Spacelegs ARE POSSIBLE! Take a hint here FDev ;)

It can always be locked for non spacelegs dlc owners same way as planetary landing and planetary missions are locked for people that don't own Horizon.
Why do you think it's not going to happen when FD already shown that in fact it is possible?

Horizons has big advantages for non planetary gameplay - engineering. It's as optional as playing the game is optional.

FDev using that method is exactly what I think they will do.
 
I really don't know where the idea of a "100-strong" team working on Elite comes from, I think there was some random dev quote that was taken out of context and now it's frequently misrepresented to the point of absurdity.

I also think even a basic version of space legs would be far more popular than some players are claiming.

I remember it, they've certainly said it once, if not twice. It was either DB Sandro who said it. I'm not sure if planet coaster was released at the time yet.

Yeah I wouldn't worry too much, people like to argue, take positions and convince others to be like them in forums, but space legs will be insanely popular. Its in the top 5 things you notice / ask about when first starting elite. I haven't forgotten, don't think anyone else has either. Don't worry about the gameplay crusaders. Its not like frontier are going to really change course based on anyone in the forums, really. The community management pacification is borderline insulting claiming it will.
 
Now, that is really awesome work, and I know FD are pretty chill with the community, but this could probably not go down well legally speaking. I hope FD just take it as fan art from their enthusiastic community, but they could also probably get that shut down...

Not that I think they will, they don't strike me as a particularly litigious company.

Doesnt matter now, if FD make him take it down, there's already been a LOT of downloads of this - I'm pretty sure a quick google search in the future will lead you to another download source ;)

Personally I think its about time someone showed FD that space legs can indeed be done, if one person can create this mini game in their spare time, why cant FD create something in 4 years? - We cant even walk around the bridge of our ships in 1st person mode without VR, I mean Cmon!

At this point I just dont think its on the roadmap at all, I've said before, we will be lucky to get atmospheric planets at this rate.

After 4 years the Anaconda is STILL the only fully modelled ship, with damage modelling etc.

To be very honest I would be very happy if FDevs just add walking around your ships and on those empty planets and promise more is coming.
That's all what I need to recharge my standing by clock... :p

I agree, the ability to walk around your ship and a common area at stations is a bare minimum requirement now - but we will most likely never get that either.

That's the problem, you're assuming that's what's going to be implemented when you say 'I just want to walk around on my ship'. When multi-crew was first announced or even talked about people assumed it was going to be more and it wasn't.

Are you telling me that you actually thought that when they announced multicrew it was going to be "Teleport to someone elses ship, sit in a co-pilot seat and operate the turrets and pips" and thats it?

If you did, then you win, because your expectations for this game are obviously extremely low.

I 100% agree with you, the features you have listed would enhance the game no end. I would prefer FDev to work on these first then think about space legs.

Sadly, it is more likely that you will get neither.
I still remember this promise from 2012 and still waiting and hoping for it soon...
https://www.youtube.com/watch?time_continue=35&v=EM0Gcl7iUM8


Just curious to see what people want. Can you vote on this poll?
-> https://www./16093372

1:34 "What if all the Planets you land on were different coloured height maps, that would be very dissapointing"

LMAO DBOBE, you got us, you got us good :p
 
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Personally I think its about time someone showed FD that space legs can indeed be done

Lol, and what exactly did they show? That it's possible to import Elite models into the Unreal engine?

How many hours are people gonna spend with this awesome "game"? If this is what people expect for space legs, FD could deliver within the month.
 
Lol, and what exactly did they show? That it's possible to import Elite models into the Unreal engine?

How many hours are people gonna spend with this awesome "game"? If this is what people expect for space legs, FD could deliver within the month.

Well your reply is specifically aimed at the content of the "demo" created by one person in their spare time, my post was regarding the fact that FD have had 4 years to implement something and have not done anything.

Maybe you should read my entire post instead of snipping one sentence.

Thanks.
 
Here's the thing - not everyone is keen on SRVs, either. They say there's no real gameplay and collecting rocks is busy work. I disagree, because I get a kick out of driving on a planet's surface and not just buzzing it in a ship, but some would have argued to not bother with buggies back when talk of them was released and focus on "core gameplay" instead (or alternately, "fix all bugs first").

I'm sure there are people that would like to see Elite only ever be about the main ship - no SLFs, no multicrew, no SRVs.

