PvP What is the hardest to Gank ship?

Lot of questions going around about the best PVP ship, or the best Multirole ship or what not.

But i never see anyone ask a more honest question; Whats the hardest ship to Gank?

I suppose any actual ganker is not going to reveal that ,but im curious as to what the rest might think.

The easiest ones are obvious so id like to see the other side of the coin.


o7
 
Lot of questions going around about the best PVP ship, or the best Multirole ship or what not.

But i never see anyone ask a more honest question; Whats the hardest ship to Gank?

I suppose any actual ganker is not going to reveal that ,but im curious as to what the rest might think.

The easiest ones are obvious so id like to see the other side of the coin.


o7

Probably a Cutter or an 800m/s+ small ship.
 

Powderpanic

Banned
Shield tank, dirty drive Cutter

I don't even bother trying to fight cutters, they always just leave when their shield is about to drop. Zzzz

Fastboi ships are hard to gank but easier than a Cutter.

Powerpanic
The Voice of Griefing
 
Probably a Cutter or an 800m/s+ small ship.

Not sure bout a cutter. Lots of shield cancelling weapons and engine disruptors too. A gank wing that has just one cobra with mines in it can do the job.

Hell a cobra can even take a cutter on its own if they tried.

But small fast ship..yeah that makes sense.[video=youtube;CZWB38h1p0M]https://www.youtube.com/watch?v=CZWB38h1p0M[/video]
 
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You put a noob in a big ship and that happens.

And you asked about ganking, not drawn out 1v1.

Powerpanic
The Voice of Griefing

One cobra with mines and 3 whatever ships with engine and fsd disruptors.
I just used that video to show what one ship can do.

Now imagine 4.

( i dont have to imagine it, ive seen it )

The cutter is a fantastic ship though otherwise. No arguement there.


o7

Speed build courier.

Nice.
 
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It is more about the loadout than the ship.

Most ships are hard to gank if it has a smart loadout (using a decent amount of defensive modules which scale way more than offensive ones) and the CMDR knows a minimum what he is doing.
 
Not sure bout a cutter. Lots of shield cancelling weapons and engine disruptors too. A gank wing that has just one cobra with mines in it can do the job.

Hell a cobra can even take a cutter on its own if they tried.

But small fast ship..yeah that makes sense.

Wich ship is hardest to gank? Cutter, because it cannot be OHK even by full wing. Is that simple. That alone reason is enough to make cutter as "hardest to gank" for your knowledge. There is lots of other reasons too, like masslock and speed as well, do I have even mention its shields?

Talk all you want about 800 m/s small ships, but these are especially weak against LR rail snipe. You may run in time if interdicted by single ship, no matter if in wing or not, but good lock docking in such to anarchy station blocked by wing with AP rail snipers... Full wing like that will need only one strike, and you can foget to ever dock that can be blocaded that way, if like CG in anarchy or something, at your small "fast" ship if few certain cmdr's, would like to blockade a station like that. Silent running may help at bit, but unless u pass mail slot at 500 m/s during silent running, those who are really adept at rail snipe, would still notice any ship who would try that and atleast once hit it. I did that for while too, works like charm against any of these "speeders" who thinked they are smart enough to slip by. Big ships would always slip by, if they where clean, under 100 m/s, and not with enemy PP fraction in case of non-anarchy stations.

On other hand, if cutter pilot knows how to properly handle this ship, there is no trick to take it down. Well-flown cutter, can even survive direct station fire, and still have plently of time to get away from it (and from full wing at same time as bonus). Of course lots of evade manuvers are required, but it can be done, of course by not of these you every-day casuals wich some already mentioned here, that mostly fails to survive against simplest of gank tactics.

Single or even full wing of cobra's like that aint is a biggie either for a truly elite cutter, because of mines they usualy lack of ablilty to deliver more threating dps via distance, and if actually evading with prema-boosting, a cutter like that anyway wont be easy to reach for cobra miners. Even if said cutter loses its shields, if got decent armour around of 3k-4k, it aint should have problems with getting away.
 
Im going to go with the Cutter as well... unless you have 3 days it's really not worth it.
I do often cruise around hot spots in a speed Courier with an FSD.... just to people off:)
 
Wich ship is hardest to gank? Cutter, because it cannot be OHK even by full wing. Is that simple. That alone reason is enough to make cutter as "hardest to gank" for your knowledge. There is lots of other reasons too, like masslock and speed as well, do I have even mention its shields?

Talk all you want about 800 m/s small ships, but these are especially weak against LR rail snipe. You may run in time if interdicted by single ship, no matter if in wing or not, but good lock docking in such to anarchy station blocked by wing with AP rail snipers... Full wing like that will need only one strike, and you can foget to ever dock that can be blocaded that way, if like CG in anarchy or something, at your small "fast" ship if few certain cmdr's, would like to blockade a station like that. Silent running may help at bit, but unless u pass mail slot at 500 m/s during silent running, those who are really adept at rail snipe, would still notice any ship who would try that and atleast once hit it. I did that for while too, works like charm against any of these "speeders" who thinked they are smart enough to slip by. Big ships would always slip by, if they where clean, under 100 m/s, and not with enemy PP fraction in case of non-anarchy stations.

