4770k to i7 8700k VR results

There is sharp and then there is sharpened.

Supersampling does the latter.
And as I state before.

And no real detail is actually added to the game since regardless of how high a resolution you render at.
It will be scaled back down to the panels native resolution before you see it.

Any amount of it. adds false sharpening, that I loathe.
And extra scaling steps add moire patterns that I find disgusting.

On top of this the performance penalty is massive.

I'll render at a higher res when we have panels that can display it.
 
There is sharp and then there is sharpened.

Supersampling does the latter.
And as I state before.

And no real detail is actually added to the game since regardless of how high a resolution you render at.
It will be scaled back down to the panels native resolution before you see it.

Any amount of it. adds false sharpening, that I loathe.
And extra scaling steps add moire patterns that I find disgusting.

On top of this the performance penalty is massive.

I'll render at a higher res when we have panels that can display it.

preaching to the choir mate :D[up] It is the zig zag straight lines that really annoy me (other than the fact ASW makes me sea sick).
 
I agree that beyond hmd 1.5 image quality is less noticable. The image a 2.0 produces is so much superior than a 1.0.

Just looking at the text in the main game menu its much more contrast rich and sharper. AI also lessened a lot.

Colors are more pronounced. Its like a headset upgrade honestly.

Never seen any smearing or other side effects except the distortion in hud when in the SRV. And i have compared directly ingame with the keyboard shortcut.

But its probably all an individual thing :)
 
Last edited:
Thanks for the report Y2K. I still have a good old 3930k (first "consumer" CPU with 6 cores iirc) paired with my 1080. You are confirming exactly what I heard, the 8th gen being a great support for the GPU especially in VR.
 
I must have 1 hell of a chip.. 60c @ 5ghz with only a 50ma offset on voltage.. around 1.2v. Upgraded my entire system now, just waiting for the 1180ti :) Rebuilt it in the coolermaster c700p - hell of a case very happy with it.
 
Last edited:
I must have 1 hell of a chip.. 60c @ 5ghz with only a 50ma offset on voltage.. around 1.2v. Upgraded my entire system now, just waiting for the 1180ti :) Rebuilt it in the coolermaster c700p - hell of a case very happy with it.

1.2v for a 5GHz 8700k?? That's outstanding, and quite literally the best 8700k on the planet, even a so called "golden" chip will need 1.28-1.3v for 5GHz stable. Have you run some stress tests? Something like intel's extreme tuning utility (xtu) has great tools for stability testing an OC.

I will say, make sure you're looking at the correct voltage, some programs read the svid rather than actual CPU voltage. Use something like hwinfo64 and on the sensors page, look at the vcore readout, mine is set to 1.3v in bios but runs between 1.296v and 1.308v dependant on load. Depending on your LLC, you may also be a bit higher than you've set in bios.
 
holy crap batman!! gone from i7 4770k gtx1080ti 32gig ddr3 @ 2400 to an i7 8700k ( overclocked to 4.8 on all cores - it will goto 5.2ghz but cant see point!! ) gtx 1080ti ( 1180ti when available ) 32gig ddr4 @ 3000 ( overclocked to 3500) and the results ate stunning!!

maxed out ( shadows on high ) and SS @ x2 - solid 90fps everywhere and smooth as hell!! This chip handles everything with ease, BF1 used to hammer my 4770k using 80-95% ... 8700k does it with 12-20%!! Anyone on the fence about upgrading from the 4th gen or lower i can tell you. DEFINATELY worth the upgrade!

Same specs here (including OC), but I can't achieve SS@2. In fact, the best I could do is SS @ 1.0 and HMD Quality @ 1.5.

Can you please share what settings allowed you to achieve 2.0?
 
Same specs here (including OC), but I can't achieve SS@2. In fact, the best I could do is SS @ 1.0 and HMD Quality @ 1.5.

Can you please share what settings allowed you to achieve 2.0?

Nobody can achieve an SS of 2x in this game.
If they do they simple don't notice the incessant minidrops and stuttering it causes.
It's not his rig, it's not his settings .
It's that he doesn't notice the problems.

1.5 is really pushing it imo for this rig imo.

I have the same card and CPU but stay at 1x.
 
From my understanding SS isn't needed with VR, just the HMD multiplier counts which is basically SS for VR.
In theory you can set SS to 0.25x to relieve stress from GPU.
 
holy crap batman!! gone from i7 4770k gtx1080ti 32gig ddr3 @ 2400 to an i7 8700k ( overclocked to 4.8 on all cores - it will goto 5.2ghz but cant see point!! ) gtx 1080ti ( 1180ti when available ) 32gig ddr4 @ 3000 ( overclocked to 3500) and the results ate stunning!!