But if we keep on waiting for everything to be perfect before going somewhere new, then we're in for a long wait. And as long as these functions (basically) work and are optional gameplay, I see no problem with having them at all. Every time a new big feature comes in we end up getting other things refined more too. We're seeing refinement being developed now (mining and exploration). It's happening.

Therefore, bring on the Space Legs! Bring on the Atmo Planets! Bring on the Gas Giant mining! Bring on personal asteroid bases!

I want FD to bring it all on, when they feel they're ready, not a moment sooner, and to hades with anyone who demands they don't bother and focus on other things, or insists we're all wrong for wanting it.

Stick by your guns, stick by your vision, and fear nothing!

I agree.

I would definitely not want to play the game without SRV anymore.
For me the well designed SRV adds a new dimension to my experience. It is a way to feel separate from my ship.

No doubt spacelegs will do the same, but... first things first!

A full implementation of spacelegs will be like adding an entirely new game to ED. I think it is better to wait with that.
I think it is important to work on other fundamental stuff first, before the spacelegs mechanic is introduced.
 
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This looks nice. I really want a meaningfull space legs. Maybe with fps parts or boarding other ships. Walking in space stations and talking to an npc that gives the missions instead of looking to an orange board all the time or meeting another cmdrs. EVA sounds cool to.

Atmo landings is my second wish. Nice blue skies or yellow sulphur atmos with acid rain or heavy storm warnings etc.

I keep dreaming.
 
I've felt for a long time now that 'space legs' are a total waste of time and resources.

When it does arrive, you'll walk around your ship then walk around a couple of stations and a couple of planets and.. then the novelty will wear off and you'll go back to flying your ship and probably never walk again.

I also feel that a lot of the people who are constantly nagging and pushing for space legs, just want it because it'll be one step closer into adding a first person shooter section to Elite. That is not what Elite is about.

Quite frankly a lot of FD's decision of late have been rather silly and 'off track'. Braben needs to go back to his roots and stop trying to dumb the game down to appeal to modern gamers. That or he's lost his focus and perhaps he needs to go hire Ian Bell to bring the game back into feeling like a true Elite game ..which right now quite frankly it does not have the 'Elite' feel at all.
 
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it'll be one step closer into adding a first person shooter section to Elite.

well it is already a first person shooter, you're just sitting in your ship, in first person, shooting things.
Walking could bring many more alternatives in gameplay, not just shooting :

- taking missions
- repairing inside/outside your ship
- claiming rewards
- cleaning that damn windshield
- just walking around your ship and take a look at your cargo
- black markets interactions / local authority bounty
- waking up in a prison colony after being caught/destroyed with bounty

i mean it's endless ...
 
well it is already a first person shooter, you're just sitting in your ship, in first person, shooting things.
Walking could bring many more alternatives in gameplay, not just shooting :

- taking missions
- repairing inside/outside your ship
- claiming rewards
- cleaning that damn windshield
- just walking around your ship and take a look at your cargo
- black markets interactions / local authority bounty
- waking up in a prison colony after being caught/destroyed with bounty

i mean it's endless ...

So, stuff we can already do, plus looking at things. I can't wait.

Incidentally, the windshield is scratched, not dirty.
Sandpaper the windows of your car, then take it to a carwash and see what happens*

*Do NOT do this.
 
So, stuff we can already do, plus looking at things(...)

I imagine this all could be optional. You could go out from your ship to a local modules dealer or ship dealer and buy them there. Go to Work Agency or local bar to find some missions from NPCs. Check in with your local Empire / Federation navy office fr your rank upgrade or for ranking military mission. talk with some criminals about assassinations or stealing deals. Or maybe just relax and rink a beer at local "Blue Oyster". Going on fixing modules without using AMFU ammo. And so on... And if you don't want walk then you should do it all (mostly, except drinking a beer) using your ship holograms. The choice should be there and everyone will be happy.
 
'Immersion' appears to be a synonym for 'wasted time'.

Synonyms for immersion
- absorption
- captivation
- concentration
- engagement
- engrossment
- enthrallment
- fascination
- hang-up
- holding
- intentness
- involvement
- occupation
- preoccupation
- prepossession
- raptness

"wasted time" can as well be described are being seated in front of a screen for hours to get virtual credits and flying space ships, it's all relative my friend
 
'Immersion' appears to be a synonym for 'wasted time'.

Pretty much.

Ship transfer "immersion" timer is the perfect example of immersion = slowing things down.

Next thing is waiting in queue in 1st person at the Coriolis security check, and having to empty your pockets and remove your shoes. That would be really immersive.
 
