FD please help the Legacy Mods

I've been updating a lot of my legacy mods to the new system over the past couple of weeks. Almost without exception the "one grade lower" mod they get converted to is better across the board than my legacy roll. Sometime I might lose out on one stat, but it's rare it's the main one and usually my legacy penalties were terrible compared to the new fixed per level ones.

Of course, I too feel the pressure to get the modules back up to G5, but that's just self-imposed pressure and there's no reason to do it. I've largely been focused on updating and enhancing just a couple of my ships that see regular use. I'll then do something else for a bit.

Scoob.
 
IMO fdev should have taken 3.0 as a chance to rebalance engineering to it wasn't blatant powercreep, and make it more of a trade off system instead of a direct upgrade system. Then they should have forced converted every module to the new system and reimbursed players with a lot of materials (enough for like 3-4 g5 modules per g5 module the player owned) to make up for lost time. They could have dealt with the issue of stranding players by delaying the conversion process until the player docked at a station.

It would have been unpopular with people with god-rolls, but would have been better for the game long term.
 
IMO fdev should have taken 3.0 as a chance to rebalance engineering to it wasn't blatant powercreep, and make it more of a trade off system instead of a direct upgrade system. Then they should have forced converted every module to the new system and reimbursed players with a lot of materials (enough for like 3-4 g5 modules per g5 module the player owned) to make up for lost time. They could have dealt with the issue of stranding players by delaying the conversion process until the player docked at a station.

It would have been unpopular with people with god-rolls, but would have been better for the game long term.

I agree entirely.

I would have preffered everything was made into side grades, and I just lost every single bit of engineering I ever did, than the super powerful version of engineering we have.
 
IMO fdev should have taken 3.0 as a chance to rebalance engineering to it wasn't blatant powercreep, and make it more of a trade off system instead of a direct upgrade system. Then they should have forced converted every module to the new system and reimbursed players with a lot of materials (enough for like 3-4 g5 modules per g5 module the player owned) to make up for lost time. They could have dealt with the issue of stranding players by delaying the conversion process until the player docked at a station.

It would have been unpopular with people with god-rolls, but would have been better for the game long term.

It was my understanding that FDev were originally going to do this, but then some very...errr...vocal players had a meltdown on the forums because of what they perceived as wasted time spent getting their original upgrades.

And so here we are. ¯\_(ツ)_/¯
 
Yeah it would be great to just convert your legacy g5's to new g5's.
The material gathering is the least fun aspect of the game in many respects.
Hopefully this will change in future. I reckon in a future update the mega ships will be dock-able and lootable as we walk around and this will be the source of our engineering materials. Which sounds far more fun than hunting signal sources. First person low g derelict scavenging with a bit of shooting and hacking.
 
I have over 30 ships and well over the maximum number of modules stored, and I converted them all pretty quickly since I'm in the bubble.
The conversion itself takes no mats at all.

Before 3.0 hit I filled my storage with high level mats.
Getting most of my ships to max G5 didn't take long at all.

I've since bought every new ship and engineered them all too, along with a couple of side projects.

That said, it's all optional unless you want to have PVP competitive ships.
 
Wait - you spent 20 hours upgrading modules from G4 -> G5? How many ships do you have :eek:

Not a shock at all actually when you have to have about 30 high end mats to complete the upgrade of every module! That's not even counting the experimental effects you might add.

-------

What the OP needs, and me too, is another engineering bonus weekend!
 
It was my understanding that FDev were originally going to do this, but then some very...errr...vocal players had a meltdown on the forums because of what they perceived as wasted time spent getting their original upgrades.

Some of them were out exploring, so.. maybe don't just blame part of the community because that's super convenient but really, really inaccurate. ;)
 
Some of them were out exploring, so.. maybe don't just blame part of the community because that's super convenient but really, really inaccurate. ;)

My description was accurate. You were there when it happened. Some players were *very* vocal about it and simply would not let it go, even if it improved the overall balance and long-term health of the game.

I didn't blame any specific player group.
 