Hi, what was the clockspeed on your 4770k?
 
Does anyone here monitor SteamVR's frame timing graph? I ask because as of right now, to not have late frame starts due to CPU (7700K), I have to set SteamVR SS to 150% (it auto sets to 189%), SS in game to 0.85, and HMD to 1.0 for smooth 90fps with no jitters. As soon as I think about moving HMD-Q to 1.25 or forbid 1.50, the frame timing graph goes pretty much red and I see screen hitches. This is all on a regular 1080.

I just see a lot of posters here saying HMD-Q 1.5 and SS 1.0 is possible with what appears to be near perfect performance. For me, I just start seeing the frame timing graph go crazy with red spikes. GPU is fine.
 
I was contemplating exactly this a few months ago and then the z390 and 9th gen CPUs started so I waited....looks like the wait is almost over now.

looking forward to it. Ill probably upgrade to a Vive Pro then too and even carch the GTX 11 series all in 1 swell foop.
 
If Elite were better optimized you wouldn't have needed that update.

I'm not sure that is true. Most detailed games that support VR run terribly; ASW is impossible to shake off in DCS world and X Plane 11... one core is doing most of the heavy lifting. FDEV seem to have been an early adopter of multi-thread/CPU core support and those that have i7 CPU's have benefited over those with i5's in the past. The fact that 8 series intel chips seem to be outperforming 4 series chips seems to demonstrate that FDEV thought ahead and it isn't about optimisation of code. If everything important was running on one thread like most games then optimisation would be pointless as 45FPS is all you'd get anyway.
 
Does anyone here monitor SteamVR's frame timing graph? I ask because as of right now, to not have late frame starts due to CPU (7700K), I have to set SteamVR SS to 150% (it auto sets to 189%), SS in game to 0.85, and HMD to 1.0 for smooth 90fps with no jitters. As soon as I think about moving HMD-Q to 1.25 or forbid 1.50, the frame timing graph goes pretty much red and I see screen hitches. This is all on a regular 1080.

I just see a lot of posters here saying HMD-Q 1.5 and SS 1.0 is possible with what appears to be near perfect performance. For me, I just start seeing the frame timing graph go crazy with red spikes. GPU is fine.

Your cpu shouldn't be in trouble. Is it OCd? Try installing HWinfo to monitor in-game loads.
 
Your cpu shouldn't be in trouble. Is it OCd? Try installing HWinfo to monitor in-game loads.

That's what I thought too. CPU is mildly OC'd to 4.8. I monitored the CPU via MSI Afterburner and it sits around 60% utilization. My GPU on the other hand can hit max utilization. I'm just curious how others have been achieving great performance. Might have to continue to tweak to determine if there is something else going on. I don't have issues in other games. Just VR Elite. Thanks for the response.
 
That's what I thought too. CPU is mildly OC'd to 4.8. I monitored the CPU via MSI Afterburner and it sits around 60% utilization. My GPU on the other hand can hit max utilization. I'm just curious how others have been achieving great performance. Might have to continue to tweak to determine if there is something else going on. I don't have issues in other games. Just VR Elite. Thanks for the response.

VR Elite brings all rigs to their knees. No one is getting "great" performance. It's all very subjective. :)
 
VR Elite brings all rigs to their knees. No one is getting "great" performance. It's all very subjective. :)

I don't know, if you use one of the vr presets it tends to run great as even "'vr ultra" is actually quite low settings when compared to actual ultra settings (I qualify great experience as rock solid 90fps everywhere).

Its only when you manually configure the settings to use higher than frontier's suggested vr presets that even fast rigs run onto trouble. I've noticed in particular that the vr settings really seem to skimp on shadows, ambient occlusion and draw distances, setting any of these to acceptable levels does significantly impact performance.
 
I don't know, if you use one of the vr presets it tends to run great as even "'vr ultra" is actually quite low settings when compared to actual ultra settings (I qualify great experience as rock solid 90fps everywhere).

Its only when you manually configure the settings to use higher than frontier's suggested vr presets that even fast rigs run onto trouble. I've noticed in particular that the vr settings really seem to skimp on shadows, ambient occlusion and draw distances, setting any of these to acceptable levels does significantly impact performance.

Indeed. But I'm a sucker for draw distance... Nough said. :)
 
Back
Top Bottom