I mean as in a person / group of people whose literal job is to just play the game as a customer would, engage in various features, and provide clear, directed, and professional feedback. These people need to also be in touch (as in familiar with, not necessarily in communication with) with the actual player base, and ensure that the way they play is consistent with said player base. The assumption they don't have this comes form the multitude of things that have been heavily modified / reworked after release due to being generally unpopular with actual players (see: pretty much everything regarding engineering), or things released that literally were 100% non-functional (see: guardian FSD booster).
there is no such play testing and that is not what professional testing means. Mind you, many players saw first versions of Engineers very good due of big variations it offered. It went bad after raise of obvious meta and least resistance grind paths. People could not accept medicore roll if they knew they can get highest one. Also nature of randomness put off casual players from trying.
You really can't make such conclusions from play testing. Neither it is tester's job. Players are subjective and have hundreds of opnions all across the board.
I mean as in a person / group of people whose literal job is to just play the game as a customer would, engage in various features, and provide clear, directed, and professional feedback. These people need to also be in touch (as in familiar with, not necessarily in communication with) with the actual player base, and ensure that the way they play is consistent with said player base. The assumption they don't have this comes form the multitude of things that have been heavily modified / reworked after release due to being generally unpopular with actual players (see: pretty much everything regarding engineering), or things released that literally were 100% non-functional (see: guardian FSD booster).
there is no such play testing and that is not what professional testing means. Mind you, many players saw first versions of Engineers very good due of big variations it offered. It went bad after raise of obvious meta and least resistance grind paths. People could not accept medicore roll if they knew they can get highest one. Also nature of randomness put off casual players from trying.
You really can't make such conclusions from play testing. Neither it is tester's job. Players are subjective and have hundreds of opnions all across the board.