On other hand, if cutter pilot knows how to properly handle this ship, there is no trick to take it down. Well-flown cutter, can even survive direct station fire, and still have plently of time to get away from it (and from full wing at same time as bonus). Of course lots of evade manuvers are required, but it can be done, of course by not of these you every-day casuals wich some already mentioned here, that mostly fails to survive against simplest of gank tactics.

Single or even full wing of cobra's like that aint is a biggie either for a truly elite cutter, because of mines they usualy lack of ablilty to deliver more threating dps via distance, and if actually evading with prema-boosting, a cutter like that anyway wont be easy to reach for cobra miners. Even if said cutter loses its shields, if got decent armour around of 3k-4k, it aint should have problems with getting away.

As long as you make your turns after the 6km mark you can take on an entire wing of rail snipers in a courier. You won't kill them, but you can tickle them with irritating special effects on your way past at ludicrous speed.

Fun.
 
Wich ship is hardest to gank? Cutter, because it cannot be OHK even by full wing. Is that simple. That alone reason is enough to make cutter as "hardest to gank" for your knowledge. There is lots of other reasons too, like masslock and speed as well, do I have even mention its shields?

Talk all you want about 800 m/s small ships, but these are especially weak against LR rail snipe. You may run in time if interdicted by single ship, no matter if in wing or not, but good lock docking in such to anarchy station blocked by wing with AP rail snipers... Full wing like that will need only one strike, and you can foget to ever dock that can be blocaded that way, if like CG in anarchy or something, at your small "fast" ship if few certain cmdr's, would like to blockade a station like that. Silent running may help at bit, but unless u pass mail slot at 500 m/s during silent running, those who are really adept at rail snipe, would still notice any ship who would try that and atleast once hit it. I did that for while too, works like charm against any of these "speeders" who thinked they are smart enough to slip by. Big ships would always slip by, if they where clean, under 100 m/s, and not with enemy PP fraction in case of non-anarchy stations.

On other hand, if cutter pilot knows how to properly handle this ship, there is no trick to take it down. Well-flown cutter, can even survive direct station fire, and still have plently of time to get away from it (and from full wing at same time as bonus). Of course lots of evade manuvers are required, but it can be done, of course by not of these you every-day casuals wich some already mentioned here, that mostly fails to survive against simplest of gank tactics.

Single or even full wing of cobra's like that aint is a biggie either for a truly elite cutter, because of mines they usualy lack of ablilty to deliver more threating dps via distance, and if actually evading with prema-boosting, a cutter like that anyway wont be easy to reach for cobra miners. Even if said cutter loses its shields, if got decent armour around of 3k-4k, it aint should have problems with getting away.

Fair enough, i take all your points on board : but saying that basically anyone who dies in a cutter is incompetent ( thats the general vibe im getting from this thread) aint really a solid arguement in my opinion.

Ive seen plenty of solid pilots succumb to cheap tactics and a gank wing who use a cutter. Maybe youre a next level expert and thats great but a tiny super fast target with silent running imo is way harder to kill than a massive target like the cutter.

Thats just my opinion though.
 
Fair enough, i take all your points on board : but saying that basically anyone who dies in a cutter is incompetent ( thats the general vibe im getting from this thread) aint really a solid arguement in my opinion.

Ive seen plenty of solid pilots succumb to cheap tactics and a gank wing who use a cutter. Maybe youre a next level expert and thats great but a tiny super fast target with silent running imo is way harder to kill than a massive target like the cutter.

Thats just my opinion though.

I have a cutter and was ganked in it while at a CG a couple of months ago. FSD reset missiles go right past shields. They bypass MRP as well, correct? I'm not 100% sure if I had MRP. I didn't have any PDT and that's why I equip 2 of those now. I'm not the best pilot, but how in the world are you gonna juke left and right in a cutter?

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I would like to know how griefers/gankers think. But I suspect there are different categories:
Type A: Will go after anything, don't care what it is or difficulty level, just looking to kill somebody
Type B: Looking for combat ships only for the most challenge/fair play?
Type C: Avoids combat ships or focuses on noobs exclusively.

Type B - Maybe they prefer the big three? Most likely in this order: Vette\Cutter\Conda. If those aren't around they start ticking off a wish list like a big game hunter... "there's a T10, I never killed one of those before Muahaha. Lets get em boys." Hardest to gank probably comes down to which ship is most likely to get away due to possible counter measures, rank of target cmdr. I'm curious about what goes on in the minds of these griefers.
 
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Love to just hang around at CG system in a wanted Cutter. When I get interdicted by a wing, I ask them to not cascade my skill banks or I wont play with them. If they wont listen, I just low wake.

If they listen/dont have cascade rails, I low wake when I have went through 20 of my skill cells, while thanking them for a bit of fun.

When I see a ship in a wing which most likely has torps/does have them, I just low wake while boosing in a single direction...


Well, I hope you get the general idea...
 
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