I imagine this all could be optional. You could go out from your ship to a local modules dealer or ship dealer and buy them there. Go to Work Agency or local bar to find some missions from NPCs. Check in with your local Empire / Federation navy office fr your rank upgrade or for ranking military mission. talk with some criminals about assassinations or stealing deals. Or maybe just relax and rink a beer at local "Blue Oyster". Going on fixing modules without using AMFU ammo. And so on... And if you don't want walk then you should do it all (mostly, except drinking a beer) using your ship holograms. The choice should be there and everyone will be happy.

I don't think duplicating all the existing functionality with a different user interface is the best way for FDev to use their development resources.

I'd much rather they introduced some new activities and gameplay loops - which, like every existing activity, should be entirely optional.
 
Next thing is waiting in queue in 1st person at the Coriolis security check, and having to empty your pockets and remove your shoes. That would be really immersive.

That would be cool sometimes! When you want to leave your ship. In systems with big populations it would be so nice to wait at security check queue for about 10-15 minutes. But not every time. Just high populated systems.

I don't think duplicating all the existing functionality with a different user interface is the best way for FDev to use their development resources.

I'd much rather they introduced some new activities and gameplay loops - which, like every existing activity, should be entirely optional.

This is the best way to make happy people who want spacelegs and who don't.
 
So, stuff we can already do, plus looking at things. I can't wait.

Incidentally, the windshield is scratched, not dirty.
Sandpaper the windows of your car, then take it to a carwash and see what happens*

*Do NOT do this.

If the mission involves infiltrating a ground base to get some important information with all the hazards that entails, then it will be different.

There is only so much that can be done with you stuck in your chair. Once all the core mechanics have been improved and atmospheric planets start coming in the only logical thing to do for expansions would be to start on FPP gameplay.

Personally I would keep it very narrow to begin with and then slowly expand it. Start of with missions and basic ship based gameplay. Tweak how the AMFU and Repair limpets work and implement a ship repair system for internals and the Hull.

Don't have station open at first but have missions that would mean needing to to EVA over to a wreck and navigate your way through the ship to get some vital information or item. With the chance to scavange the place too for materials and cargo. You may need to overcome ship based security and/or some kind of hazard to get to the McGuffin. Variations of these kinds of scenarios can be used for ground based missions too.

Obviously these missions just like all missions would be optional.

This could expand to exploring the insides of Alien structures. I just did the Thargoid base yesterday and it was really cool, but there is only so much you can add with just driving around in your SRV. Being able to get out and explore the inside of these places more fully, get vital information and data for missions.

That could really expand missions to make them really good.

Generation ships, so instead of just flying around them getting some audio logs, you could explore the insideds of them for mission based rewards again with hazards. Also these generations ships may not be as deserted as we think. There could be degenerate humans running around.

There are lots of opportunites that could enhance what we already have. People are constantly moaning about how basic the missions are, being able to get out of your seat would surely make these missions far less basic. There is only so much that can be done with misisons when you are stuck in the pilots chair.
 
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If the mission involves infiltrating a ground base to get some important information with all the hazards that entails, then it will be different.

There is only so much that can be done with you stuck in your chair. Once all the core mechanics have been improved and atmospheric planets start coming in the only logical thing to do for expansions would be to start on FPP gameplay.

Personally I would keep it very narrow to begin with and then slowly expand it. Start of with missions and basic ship based gameplay. Tweak how the AMFU and Repair limpets work and implement a ship repair system for internals and the Hull.

Don't have station open to you at first but have missions that would mean needing to to EVA over to a wreck and navigate your way through the ship to get some vital information or item. With the chance to scavange the place too for materials and cargo. You may need to overcome ship based security and/or some kind of hazard to get to the McGuffin. Variations of these kinds of scenarios can be used for ground based missions too.

Obviously these missions just like all missions would be optional.

This could expand to exploring the insides of Alien structures. I just did the Thargoid base yesterday and it was really cool, but there is only so much you can add with just driving around in your SRV. Being able to get out and explore the inside of these places more fully, get vital information and data for missions.

That could really expand missions to make them really good.

Generation ships, so instead of just flying around them getting some audio logs, you could explore the insideds of them for mission based rewards again with hazards. Also these generations ships may not be as deserted as we think. There could be degenerate humans running around.

There are lots of opportunites that could enhance what we already have. People are constantly moaning about how basic the missions are, being able to get out of your seat would surely make these missions far less basic. There is only so much that can be done with misisons when you are stuck in the pilots chair.

couldn't have said it better, thanks you
 
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