How to flip a pirate owners?

Hi all,

Been away for a long time, a lot of things changed in a year or two.

The station I was living at was a Democracy, now the local pirate NPC faction holds it. I would like to flip it back. I've been reading new posts, and a lot of old stuff doesn't work anymore - actually now it boosts pirate owners.


In one thread I found a cryptic " ...there are only two ways to lower their INF, and several ways to otherwise affect them..." and no further explanation. So:

What are the ways to lower the influence of the pirate owners?

Thank you
Spiridon
 
Hi all,

Been away for a long time, a lot of things changed in a year or two.

The station I was living at was a Democracy, now the local pirate NPC faction holds it. I would like to flip it back. I've been reading new posts, and a lot of old stuff doesn't work anymore - actually now it boosts pirate owners.


In one thread I found a cryptic " ...there are only two ways to lower their INF, and several ways to otherwise affect them..." and no further explanation. So:

What are the ways to lower the influence of the pirate owners?

Thank you
Spiridon

Short answer: blow up ships aligned with them. That could have a deleterious effect on your ability to use the station though.

A better answer would be to push the inf of the faction you would like to have control the station up until it crosses the pirate faction while both are in a 'none' state and a conflict should start, and hopefully award your preferred faction the station assuming your preferred faction wins with your help. If it doesn't, push the pirate faction up until it crosses your preferred faction, then repeat the conflict, supporting your preferred faction. Repeat as many times as necessary to win the station back from the anarchists.
 
I would be extremely cautious. Is there a rare trade commodity the Democracy blocked? Switching the system will result in those lovely Interstellar Factors vanishing unless it's low security. I'd be transparent and name the system.
 
I would be extremely cautious. Is there a rare trade commodity the Democracy blocked? Switching the system will result in those lovely Interstellar Factors vanishing unless it's low security. I'd be transparent and name the system.

Unless the System in question has Low Security. Then it doesn't matter what government type controls it, there always be Interstellar factors.
 
I would be extremely cautious. Is there a rare trade commodity the Democracy blocked? Switching the system will result in those lovely Interstellar Factors vanishing unless it's low security. I'd be transparent and name the system.

This.

OP, these things don't happen by accident; there have been several community efforts to liberate Rare Goods and install IF offices where they are scarce - some may not take kindly to someone trying to reverse those efforts.

Unless the System in question has Low Security. Then it doesn't matter what government type controls it, there always be Interstellar factors.

Er, he mentioned that in the post you quoted.
 
Thank you all kindly.

No, it's not blocking rare goods or anything. A true backyard. I am aware of the instances you all mentioned, not here.

Oh well, I'll try.
 
And you are sure that the anarchist faction is not backed by a player group?

Not sure now, but quite possible it has been at a certain point in time. Almost no traffic now but I haven't been there for longer than a year. Maybe they came, did their work and left. "Death to order, A!"
 
I believe the only change to anarchy factions is selling commodities to a black market controlled by an anarchy faction now helps them?
 
Spiridon - you can take INF+++ missions from all other factions to lower the pirate influence, but taking control of the station requires going into war with pirates.

does killing wanted NPCs from "your" faction helps it, as you have bouty vouchers to deliver or hurts it because you kill "your" faction ships in such system - controlling faction is anarchy.
 
Spiridon - you can take INF+++ missions from all other factions to lower the pirate influence, but taking control of the station requires going into war with pirates.

does killing wanted NPCs from "your" faction helps it, as you have bouty vouchers to deliver or hurts it because you kill "your" faction ships in such system - controlling faction is anarchy.
killing a factions ships hurts its influence, also will push the system into a negative state of civil unrest, won’t drop the main factions influence. As stated blanket smash the missions for all but the pirates it will bleed their influence faster and then work at pushing the choice faction up as it will make things easier
 
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