No Man's Sky changed my perspective.

  • Thread starter Deleted member 110222
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For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.

Interesting question. There seems as if there would be have to be some breaking point, else it would be too similar to just a much slower moving SRV with extra screen jitter and things slapped onto the edges of the screen.
 

Rafe Zetter

Banned
Ok, disclaimer first - I've played NMS ONCE and ONLY once. It just didn't do it for me. I stepped away from my buddies computer, plugged the HOTAS into my laptop and fired up ED.

Having said that, NMS has some "shiny bits" and in the context of the NMS universe it does "legs" pretty well. It's just that - to me, personal opinion, yadda yadda - NMS is "space by Miyazaki" and ED is "space by Kurosawa"

ED is "space by Kurosawa"? SERIOUSLY? (yes I know who he is - seven samauri)

With all the amazing interactions you can have with the markets, and the political and economic status of the systems and and how mining leads into crafting and crafting to engineering and discoveries and secret pkaces you find where you make your fortune ....


oh, wait, sorry I was think of another game; sorry my bad.
 
Yeah, I've tried it. It's certainly a feather in FD's cap.

Apples and Oranges though? eh, more like Tangerines and Clementines.
I'm just saying that it's a bit of an unfair comparison, seeing as NMS has been built around walking on planets from the ground up, whicht took longer than two years. Granted, they apparently did a lot of work on their game since 2016, but they didn't develop other games simultaneously. I'm confident Elite will get some major love soon.
 
For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.

I, and maybe others, are not as much interested in the 'casual walking' part, but in 'zero-G' movement with magboot walking. Think the danger of 'repairing the ISS' versus the danger of 'shooting at big dinosaurs'. I want ED to focus on space, with legs, ships and vehicles. Imagine jumping on a 0.01G planet, or falling a mere few feet on a high-G planet!
 
For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.

It depends... if all you're doing is running around and shooting stuff then sure. But one big aspect of walking in some games is the ability to make movies inside the game - sort of like we saw with the Elite ctrl-alt-space competitions, but at the personal scale. In SC they decided to support that, so their walking mechanics are pretty advanced: they have an analog throttle for walking speed (mouse wheel) so you can walk at any speed and smoothly transition to jogging then running, and they combine handmade animations with procgen to account for terrain. Again, if all you're doing is running around it's immaterial, but for some uses it's a very nice to have:

[video=youtube;r2JAQdZT_GA]https://www.youtube.com/watch?v=r2JAQdZT_GA[/video]
 
For those clamoring for space legs, does it have to be an accurate walking sim or is an arcade version like NMS good enough? I haven't played NMS but in the vids it looks like your character is sort of skating along the ground. I remember games like half-life from over 10 years ago seemed to be more accurate walking,running,jumping sim. IMO, the accuracy of the walking sim is not critical.

NMS is a survival game and you have no choice to walk around. It's like 80% of the game. Remove it and you have virtually nothing left.

While I would like stuff to be reasonably realistic for ED, it doesn't need to be a walking sim. I'm not interested in bathroom breaks or having to eat food and all if that stuff. What I want it to be more than anything is it to be fun and engaging.
 

Rafe Zetter

Banned
NMS does single-player very well, if you enjoy the survival/crafting/building genre of gaming. The multiplayer portion is very limited, and not a patch on Elite Dangerous; EuroGamer explain it best...

[snip]

Multiplayer persistence is one of Elite's great strengths, and while it has a negative effect on the pace of gameplay/feature development, I'm very thankful for it. Either in Open or very large Private Groups, you can freely encounter other CMDRs without restriction, and barring bugs we all see exactly what the other CMDRs see.

Roll on Gamescom's news, the Q3/Q4 updates, and 2018 Premium Content :)

Pertinent points to remember (everything works amazing in ED, except when it doesn't) - ED's multiplayer WHEN WINGED, which is the same 4 person group scenario as NSM - is LEGENDARY for each wing member not getting the same shared experiences as others - invisible enemies, invisible WING MEMBERS (not in the same instances) and a bunch of others.

Something that to date HAS NOT BEEN FIXED despite wings being 2 years old almost.

So it sounds to me like NSM has simply caught up with ED in the multiplayer situation, with a few minor variations of issues - NMS might be just 12 - but ED is just 32, not a massive improvement.

NMS still has more INTERACTABLE AND CHANGEABLE BGS than ED by a mile.
 
Pertinent points to remember (everything works amazing in ED, except when it doesn't) - ED's multiplayer WHEN WINGED, which is the same 4 person group scenario as NSM - is LEGENDARY for each wing member not getting the same shared experiences as others - invisible enemies, invisible WING MEMBERS (not in the same instances) and a bunch of others.

Something that to date HAS NOT BEEN FIXED despite wings being 2 years old almost.

So it sounds to me like NSM has simply caught up with ED in the multiplayer situation, with a few minor variations of issues - NMS might be just 12 - but ED is just 32, not a massive improvement.

NMS still has more INTERACTABLE AND CHANGEABLE BGS than ED by a mile.

Errr, I know you love to rag on ED because you have been bitterly disappointed, but you already can find tons of complaints about instancing issues with NMS after just two days: people not seeing the same stuff or even each other etc. Because its p2p. And crappy connections lead to such things. And considering that in P2P the complexity with each added player is not linear but exponential, going from 16 to 32 is a big deal.