My description was accurate. You were there when it happened. Some players were *very* vocal about it and simply would not let it go, even if it improved the overall balance and long-term health of the game.

I didn't blame any specific player group.


It's funny that one of the most egregious examples of imbalance still didn't get addressed(low heat PAs), nor did the mod some were most vocal about (shield optimal mass).
 
You ain't losing much, if you upgrade your legacy mods they'll be retroactively set back to rank 4 which already have better existing stats than their previous counterpart, so that being said you have everything to gain to convert them.

The whole point of the new system was to make upgrading more linear and give you more options to build your ship.
 
My description was accurate. You were there when it happened.

I was; my issue at the time was mostly because existing outcomes were broken; secondaries in particular. I pretty much was consistent on that, as it happens. I am permitted to not necessarily agree with Frontier's approach, however. I still think it's a little 'off' due to forcing G5 -> G4 in conversion, never mind having to visit engineers constantly because of the remote engineering restrictions, but the fact it's at least consistent now is great.

Arguably, if what we have now was the first approach; ie how most crafting works in other games (fairly consistent with outcomes) and didn't overly favour endless repetition (for huge exploitative gain via god rolls that fundamentally funneled people into specific outcomes) I would probably have been stoked, to be fair.

New system offers choice. But folks have to re-do a bunch of work to replace existing modules and not a lot of people are going to be ecstatic about that; it's ostensibly busy work to convert.
 
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YES THIS!!!!

It's completely counter to the proposed "We want people to convert to the new system" to make this functionality unavailable!

There is literally no chance I am going to however many different engineers I would need to go to, to convert every different type of module, even on one ship alone, nevermind multiple, to conver them over, it just wont happen.

If I could do it at remote workshops, I would have converted everything over by now.

Support +1
 
I still think it's a little 'off' due to forcing G5 -> G4 in conversion
Possibly - though a maxed new G4 is better than an average legacy G5 on almost every blueprint. (And because of the way negatives work in the new system, a maxed G4 is also better than a min G5 for most mods)

Converting the mods on my fully-G5 Python was a strict upgrade *before* I put any new G5 rolls on them. It's more the psychological impact of "lower number!" that gets people, as if because you don't have a fully-G5 ship you're a loser.

Not a shock at all actually when you have to have about 30 high end mats to complete the upgrade of every module!
Sure - but the difference between a "roll 3 times" or a "roll 10 times" G5 module is minimal, with diminishing returns on every roll. With remote workshops they can be finished off later as the materials show up anyway, to get that extra 3m/s or 10 shield MJ.

One of the interesting things is that in the legacy system - when the new system was being proposed - people were claiming all over the forums that they only ever made one or two G5 rolls per module (and so having to make the G1-G4 rolls as well was a massive increase in material spend for the same result). Now, it seems, people cannot resist making ~10 G5 rolls per module to absolutely max it out, because there's a progress bar to fill up - whereas people could (generally) resist rolling 100-1000 times on the same module in the hope of a god-roll and were happy to just try once or twice to get something decent.
 
I have grinded about 1800 hrs in past years. I have so many old grade 5 engineered legacy mods.

Apparently I need upgrade them in this newer version. However I gave up after 20 hrs attempt, because I do not want to waste another hundreds hours for the stupid grinding and I had already done it once.

So FD, a simple and a reasonable request from a humble old timer player: please make the Grade 5 engineered legacy mods as FULLY engineered grade 5 new mods(sounds reasonable, right?). I understand that I should grind for the new side effects, but I can not accept that I have to upgrade them as some kind of G4 completed stuff. After all I have already spent 1000+ hrs to grind the stupid materials, and I tried many (believe me, many means MANY) times on the old mods for a good RNG result (and that was also very stupid).

I want game experience, not stupid grinding. Please consider it if you have any UX designer in your company.

Thank you.

As already said, you don't have to upgrade them, they're already good. They're still as good as they were before the engineering revamp; nothing has been taken away or nerfed. You can upgrade them if you want to, and you'll probably wring a bit more performance from them. If you do, it'll be your choice to do that, so it won't be the game "making" you grind, it'll be what you personally want to do.
 
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