Do NPC crew still die for good if your ship is destroyed?

Well I had my crew member die in front of my eyes in their SLF at the hands of a Fed Gunship.

Killed the gunship - headed to the station to hire a new crew member and there she was still alive and all smiles in the crew panel?

Bug?


They were never in the SLF, they were using tele-presence from the cupboard under the stairs where they hide.
 
Having trained up one pilot and then losing them when attacking a Thargoid ship, I was reticent to spend that time again. But I figured it would be worth it for the exploration account. So I trained a harmless up to deadly.

Otherwise, nope. Not doing that again.
 
I hope they don't, it's the only significant consequence of losing a ship.

The only consequence of this mechanics is players not using self-trained SLF crew at all. Personally I have trained a harmless one up to dangerous before I found out she would die for good, should I ever lose my ship.

She's rotting in the crew lounge since that day. Only using disposable expert-level crew now, hoping for them to change this one day.

If that's the consequences you are talking about, yes... mission accomplished.
 
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The only consequence of this mechanics is players not using self-trained SLF crew at all. Personally I have trained a harmless one up to dangerous before I found out she would die for good, should I ever lose my ship.

She's rotting in the crew lounge since that day. Only using disposable expert-level crew now, hoping for them to change this one day.

If that's the consequences you are talking about, yes... mission accomplished.

Everyone has to make a choice when it comes to the level of loss they can stomach. You have made yours, that's fine. That hardly invalidate the feature.
I doubt you are speaking for all players or even a significant subset of them though.
 
Everyone has to make a choice when it comes to the level of loss they can stomach. You have made yours, that's fine. That hardly invalidate the feature.
I doubt you are speaking for all players or even a significant subset of them though.

For me, it simply makes zero sense that you can survive the destruction of your ship, the engineered modules survive, but your NPC crew member does not. I'm sorry, but the game demands huge time investment and I do think there should be an alternative to the permanent death, even if there is a penalty, either by a cool down period or through your NPC being downgraded a level or two. Anything but permanent death, which as I say makes no sense.
 
They have an opportunity to turn this into game play. Rescue the escape pod of your crew, recover the black box of your ship and the exploration data etc.

They would rather add a new commodity market into the game (material broker) instead of fixing the source of the problem, boring non gameplay material aquisition shooting rocks and floating in empty space looking for high grade USS. Wouldn't hold my breath on anything interesting coming for npc crew.
 
For me, it simply makes zero sense that you can survive the destruction of your ship, the engineered modules survive, but your NPC crew member does not.

I've been dreaming of permadeath for our commanders since release.
 
Yep.

It would be great if they'd generate a commander-specific Signal Source that spawns an Escape Pod you can recover where you died. I'd even be happy if they were reduced one rank, with Harmless NPC's resigning.

Mmm.... nice idea.
That would add some cool gameplay.
Actually that is an awesome idea.
 
I think having escape pod module would make this ok.

So if you want to keep your fighter pilot you have to sacrifice an internal.
 
No, no. They don't die. They're rescued, but traumatized. They've retired to that nice Agri-world you heard about as a kid. You know, the one where all your lost pets are living now.


Yes, you still lose them if you lose the ship. My "personal narrative" is that they are rescued, but due to Pilot Federation bylaws, they aren't allowed to work with you again. Besides, my elite pilots (who were only getting 10%) had made a couple hundred million by the time of the incidents, so they can go off on their own.

I seriously wish the devs would address the loss better than "they're dead" since even frakkin' passengers get escape pods (built-in to cabins, we have no choice). Heck, I wish they would let us terminate contracts on good terms (dude, you're Elite now and you've got 250 million credits, go strike out on your own!) and maybe have the former pilots show up at times to say hello to us. Maybe even have them show up to assist us when under attack. Or, if they were treated badly, they might occasionally try to hunt us down. Lot of potential depth/immersion here, devs. Think about it.
 
They do and it’s unlikely to change. Can you imagine the uproar from the current player base if this were changed?!

There are to many players who find the npc pilot permanent death mechanics to be a truly rewarding part of game play. There are few things that bring greater joy or pleasure than loosing your elite npc, and having to redevelope a new one.

If for example, there were a mission to find your npc’s capsule, pay medical bill’s, retrain a grade due to rehab, etc, it would severely reduce the depth of play current available with the permanent death mechanic....
 
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They do and it’s unlikely to change. Can you imagine the uproar from the current player base if this were changed?!

There are to many players who find the npc pilot permanent death mechanics to be a truly rewarding part of game play. There are few things that bring greater joy or pleasure than loosing your elite npc, and having to redevelope a new one.

If for example, there were a mission to find your npc’s capsule, pay medical bill’s, retrain a grade due to rehab, etc, it would severely reduce the depth of play current available with the permanent death mechanic....
4/10 for the trolling attempt. Not bad, nearly had me, but then you blew it with "depth of play". Rookie mistake! ;)
 
It is really a shame that so many CMDRs (myself included) won't use this feature because of the stupid permadeath and the nonsensical costs. Please FD, change that so I can stop firing my redshirts to save money and start leveling up my trusty npc sidekick.
 
Yep.

It's kind of a strange thing.

It was part of when the designers said they were trying to add in "Consequences" to the game. So I suspect they will stay steadfast with this one.
 
Had being training a female fighter pilot for quite some time now, completely forgot she was on the ship whilst doing some suicidal tests in a T-10. RIP fighter pilot.. Would have helped if I could see her on the bridge, as opposed to her living in a cupboard down near the fighter bay.

I really look forward to seeing my crew on the bridge someday. I assume we will.
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It is really a shame that so many CMDRs (myself included) won't use this feature because of the stupid permadeath and the nonsensical costs. Please FD, change that so I can stop firing my redshirts to save money and start leveling up my trusty npc sidekick.

Yep. Just yesterday I was watching a streamer who straight-up declared to the stream that they would not use this feature precisely because of the permadeath.

Yep.

It's kind of a strange thing.

It was part of when the designers said they were trying to add in "Consequences" to the game. So I suspect they will stay steadfast with this one.

If that's true then it's completely misplaced. This is not how to make the game have more impactful consequences.
 
This is not how to make the game have more impactful consequences.

Seems like just the kind of thing that'll make you think twice before jumping into an unknown, it gives hull loss more consequence, just as returning from exploration, or staying in a CZ too long does - it creates a dilemma.

Assuming the crew were changed to survive hull loss, how would you prefer to add more consequence to 'death'?
 
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