Wait; you can't claim "NPC targets exist to be targets" and then pivot to state your own NPC target (which it is when it engages on your behalf) is somehow immune to the same supposed "they exist to be destroyed".
You're still entirely mistaken about what a
crewmember is.
A crewmember is not a disposable target that exists for the sole sake of giving you (or your enemies) something to shoot at.
This isn't even apples to oranges, this goes beyond that; this is more like you associating an apple with a rock.
An apple is to be savored, enjoyed, and can be used in the creation of many kinds of foods and even might sprout into a beautiful tree.
A rock is...well...a rock. It's there, and you can go and crush as many of them as you like, and there'll still be more rocks that all look the same and offer you no nutritional value whatsoever.
Take a wild guess whether your crewmember is supposed to be the apple or the rock in this analogy.
Neither are normal AI; they are the remainder of humanity mate. They are an analog for the rest of humanity. Not just an exploitable resource. This is the double standard.
Nope, this is incorrect too. The "remainder of humanity" are not the fish in the barrels we see flying clearly dime-a-dozen spaceships around RES's like so many angry vultures competing for scraps in an abandoned empty backyard lot.
The "remainder of humanity" are the inhabitants of the space stations we service, the inhabitants of the planets the stations orbit (most of which we cannot access currently) that pay us to go and cull these lowlife mobs every now and then, lest they get a bit of debris on their pretty orbital station windows.
You want me to believe that the NPCs we shoot at are supposed to have consequence to them, then you can start making the individual combat encounters we have with them more meaningful and not requiring us to kill them by the *tens of thousands* just to progress. And not have them strangely only inhabit mining extraction sites where security ship presence is also abnormally higher than any other location in space (or the odd compromised nav beacon here or there).
Lemme ask you: are you willing to take a crew NPC and train it up to Elite and let another player destroy it a full ten thousand times for the sake of your argument here? I mean, either way, you're either a loon or you're wrong about your premise here.
I really am not overly concerned how you want to justify that it's cool to wax like 900 irrelevant NPCs then have one special snowflake on board to be fair; I just find it amusing to watch the contortions required.
The only amusing contortion here is the expression on my face that occurs by the gross misconception you have about a crewmember that you can grow with, create a story with, and treat as a part of your space family...versus an irrelevant, disposable consumable with little more than a proc-gen'd face for a personality and that bears extravagant cost to you in terms of both XP and credits to the point that most sane people *will* treat it as nothing more as irrelevant and disposable consumable regardless of whatever personality you might add to it in the future; and to top the steaming pile off with a crown jewel of a turd, if you ever get blown up even just ONCE with it around, all your investment is gone, kaput, lost forever with no means of getting your lost time in the game back at all.
There's a part of me that earnestly refuses to believe you're actually arguing with me about this.