General / Off-Topic Eve Online has done it again!

Eve Online broke another record at the beginning of August! The battle for the control of the system X47L-Q fielded 4,500+ players at it's peak. More details in the video below..

Eve Online has done it again! (~10 mins)
[video=youtube;3HIA6iQRVEM]https://www.youtube.com/watch?v=3HIA6iQRVEM[/video]
 
I remeber when a huge battle was going on in null sec as the whole of Empire space would grind to a halt, a bit like jita on a really bad day.

Not watched the vid will do later, I like a good battle ;)
 
I feel this should be Elite in a way; huge fleets of players battling face to face over territory; Feet Commanders (FCs) organizing and preparing for conquest/defense campaigns, and just the shear fun of blowing up pixel spaceships with your squad/wing/fleet.

I played Eve Online for 7 years before I took a break from it. Last I remember, they were doing a re-balance on Strat Cruisers. Once I get the time, I might hop on and try out the Triglavian content that just came out. I'll have to "resub so I'm not a scrub" (95 million SP toon). I miss my carrier... if I can remember where I left it. :p
 
congrats i guess.... but I thank god Elite is not like that, i cant think of anything i would less rather play (slight exageration but not that much)
 
congrats i guess.... but I thank god Elite is not like that, i cant think of anything i would less rather play (slight exageration but not that much)

mike, u mad? :D

(this is ot and no one compared it to elite (yet)) (ooops!)
(it isn't even comparable (it's actually a serious game, developed by professionals :p))
 
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mike, u mad? :D

(this is ot and no one compared it to elite (yet)) (ooops!)
(it isn't even comparable (it's actually a serious game, developed by professionals :p))

Lol no just like my gaming alone or with just friends :).
I respect Eve and my congrats was not facetious.... It's just not my bag
 
Lol no just like my gaming alone or with just friends :).
I respect Eve and my congrats was not facetious.... It's just not my bag

To each their own... I have really enjoyed Eve Online through my 7 years. My corp mates and I have been all over New Eden (High/Null/lowsec & Wormhole space) and have done most things. We built and defended our citadel (player owned station) living in wormhole space for 2 years (not an easy task), built capital ships, assisted in allies wars, went on PVP roams with some of the biggest corps in the game, etc. It's the one game that I've felt that I've accomplished and owned something worthwhile in a game.

It has also been the game that has given me the best and worst of times. There's been times I curled up in a ball and cried and other times I jumped out of my seat cheering. I've had none of those feelings with Elite. I log in and do... stuff... with credits & engineering being my only... rewards.

I love Elite but I haven't picked up Elite in months but I'm still here on the forums hoping for that sliver of "something" meaningful to play for.
 
EVE didn't last 6 month on my disc while ED is the game I'm still playing. Believe it or not, not everyone loves huge mega battles. :p But then I guess I'm the typical solo player. EVE is Wasa bread for players like me.

Big battles are the caviar of Eve Online and don't happen as often as everyone would think, the last being in January. Those type of battles takes months and months of planning and preparation. The one listed above took almost a year to get going, last I read. 400+ Titans (biggest ship in the game) were made for the battle that takes months to make just one by dozens (or more) players. That's dedication!

It's that everything in Eve Online has a purpose; based on the gather, build and destroy model. Almost everything in Eve is made and distributed by players.

I'm not saying Elite should be Eve, just that Elite could take a few lessons on how to make their universe more dynamic for players instead of the dried out template they have now.
 
Just imagine though - in the coming years when CPU's aren't hampered by utterly prehistoric instruction sets, DMAoE becomes the norm over 1Gb+ consumer connections, NVME is basic storage, OS's abandon all the legacy rubbish and game designers finally refuse to develop for potatos - battles like that in multiplayer games, in real-time, at 60+ FPS, would be achievable.

The only constraint is the speed of light itself, and even that can be somewhat mitigated by clever (or expensive) routing and infrastructure - but of course it will never be able to solve the actual issue of thousands of players wanting real-time, 60+ FPS gaming needing to be in fairly close proximity to each other.
 
