Let me ask a different way- Is the passenger lounge permanently as is, or are there bugs being fixed

Come on, we need to be sympathetic to the OP. He found his niche in the game, evidently flying a Beluga doing VIP passenger missions, and I dare say it made him a lot of credits. So many credits that he has in fact forgotten how to do anything else in the game. The ONE THING he was moderately good at has been taken away, he can't trade, take any other class of passenger, bounty hunt, explore, all other mission types are now null and void to him, any other mission or activity simply doesn't exist for the OP now.
 
Come on, we need to be sympathetic to the OP. He found his niche in the game, evidently flying a Beluga doing VIP passenger missions, and I dare say it made him a lot of credits. So many credits that he has in fact forgotten how to do anything else in the game. The ONE THING he was moderately good at has been taken away, he can't trade, take any other class of passenger, bounty hunt, explore, all other mission types are now null and void to him, any other mission or activity simply doesn't exist for the OP now.

I've done everthing, and find it all very dull and boring, with the long range missions, I make credits and watch Netflix, without Netflix there is combat at a CNB. Everything else is not my cup of tea, and too boring.

I guess just enjoying the amazing graphics is the best thing about ED, other than that it is all a repetitive grind, the reason I either need non stop combat at the CNB or Netflix to keep me engaged.

Mining, cargo multiplayer with a home faction, engineering, mat gathering, combat missions, exploration, grinding guardian mats, power play, are all very boring and dull, and very repetitive.

But with the long super cruise passenegr mnissions it is hands off the controls for 30-45 minutes at a time and there is aLWAYS SOMETHING DIFFERENT ON nETFLIX SO i AM ENTERTAINED DOING THOSE MISSIONS, EVERYTHING ELSE IS JUST A CONSTANT HANDS ON REPEAT OF THE SAME THING YOU'VE BEEN DOING THE LAST 1000 HOURS.

lAUNCH, JUMP, JUMP, JUMP, SCOOP FUEL, JUMP, JUMP, JUMP, SCOP fuel, honk, scoop fuel jump, honk, scoop fuel jump, repeat.

Launch, jump, super cruise, enter planet gravity, glide, land, dplor SRV, drive until you see rock, shoot rock, gather mats, repeat for hours.

ETC......................................................

For everything that ED has to offer.
 
You love combat missions?

Suppose the 6/29 update completely ruined the mission boards, you'd be upset and make bug reports and posts about it until it got fixed.

A week and then two weeks with nothing done nor said about it and you'd be getting frustrated.

Two weeks? Please.

Back in October 2015 Frontier broke interdictions and the escape vector would spazz and blink all over the screen, making some interdictions utterly unwinnable and broken. It took until October 2016 to get it fixed.

More "recently" some NPCs (chiefly miner archetype NPCs apparently, those with the sweet gold and palladium and LTDs) have stopped being subject to the FSD cooldown after a succesful interdiction. This means they are out of the instance in 20 seconds, making piracy a fair bit more problematic, even more so when you take into account the other bug that makes blowing up the power plant have no effect. This started happening more than a year and a half ago. Frontier released a fix 6 months later. A fix which I might add hasn't fixed much since the issue still exists and they are again looking into it thanks to our persistence in providing video evidence and information to support to help them track it down.

The interdiction bug was a bit more game breaking than your issue here, and it lasted for a year. The piracy bug is on about the same level as yours, not being entirely game-breaking since you can still do whatever you are doing, just not very efficiently. If there is an issue here and it's not just a matter of personal preference on your part, I wouldn't be surprised to see them take about this long to fix it considering it can't be very high priority.
 
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You love combat missions?

Suppose the 6/29 update completely ruined the mission boards, you'd be upset and make bug reports and posts about it until it got fixed.

A week and then two weeks with nothing done nor said about it and you'd be getting frustrated.

Dude, the galmap has been causing CTDs since 3.0 went live, in March(?), and FDev haven't yet officially acknowledged there's a problem.

Despite this, the 3.1 update seems to have solved the issue for me, if not for other people, so they're clearly doing something about it, even if they're not saying what.

I've waited longer than 2 weeks to get my underpants washed.
Have a little patience.
 
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All my time in the service, all my time on jobs as a civilian, anything like this either got you fired, severely reprimanded and fined, or got someone in QC fired, and it got fixed immediately.

I'm just not used to sloppiness/laziness going unchecked.
 
I've done everthing, and find it all very dull and boring, with the long range missions, I make credits and watch Netflix, without Netflix there is combat at a CNB. Everything else is not my cup of tea, and too boring.

I guess just enjoying the amazing graphics is the best thing about ED, other than that it is all a repetitive grind, the reason I either need non stop combat at the CNB or Netflix to keep me engaged.

Mining, cargo multiplayer with a home faction, engineering, mat gathering, combat missions, exploration, grinding guardian mats, power play, are all very boring and dull, and very repetitive.

