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Board Flipping is the result of an ineffective mission system. If one mission could fill a Beluga with passengers or an Asp with planet scans to attempt, we wouldn't be having this conversation.
 
For me I can't help feeling the issue is that Frontier just do not want to devote resources to fixing the issue.

It's just plain bad game design to have a mechanism in the game, where the best course of action is a very obvious exploit, an exploit which just serves to completely undermine any and all work done trying to balance rewards.

I find it very hard to believe the folk responsible for designing and balancing all this have not pushed to have this fixed.

Which just leaves me to conclude that the folk running the company are simply not willing to allow for sufficient resources/time to fix the issue.

I don't know where the decision lies but at the end of the day if the CEO wanted it fixed, it would be fixed.

Exactly, if FD cared about this, or if it was the vevil exploit folks are calling it it would have been fixed long ago. Their refusal to fix it to me is a clear go ahead and use it from FD, if it wasn't a clear go ahead it would have been removed long ago.
 
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