Just watched some ingame footage, man that was kind of epic, 6200 players in one battle yeah not bad for a 15 year old game

It wont bring me back to it though my 6 years was fun and I had a blast but when a game becomes more like a job its time to move on.
 
Not that I hear this the first time. But what about EVE becoming as physical as ED, how's that lesson? You need to realize that both aspects are not trivial and just asking for both in one game is like asking for a racing car and a tractor in one vehicle.

eve is physical, just not in first person. combat is very tactical and travelling around is far more nuanced than elite's jump-jump-jump loop, plus routes actually mean something, because inhabited space is not just a uniform cloud of blobs.

elite could have a working economy, where mining, trading and ship building could allow players to make sense of it instead of repeating dumb mission templates and puzzles over and over, and it still would be elite, it would just be a far better elite.

car analogies always fail :)
 
If I may ask: What has tactical and more nuanced to do with physical? Chess is ten times more tactical and nuanced, but would you call it physical? If yes to that I'm afraid we've left any common ground here...

It's a few years ago that I've played EVE but unless they've massively improved their collision detection then a big NO from here. NO WAY! At these times we could mysteriously fly through stations, is this still the case? Is/was ramming ever a thing in EVE? These are uncertainties as I haven't played it over the last couple of years and maybe not played long enough (a few month at best).

But here's what I'm certain about: EVE has no planetary landings and has no idea of gravity. But eventually I'm not going to argue here, it's the "feel" of true physics

oh, you meant that. well, elite has no true physics either. by saying you 'feel' them you're just conveying that the particular abstraction is convincing to you. an eve player might aswell feel convinced by the physics of eve, even if there are no collisions, no gravity and no planetary landings, you still can accelerate, orbit, etc. btw, why would anybody want to ram his spaceship in space if not in a desperate suicidal move??? [haha]

i honestly thought you meant physical as opposed to 'spreadsheet game', which is how eve is often depicted here, for whatever lunatic reason. my bad.

that not at least stems from ED's strict first person view and is what really matters to me. Don't let me start about what's really repelling me from EVE...

fine. doesn't detract in the slightest form the fact you quoted that re gameplay elite could learn a lot from eve. a huge lot. no one is asking for 6000 ship battles. but what about a few hundred? a few dozens? what about some battle at all? oh, yes, conflict zones! what was i thinking :D what about resources really being processed and defining trade, what about politics being something more than a text tag defined by a percentage?

Sure. I could be pope if, if and when this or that blah blah. And you certainly know exactly how this would be achieved in ED, right? :D

this is where your car analogy fails. it's not one or the other. the only obstacle for elite not having the depth of eve is the ability and intent of the designers, it isn't an unsurmountable problem, it isn't a disproportionate amount of (extra) work, it isn't inherently incompatible. it's just a matter of will, talent and knowledge. which was the point: they could have learnt from eve, which had done it, they could have given it some thought and would have made a much richer game with similar effort, and by that i mean much more in tune with their own aspirations: "In an age of galactic superpowers and interstellar war, every player's story influences the connected gaming experience and evolving narrative. Governments fall, battles are lost and won, and humanity's frontier is reshaped, all by players' actions". which eve is and elite, god save the physics, isn't. and that doesn't mean turning elite into eve at all.

For starters, ED would "only" need a CPU cluster like 70 Dual-CPU-Blades with AMDs Opteron and then I still highly doubt that it would work. Mind you, EVE is basically click and point and not a twitched based game.

for what? i don't see what 'twitch' gameplay has to do with economy or resource managing, but anyway eve was running a complex economy for 5k systems 10 years before elite started developement, the bubble is about 19k systems, so four times that. in those 10 years conventional computer performance had already increased by nearly a factor of 10 and conventional storage capacity went from 200gb to 4tb, aprox a factor of 20. frontier deliberately chose not to allow players any influence on those systems (beyond the naivety of the bgs), even after advertising it. don't ask me why, but for sure it wasn't technical limitations.