But with the long super cruise passenegr mnissions it is hands off the controls for 30-45 minutes at a time and there is aLWAYS SOMETHING DIFFERENT ON nETFLIX SO i AM ENTERTAINED DOING THOSE MISSIONS, EVERYTHING ELSE IS JUST A CONSTANT HANDS ON REPEAT OF THE SAME THING YOU'VE BEEN DOING THE LAST 1000 HOURS.

lAUNCH, JUMP, JUMP, JUMP, SCOOP FUEL, JUMP, JUMP, JUMP, SCOP fuel, honk, scoop fuel jump, honk, scoop fuel jump, repeat.

Launch, jump, super cruise, enter planet gravity, glide, land, dplor SRV, drive until you see rock, shoot rock, gather mats, repeat for hours.

ETC......................................................

For everything that ED has to offer.

So basically you can't actually be bothered to play elite? Fly in SC for hours per night to you isn't boring? But using the actual (insert preferred control system ) is boring? I wish I understood your logic
 
All my time in the service, all my time on jobs as a civilian, anything like this either got you fired, severely reprimanded and fined, or got someone in QC fired, and it got fixed immediately.

I'm just not used to sloppiness/laziness going unchecked.

I agree with you that this "bugs" (Le'ts supose that is a bug) is very annoying and the lack of reponse is even worse.
But, in my mind, the first step to solve a problem is reconize it - if already 3-4 (5-6?) people already raised threads on the bug report, why the issue is not even on the Know issues thread?

Like for exemple, this guy:
https://forums.frontier.co.uk/showthread.php/437483-Long-Range-Passenger-Missions-spawn-rate-is-off

In this thread the guy are asking where are the LONG RANGE (IN LY) Passenger Missions- Like Missions going to colonia or another places FAR AWAY.

What happened now? You can see LONG RANGE MISSIONS on EVery lounges across the bubble - But remember, this kind of missions are (Used to be) restrict to spawn ONLY ON TOURISM economy Stations.

Now Parutis (Refinary) Have PLENTY of those LONGE RANGE MISSIONS - Note that they are not suposing to spawn on stations beside Tourism stations.
Like even the requester inserted in the notes:

"Steps to Reproduce
Explo rank Pioneer, Neutral-Friendly standing with factions, tourist station"

So now, in parutis/Vela Dock you have missions to colonia or another weird places, and ALOT of another weird locations, that never - NEVER - Showed before the 3.1 update (After 3.1.2 and this bug report, the situation even come worse since even Long range missions started to spawn on the boards)
 
All my time in the service, all my time on jobs as a civilian, anything like this either got you fired, severely reprimanded and fined, or got someone in QC fired, and it got fixed immediately.

I'm just not used to sloppiness/laziness going unchecked.

Seriously?

Dunno what "service" you were in but it must've been a different one to me.

We kept on using the L1a1 for 2 decades after the rest of the world switched to medium calibre weapons.
We then adopted the L85 and the enduring shortcomings of that are legendary.
Then there was the 10 years we spent in Afghanistan before the MOD even started to roll out S95 in anything other than DPM.
And, from the news, there's the currently the ongoing delays with the F35 too.

If the military taught me anything, it's that a fortnight isn't a long time to wait for anything.
 
Seriously?

Dunno what "service" you were in but it must've been a different one to me.

We kept on using the L1a1 for 2 decades after the rest of the world switched to medium calibre weapons.
We then adopted the L85 and the enduring shortcomings of that are legendary.
Then there was the 10 years we spent in Afghanistan before the MOD even started to roll out S95 in anything other than DPM.
And, from the news, there's the currently the ongoing delays with the F35 too.

If the military taught me anything, it's that a fortnight isn't a long time to wait for anything.

Repped +

Similar situation to Stealthie, I spend 30 years in uniform then another 9 years as a civilian contractor/consultant. The military, and yes I spent time working with other militaries around the world (like three years on a USAF base) are not immune to screwups, especially anything project related. And it if nearly always those in the upper levels who do the screwing up, simply because they had some bright idea, or an idea that they thought would raise them on the rank ladder. Never were us actually using the equipment day in and day out were consulted, what the heck would we know anyway - right ……

Just one thing Stealthie, I kinda miss the old L1A1, we went to the F88, just wasn't the same. Terrible to drill with, and I missed being able to reach out and touch someone at 600m + - and know they would stay down :D

And to the OP, you must have worked in a very very special area, sloppiness and laziness go hand in hand in the military. Old procedures are kept in use simply because those in charge used them, scope creep in projects is a given, not an exception. Classic example, look at the F35 Project, is that on time/on cost?????
 
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This is my fictional story, but there is a glimmer of reality in it.

This just in, Saud Kruger filing for bankruptcy.

Legendary luxery shipliner extraoardainaire Saud Kruger has announced that they are shutting their doors and building no more ships and they are selling remaining parts and tooling for parts to maintain the existing ships.

When asked why they are closing their doors even though they build the most popular high end ships their answer was very simple and straight to the point.

"Just take a look in the passenger lounge of any station in the galaxy."

Then he followed up with "We cannot get a Beluga sold now for two weeks, we have sold some Orcas, and a few Dolphins but the need for large passenger transport ships have dried up throughout the galaxy."

