Hey all,
I've been pondering this...
I've read many posts where Commanders have engineered their shields, and associated components, to extreme levels. So much so that they claim they're largely "immune" to NPC's and that their shields can hold out for ages against multiple attackers, all the while they watch "Netflix" and let their turrets do the work lol. I never doubted these reports and always thought it'd be a great goal to aim for... one day.
So, that day came about last week. I finally did some Materials grind to enable me to G5 Engineer shields & boosters as well as power plant and distributor to support them. I've not totally maxed every item, but I've a solid G5 in most things.
The stats on the Bi-weaves (for the recharge) are as follows - rough from memory:
About 1,500 raw shield health
Just over 60% Thermal resistance
mid 50's for both Kinetic and Explosive - possibly a bit higher
I rolled the Shields for Thermal resistances, and a total of six boosters with a mix of general resistance, additional Thermal resistance and strength. Not maxed rolls but solid I thought, though I did hit major diminishing returns with a +3% roll increase (for example) barely giving over a 1% increase over the prior roll.
I have a C7 Shield Cell bank - not engineered yet - for emergencies. Of course I also have Heat Sinks
Oh, this is on a Corvette btw
I was actually quite pleased with the resistance results, considering I couldn't quite max everything out. I expected my shields to be pretty robust now. Maybe not PvP robust, but ample vs NPC's.
However, this doesn't appear to be the case!
Firstly, post Engineering, I seem to be facing a new class of NPC's. They both hit harder and seem VERY resistant to my mildly (G3) Engineered lasers. They really are in a different league to the NPC's I faced before. The most surprising was an Asp Explorer, which was easy to hit and keep targetted (two C4 Fixed beams on my Corvette) yet it took a long time to bring his shields down...and even then his hull was tough. It was a fun fight though, and my shields held well.
My next fight, well, I didn't even have time to identify the exact ships I was against, but they seemed small and nimble - I'm thinking Python / Krait but not 100% sure. Well, I say next fight but it was actually the one after that... I was in a USS and I'd just defeated two Pirate Vultures quite easily, there were four in total, I took the first two solo but some local authority/security ships turned up and helped with the third one and took the fourth out themselves. I'd just paused to collect some dropped materials when three new hostile blips jumped in to the instance. I checked quickly before shooting and it's a good job I did as these guys were bugged sector security ships which attacked me, despite me being clean. As this was a bug I decided to flee.
Good job I did! Despite having near full shields, and an extra PiP to SYS at the time, I was down to my last - very pink - shield bar in a handful of seconds. Thankfully I managed to low-wake away - Corvette difficult to mass-lock I guess - and dock at a station.
So, sure, I experienced a bug with the sector security NPC's - I never was wanted and didn't return fire - but I was surprised how little time my Engineered shields lasted vs. just three medium ships. Have NPC's been majorly buffed since I was reading about people "NPC immune" Engineered shields? It was a while ago, before 3.0 I think.
I guess I just wanted to hear more experienced players thoughts when it comes to shield Engineering. I thought I'd gotten a pretty good result, but like my third fight saw my shields in the red in mere seconds. Perhaps I got unlucky and the bugged sector security NPC's were heavily buffed (aka Engineered) and that's why my shields fell so quickly. I have encountered normal (pirate / otherwise "wanted") NPC's whose weapons do special damage like damaging my hull though shields are up, so I know things have been tweaked, I just don't know to what extent.
Any input is welcome. Did I just engineer my shields "wrong", perhaps there's an accepted way to do it for best effectiveness vs. NPC's. Maybe I was just expecting too much, or NPC's are that much better equipped in general now. I guess I just expected my resistant shields to better resist laser hits due to their 60%+ thermal resistance.
Oh, one final question... What are the maximum obtainable resistance values in 3.1? Also, is there a way to calculate diminishing returns? I'm using six shield boosters - all engineered - but I wonder if I need that many to get the best results on a Corvette.
Cheers,
Scoob.