It never fails to baffle me why people who obviously like EVE better than ED while only loving certain aspects of ED don't go to the EVE forums and make some proposals there instead of trying to skew ED in its current form?

dunno. maybe you're still missing or ignoring the point. incidentally i barely play eve anymore, but i do play elite. would be dumb for me to demand elite 'becoming' eve, don't you think? that doesn't mean that eve contributed a lot from which elite could have learned just a bit. that was the point.
 
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Light Dangerousr models space flight quite lovely, Snort. IMHO of course

Eve Online broke another record at the beginning of August! The battle for the control of the system X47L-Q fielded 4,500+ players at it's peak. More details in the video below..

Eve Online has done it again! (~10 mins)

Gaming Forum forthwith!
 
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Being part of one of those huge battles is unforgettable gaming experience, I played few mmos and many other titles, nothing is even close to something like this in EVE.
 
Im ust admit i wish EDs economy had a better supply / demand infrastructure, so i could build proper multi stop trade routes rather than just making tons hauling imp slaves 1 way and computer componets the other.

imo the most profitable goods at a station should be rationed UNLESS you bring in stuff in demand to make that product... but at the same time ALL products should have the potential to be highly profitable if you buy and sell at the right places. i would love to have to make a proper trade route with maybe half a dozen different stops in it covering a few hundred light years.. .the closest ED ever got to this was the rares tradeing loop and that was brilliant.

dunno if this is making it more eve like or not.. but it would make it better imo... and it is not without precedent. if i try to buy a gtx 1080ti now for instance, i am limited to 10 from nvidia. a few months bac ki was limited to 1.
 
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I feel this should be Elite in a way; huge fleets of players battling face to face over territory; Feet Commanders (FCs) organizing and preparing for conquest/defense campaigns, and just the shear fun of blowing up pixel spaceships with your squad/wing/fleet.

Then I guess you know nothing of the heritage of Elite and what it's supposed to be like.

It's a bit like suggesting that The Witcher should be a bit more like Overwatch.
 
Then I guess you know nothing of the heritage of Elite and what it's supposed to be like.

Well, you and I rarely agree I've noticed.

All I know is that there's thousands of players right now that wish more out of Elite than the bland mechanics it currently has. I'm sure some of you are fine running cargo at your leisure, jump, honk and scan, kill, kill, kill for nothing but to do the deed. Most of want "substance" to our gameplay. I would like for Elite: Dangerous to be exactly what the title suggests; an elite/pro-style gameplay in a dangerous environment. Right now the game should be named Casual: Grinding because it's neither elite or dangerous.

And no, I don't know what Elite used to be like but I did however create a thread to learn from vets a few days ago. I even got told (in another thread) a more difficult but vanilla way to explore the 'verse since discovering planets/moons now is just a simple button hold.

I'm assuming Fdev doesn't know what their game is supposed to be like either. From their first vision it's changed a bit from the feedback I've been getting from backers and alpha/beta vets. Also from what I gathered that Elite used to be difficult to play but now carters to the casual player. Something like how WoW used to be difficult to play from vanilla but then devs made it easier to play throughout it's lifespan.

It's a bit like suggesting that The Witcher should be a bit more like Overwatch.

I've played neither, so I'll have to accept your analogy as it is.

This thread wasn't even supposed to be about how Elite should be more like Eve Online. I just said that Elite should have battles like Eve Online does, since Elite is a MMO (allegedly). At the moment Elite is much close to being NMS but NMS being much better from what I hear.
 
You certainly could have fairly massive battles in Elite. Maybe approach 250 in a single instance at a LAN party perhaps?

Thing is - nobody does LAN parties any more - and getting that many clients instanced over the public internet is a lulznope.
 
You certainly could have fairly massive battles in Elite. Maybe approach 250 in a single instance at a LAN party perhaps?

Thing is - nobody does LAN parties any more - and getting that many clients instanced over the public internet is a lulznope.

You sure the servers and p2p can handle that many in the same instance?
 
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