I was fan of those games 20y ago, you don't need a single neuron to play them. Now I need something more inmersive. The graphics are awesome and model details etc.
They are mostly a running demo for the IDTech engine (and that was the case since Quake 3). They derive a lot of revenue from its licensing.I was fan of those games 20y ago, you don't need a single neuron to play them. Now I need something more inmersive. The graphics are awesome and model details etc.
Yet, it sold better than Half-Life 2, having a Metacritic score two points higher than DOOM (2016): 87 instead of 85.
It's clear now, that you're just parroting schoolyard myths and never played any of the originals. Goodbye.
Someone calling a game with a metascore of 87 "laughably bad" can't be taken serious. This is kindergarten talk. Doom³ was glaring success.Metacritic should be avoided by the plague, for reasons I shouldn't have to explain.
RoE was not a DLC. It was physical expansion - on CD-ROM. [haha]There were only two things good about Doom3, the Id Tech 4 engine, and the DLC : Resurrection of Evil. The original campaign was comparitively crap.
Someone calling a game with a metascore of 87 "laughably bad" can't be taken serious. This is kindergarten talk. Doom³ was glaring success.
RoE was not a DLC. It was physical expansion - on CD-ROM. [haha]
It's pretty clear, that the guys talking crap about Doom³ all learned about the Doom franchise for the first time, when the shoddy re-masters appeared on digital download stores in preparation for DOOM (2016) and millennial reviewers failed at playing it. Pretending to be long-term fans for retro points, but actually hating it.
That's why I brought it up, it works every time.![]()
You can't really rationalize your flawed logic, and blind guesses about who is who. Somehow expecting your opinion to become valid, by simply making a futile attempt at derailing this into personal narration. You brought metacritic into this for goodness sake. This discredits anything you have to say on the matter.
I have a soft spot for the Quake/Doom engine, having previously worked for Activision, on Star Trek : Elite Force.