I've been pondering this...
I've read many posts where Commanders have engineered their shields, and associated components, to extreme levels. So much so that they claim they're largely "immune" to NPC's and that their shields can hold out for ages against multiple attackers, all the while they watch "Netflix" and let their turrets do the work lol. I never doubted these reports and always thought it'd be a great goal to aim for... one day.
So, that day came about last week. I finally did some Materials grind to enable me to G5 Engineer shields & boosters as well as power plant and distributor to support them. I've not totally maxed every item, but I've a solid G5 in most things.
The stats on the Bi-weaves (for the recharge) are as follows - rough from memory:
About 1,500 raw shield health
Just over 60% Thermal resistance
mid 50's for both Kinetic and Explosive - possibly a bit higher
I rolled the Shields for Thermal resistances, and a total of six boosters with a mix of general resistance, additional Thermal resistance and strength. Not maxed rolls but solid I thought, though I did hit major diminishing returns with a +3% roll increase (for example) barely giving over a 1% increase over the prior roll.
I have a C7 Shield Cell bank - not engineered yet - for emergencies. Of course I also have Heat Sinks
Oh, this is on a Corvette btw
I was actually quite pleased with the resistance results, considering I couldn't quite max everything out. I expected my shields to be pretty robust now. Maybe not PvP robust, but ample vs NPC's.
However, this doesn't appear to be the case!
Firstly, post Engineering, I seem to be facing a new class of NPC's. They both hit harder and seem VERY resistant to my mildly (G3) Engineered lasers. They really are in a different league to the NPC's I faced before. The most surprising was an Asp Explorer, which was easy to hit and keep targetted (two C4 Fixed beams on my Corvette) yet it took a long time to bring his shields down...and even then his hull was tough. It was a fun fight though, and my shields held well.
My next fight, well, I didn't even have time to identify the exact ships I was against, but they seemed small and nimble - I'm thinking Python / Krait but not 100% sure. Well, I say next fight but it was actually the one after that... I was in a USS and I'd just defeated two Pirate Vultures quite easily, there were four in total, I took the first two solo but some local authority/security ships turned up and helped with the third one and took the fourth out themselves. I'd just paused to collect some dropped materials when three new hostile blips jumped in to the instance. I checked quickly before shooting and it's a good job I did as these guys were bugged sector security ships which attacked me, despite me being clean. As this was a bug I decided to flee.
Good job I did! Despite having near full shields, and an extra PiP to SYS at the time, I was down to my last - very pink - shield bar in a handful of seconds. Thankfully I managed to low-wake away - Corvette difficult to mass-lock I guess - and dock at a station.
So, sure, I experienced a bug with the sector security NPC's - I never was wanted and didn't return fire - but I was surprised how little time my Engineered shields lasted vs. just three medium ships. Have NPC's been majorly buffed since I was reading about people "NPC immune" Engineered shields? It was a while ago, before 3.0 I think.
I guess I just wanted to hear more experienced players thoughts when it comes to shield Engineering. I thought I'd gotten a pretty good result, but like my third fight saw my shields in the red in mere seconds. Perhaps I got unlucky and the bugged sector security NPC's were heavily buffed (aka Engineered) and that's why my shields fell so quickly. I have encountered normal (pirate / otherwise "wanted") NPC's whose weapons do special damage like damaging my hull though shields are up, so I know things have been tweaked, I just don't know to what extent.
Any input is welcome. Did I just engineer my shields "wrong", perhaps there's an accepted way to do it for best effectiveness vs. NPC's. Maybe I was just expecting too much, or NPC's are that much better equipped in general now. I guess I just expected my resistant shields to better resist laser hits due to their 60%+ thermal resistance.
Oh, one final question... What are the maximum obtainable resistance values in 3.1? Also, is there a way to calculate diminishing returns? I'm using six shield boosters - all engineered - but I wonder if I need that many to get the best results on a Corvette.
Cheers,
Scoob.