It can always be locked for non spacelegs dlc owners same way as planetary landing and planetary missions are locked for people that don't own Horizon.
Why do you think it's not going to happen when FD already shown that in fact it is possible?
I really don't know where the idea of a "100-strong" team working on Elite comes from, I think there was some random dev quote that was taken out of context and now it's frequently misrepresented to the point of absurdity.
I also think even a basic version of space legs would be far more popular than some players are claiming.
Now, that is really awesome work, and I know FD are pretty chill with the community, but this could probably not go down well legally speaking. I hope FD just take it as fan art from their enthusiastic community, but they could also probably get that shut down...
Not that I think they will, they don't strike me as a particularly litigious company.
To be very honest I would be very happy if FDevs just add walking around your ships and on those empty planets and promise more is coming.
That's all what I need to recharge my standing by clock...![]()
That's the problem, you're assuming that's what's going to be implemented when you say 'I just want to walk around on my ship'. When multi-crew was first announced or even talked about people assumed it was going to be more and it wasn't.
I 100% agree with you, the features you have listed would enhance the game no end. I would prefer FDev to work on these first then think about space legs.
I still remember this promise from 2012 and still waiting and hoping for it soon...
https://www.youtube.com/watch?time_continue=35&v=EM0Gcl7iUM8Just curious to see what people want. Can you vote on this poll?
-> https://www./16093372
Personally I think its about time someone showed FD that space legs can indeed be done
Lol, and what exactly did they show? That it's possible to import Elite models into the Unreal engine?
How many hours are people gonna spend with this awesome "game"? If this is what people expect for space legs, FD could deliver within the month.
Here's the thing - not everyone is keen on SRVs, either. They say there's no real gameplay and collecting rocks is busy work. I disagree, because I get a kick out of driving on a planet's surface and not just buzzing it in a ship, but some would have argued to not bother with buggies back when talk of them was released and focus on "core gameplay" instead (or alternately, "fix all bugs first").
I'm sure there are people that would like to see Elite only ever be about the main ship - no SLFs, no multicrew, no SRVs.
But if we keep on waiting for everything to be perfect before going somewhere new, then we're in for a long wait. And as long as these functions (basically) work and are optional gameplay, I see no problem with having them at all. Every time a new big feature comes in we end up getting other things refined more too. We're seeing refinement being developed now (mining and exploration). It's happening.
Therefore, bring on the Space Legs! Bring on the Atmo Planets! Bring on the Gas Giant mining! Bring on personal asteroid bases!
I want FD to bring it all on, when they feel they're ready, not a moment sooner, and to hades with anyone who demands they don't bother and focus on other things, or insists we're all wrong for wanting it.
Stick by your guns, stick by your vision, and fear nothing!
it'll be one step closer into adding a first person shooter section to Elite.
well it is already a first person shooter, you're just sitting in your ship, in first person, shooting things.
Walking could bring many more alternatives in gameplay, not just shooting :
- taking missions
- repairing inside/outside your ship
- claiming rewards
- cleaning that damn windshield
- just walking around your ship and take a look at your cargo
- black markets interactions / local authority bounty
- waking up in a prison colony after being caught/destroyed with bounty
i mean it's endless ...
So, stuff we can already do, plus looking at stuff. I can't wait.
let me just rephrase it then;
stuff we can already do but with much more immersion
So, stuff we can already do, plus looking at things(...)
'Immersion' appears to be a synonym for 'wasted time'.
'Immersion' appears to be a synonym for 'wasted time'.
I imagine this all could be optional. You could go out from your ship to a local modules dealer or ship dealer and buy them there. Go to Work Agency or local bar to find some missions from NPCs. Check in with your local Empire / Federation navy office fr your rank upgrade or for ranking military mission. talk with some criminals about assassinations or stealing deals. Or maybe just relax and rink a beer at local "Blue Oyster". Going on fixing modules without using AMFU ammo. And so on... And if you don't want walk then you should do it all (mostly, except drinking a beer) using your ship holograms. The choice should be there and everyone will be happy.
Next thing is waiting in queue in 1st person at the Coriolis security check, and having to empty your pockets and remove your shoes. That would be really immersive.
I don't think duplicating all the existing functionality with a different user interface is the best way for FDev to use their development resources.
I'd much rather they introduced some new activities and gameplay loops - which, like every existing activity, should be entirely optional.
So, stuff we can already do, plus looking at things. I can't wait.
Incidentally, the windshield is scratched, not dirty.
Sandpaper the windows of your car, then take it to a carwash and see what happens*
*Do NOT do this.
If the mission involves infiltrating a ground base to get some important information with all the hazards that entails, then it will be different.
There is only so much that can be done with you stuck in your chair. Once all the core mechanics have been improved and atmospheric planets start coming in the only logical thing to do for expansions would be to start on FPP gameplay.
Personally I would keep it very narrow to begin with and then slowly expand it. Start of with missions and basic ship based gameplay. Tweak how the AMFU and Repair limpets work and implement a ship repair system for internals and the Hull.
Don't have station open to you at first but have missions that would mean needing to to EVA over to a wreck and navigate your way through the ship to get some vital information or item. With the chance to scavange the place too for materials and cargo. You may need to overcome ship based security and/or some kind of hazard to get to the McGuffin. Variations of these kinds of scenarios can be used for ground based missions too.
Obviously these missions just like all missions would be optional.
This could expand to exploring the insides of Alien structures. I just did the Thargoid base yesterday and it was really cool, but there is only so much you can add with just driving around in your SRV. Being able to get out and explore the inside of these places more fully, get vital information and data for missions.
That could really expand missions to make them really good.
Generation ships, so instead of just flying around them getting some audio logs, you could explore the insideds of them for mission based rewards again with hazards. Also these generations ships may not be as deserted as we think. There could be degenerate humans running around.
There are lots of opportunites that could enhance what we already have. People are constantly moaning about how basic the missions are, being able to get out of your seat would surely make these missions far less basic. There is only so much that can be done with misisons when you are stuck in the pilots chair.