There are potential buyers for the Beluga getting turned away by banks all over the galaxy because as the Passenger Lounges all over the galaxy stand currently there is no one that can provide the bank with a solid business plan in passenger transports that shows a decent enough return, if any, to be worth the high financial risk to the lender.

Just three weeks ago, across the galaxy there were 150 pople in the Passenger lounges waiting to go the same location, and they were ready and happy to pay a good price for the flight.

But now, there are maybe 2-3 small groups of folks going to the same location, not nearly enough at any station to call for the use of any shiip larger than an Orca, but it is a rare occasion to fill those up anymore.

The only ship you can now be sure of filling up anymore to make one trip from A-B is the Dolphin.

You lose money carrying 2-3 groups of 2-3 folks anywhere in a ship larger than a Dolphin.

The sales or the Beluga are zero right now, and almost non existant for the Orca, and the Dolphin is never going to be able to keep us afloat.

The worst part is, is that war, sickness, boom times, nor any other state of a system has a thing to do with it.

The passengers who used to be our mainstay are just, gone...

And all of a sudden, out of nowhere, about the time the passengerts who were our bread and butter disappeared they were replaced by many many more, tons of passengers going to systems that were never, ever, and I mean NEVER before listed in the lounge, and not 100-150, no, but 20 going here, 5 there, 15 yonder, and expecting to do that for next to nothing money wise.

Meanwhile everything else in the galaxy seems to be running halfway smoothly, so smoothly in fact that unless they have any dealings in the passenger business they'd have no idea of how the business has been flipped completely upside down.

There was some galaxy wide phenomenon that occurred on June 28th that just decapitated the passenger transport business.

"It is with sad hearts that we say goodbye to this business that we loved, thank you to all of our loyal, and Royal, cutomers.
 
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The only ship you can now be sure of filling up anymore to make one trip from A-B is the Dolphin.

When asked whether Saud Kruger customers had ever considered flying their ships from A to B and then on to C the Saud Kruger representative began to look extremely uncomfortable and then abruptly ended the press conference muttering things that we are unable to print in a family journal.
 
Thank you, but no on both points.

The missions are still there but are very rare.

And about 95% of all missions in every pilot lounge are going to systems that were never in the board before the update, ever.

Nothing but low paying missions to systems never before seen in the lounges, or long tours to colonia, 20k+ LY's, etc...
The update seems to have increased the range of target systems for mission generation - this means that you will see missions to systems that have never appeared on the board before.

Whether or not this is a direct nerf would be something the devs can clarify. Personally, I don't think it's a bug - it's a natural consequence of changes to mission paramaters.
 
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When asked whether Saud Kruger customers had ever considered flying their ships from A to B and then on to C the Saud Kruger representative began to look extremely uncomfortable and then abruptly ended the press conference muttering things that we are unable to print in a family journal.


It was something about every company needs profits and these ..............................
 
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The update seems to have increased the range of target systems for mission generation - this means that you will see missions to systems that have never appeared on the board before.

Whether or not this is a direct nerf would be something the devs can clarify. Personally, I don't think it's a bug - it's a natural consequence of changes to mission paramaters.

Most likely, but it is sad, because there are hardly any two missions to one place, and none of the new missions pay well. So you have to jump all over the place for third world nation sweat shop children pay.

The only money, is if you luck out and find the rare VIP transport to a station over a million Ls's away.

Some might say 45 million for a 22k Ly trip, then back ( so a 44k round trip) is good, but that is not good money, that is insanity.

I can still make 20-48 million with the same missions in an Orca, and once still got very lucky and filled up my Anaconda and got there within seconds of the time extension half the passengers gave me, and made 80 million.

But it is not about the money as much as the knowing it was there.

There is an easy 60 million an hour carrying folks from Robigo to Sirius Atmospherics, and many other ways to mike money, and good money, but they are hands on, constantly pressing buttons or keys and very fast paced, and you cannot watch Netflix while you do all that.

I guess I'll just settle for a paltry 20-48 million per trip in my Orca and watch Netflix while I do so.
 
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I guess I'll just settle for a paltry 20-48 million per trip in my Orca and watch Netflix while I do so.

Paltry 20 million? See this is why FDs task is impossible. To me 20 million for a mission Unless it takes 2hrs + to finish is insanity. How can a single mission which pays more than 3/4 of the ship hulls in the game be considered not only NOT over priced but a pittance?
Imo any mission to pay that should either take a long time OR present a significant challenge to complete and with risk to your ship.
I am not saying you are wrong but that you need to understand the predicament FD are in.

IF FD manage to improve things so missions are not stackable on they can balance it better so big ship only missions pay more then hopefully there will be a compromise but with the mission board as it is imo your expectations for pay is unreasonable. Just my view you are free to differ.
 
I am wanting to go to a high conflict zone in my Cutter, not choose a side, put 4 pips in systems for shields, and bring up Netflix on Oculus Desktop and catch up on some Netflix series on a screen in my cockpit while chaos and war rages on around me.
 
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