Ah ok, fair, that one was well known indeed, was wondering if Fritz was referring to any of the new up and coming games that also claim netcode miracles.
you mean the game I take it? The news is 4 days old, it cant be "well known". Still.....multiple thousands players interacting still is a feat even for that grandpa of a game
I mean relative to Star Citizen sure the visual fidelity is inferior (tho I still think EVE ships look awesome....) but CiG developers already discussed restricted rendering or selective loading of assets depending on server load and thinking about other ways to save processing power and they barely make 50 per instance. While the performance in recent months has been improved said improvement didnt come from superior code but by snipping other stuff so the SC alpha is currently walking in one spot trying to polish the hell out of itself in order to pass whatever "test" release might hold. Talks about 200 players per instance are just that at this point, a wet dream. Without improving the underlying code alltogether, something CiG has proven to be unable to do in the last 6 years (right now SC is pretty much a Crytech stock out-of-the-box game with mods) they will only be able to increase playercount by cutting other things if they dont want to lose performance. So more players = uglier game and thats a route CR cannot go as his whole scam is based on nifty pictures.
While its true that the "other" game doesnt provide a smooth player experience for all participants either theres a distinct difference in performance involved. You have lag bordering on minutes but you dont glitch out and you are in a massive space battle with 4500 people. Its impressive and its pushing boundaries. Thats the community stretching and testing the games limitations to its maximum and seeing the game perform without crashing or glitching out deserves admiration and leaves me in awe.
Where exactly is Star Citizen pushing boundaries?Except for hollow promises it didnt deliver on any of the groundbreaking inventions and advancements it promised back in 2012. For the last 6 years Star Citizen has lived off its grand vision without realizing a single one of them. At the very front is always the highly polished alpha or better said.....tech-demo assets acting as the carrot on the stick making you board the hype train and falling into the trap that is the vision. For all accounts it seems that what we have right now (Alpha 3.2.2) represents the absolute maximum Star Citizen can accomplish.
Meanwhile... some of us are having tons of fun with our space legs.
It certainly is possible to have fun with Star Citizen....people have fun with PONG today. Whats your point?