Not that you care of course.
 
Just IMHO: when you cut the hype, Subnautica is the better game. There are similarities, but the largest difference is that subnautica is meticulously handcrafted (though very large still!) versus the interesting procgen of NMS. On a technical level NMS is more interesting, but subnautica simply is more fun, and looks/sounds miles better. Just my 2c.

It seems the choice has been made moot anyway... a mate just gifted me NMS on Steam so I'll spend the 20 quid on Subnautica :)
 

Deleted member 110222

D
Errr, I know you love to rag on ED because you have been bitterly disappointed, but you already can find tons of complaints about instancing issues with NMS after just two days: people not seeing the same stuff or even each other etc. Because its p2p. And crappy connections lead to such things. And considering that in P2P the complexity with each added player is not linear but exponential, going from 16 to 32 is a big deal.

Not that you care of course.

My multiplayer experience in NMS has been awful.

Oddly enough, ED is almost flawless.
 
I now am no longer worried about space legs in Elite. It is apparent that I play the game to be a pilot. And I'm happy with that.

I agree, which is why I think atmospheric planets are the way to go....NOT to walk around but to fly our ships in a very different environment, with different approach's needed.

(FDev could make it the rule that no inhabited earth like worlds can be visited for the reason... oh.. of say.. environmental pollution or some such.)

o7
 
My multiplayer experience in NMS has been awful.

Oddly enough, ED is almost flawless.

Yeah, I was also disappointed to find out they've decided to go with P2P. Networking in ED used to be downright terrible for the first few months (as in, ship A being able to see ship B but not vice versa, being able to fly and shoot though each other harmlessly, rubberbanding everywhere, instancing having way less than 50-50 odds of working). What we have now is an enormous improvement over the first implementation. I fear that NMS is going to go through the exact same growing pains.
 

Deleted member 110222

D
I agree, which is why I think atmospheric planets are the way to go....NOT to walk around but to fly our ships in a very different environment, with different approach's needed.

(FDev could make it the rule that no inhabited earth like worlds can be visited for the reason... oh.. of say.. environmental pollution or some such.)

o7

Yep', 100% agree now. Atmosphere offers FD the chance to once again wow us with their flight model.
 
It sure is. Just transitioning between flight modes is pretty much seamless now. It was a mess a couple years ago.

Oh yeah, I'd forgotten about the joys of trying to land on a planet, and the game hanging when transitioning to glide and then disconnecting. Good times :p

Edit: or the whirr-click of death when deploying an SRV. Oh man, the buried memories...

I agree entirely way more interested in this and hoping some more ground vehicles will come as well such as skimmers

All I'm asking for spacelegs is the ability to EVA, so you can explore other objects in space up close, and pick up stuff or do repairs. After having played Hellion (where you do that a whole lot, it's your main means of scavenging so you can do repairs), it just seems like an essential part of a space sim.
 
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For me space legs are important because everything else is there. They are extension to gameplay. There are better indie space sci fi games doing very good space legs.

In nutshell why space legs in ED? Because flying is perfect, galaxy is amazing, core gameplay improving and despite all tireness when I jump in I can't stop role play that thing.
 
Well I don't want ED to become NMS, that's for sure.

In fact, the only thing I'd like to see, sort of, is having more things to actually find out there when exploring. I mean, I like what we have, I just want being on a planet to be more interesting...less random POIs and more stuff to do and interact with.

I don't really see Space Legs as bringing a heck of a lot to ED, myself.

I'll play NMS for a while, sure, but it will never command as many hours as ED has. Despite its flaws, ED is still the most real space game I've ever played. It satisfies that itch pretty well.
 
I don't really see Space Legs as bringing a heck of a lot to ED, myself.

After tonight's debacle featuring my SRV stuck on a yet another Braintree the main thing I want from Spacelegs is the ability to get out of the damn SRV and walk back the ship when that happens.


Or I suppose I could just gitgud....
 
It seems the choice has been made moot anyway... a mate just gifted me NMS on Steam so I'll spend the 20 quid on Subnautica :)

Ha, have fun with both! :D

My multiplayer experience in NMS has been awful.

Oddly enough, ED is almost flawless.

I guess it really depends. I mostly play ED with people I know IRL, and who live relatively close with proper connections. With NMS, I have no idea how the matchmaking works but it seems it has no qualms matching you with folks far removed from you. P2P is disastrous then.

Yeah, I was also disappointed to find out they've decided to go with P2P. Networking in ED used to be downright terrible for the first few months (as in, ship A being able to see ship B but not vice versa, being able to fly and shoot though each other harmlessly, rubberbanding everywhere, instancing having way less than 50-50 odds of working). What we have now is an enormous improvement over the first implementation. I fear that NMS is going to go through the exact same growing pains.

True. When you think about it, a LOT has improved in ways that is easy to forget. Like how you couldn't tag planets, or how noone ever did any missions because in 1.0 they were just totally pointless, how wings/community goals/engineer bases or other hotspots didn't exist, how half the modules and weapons didn't exist, how the AI was infinitely worse, how as a miner you had to manually scoop each bit of ore from the asteroids (LOL!), how you could only plot 100LY routes (which took forever), how you couldnt use filters for specific stars, how the BGS was initially wildly erratic and had to be constantly reset by hand etc etc.
 
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