I agree, the OP should find a different game to play, if they want to play an open world non-linear sandbox space sim.
On that count, i'd hasten to recommend any other version of Elite besides ED, but especially the last one, FFED3D - it's the version i play (i find ED utterly soul-destroying on every possible level) - it has actual proper flight assist that you can actually properly toggle on and off (actual proper 'FA-off', not ED's cursed wobble mode), with hold speed (any speed, you decide), hold heading, fly to destination and hold, or fly to destination and dock - likewise you can undock manually or on automatic - you can browse all the various status screens, maps and journals whilst AP's on or off, switch to external view, whatever - plus it has actual, proper spaceflight, so the ships move through space (rather than space moving around the ship per ED's warp guff), with 6DoF, no transitions, multiple saves and no restrictions. It has real gravity (a uniform acceleration squaring with proximity, not ED's ghastly mass-dependent-canned-FX-excuse-for-gravity), atmospheric worlds (aerodynamic drag with heat production), all motion is measured relative to frames of reference, instead of coordinate space itself like in ED (double-facepalm there - how could the budding designers of a 'premier' space game not be aware that space itself is not a reference frame? Beggars belief!), it has intense combat (instead of ED's 1-on-1 slow pitching contests) - it's basically the last faithful version of Elite, the very first game FD ever produced as a company, and fortuitously yanked from under their tootsies by the publishers before they could finish completely mangling the far superior FE2 code it was based upon (although it's still pretty mangled - but vastly more playable - and fun - than anything in ED, regardless).
ED is a different kind of game, for a different kind of player - people who like spacey games, but hate spaceflight (because it's boring and impossible). People who genuinely believe that stoically nudging a clumsy great HOTAS up a bit, left a bit, for hours on end is basically as good as it can possibly get - the very bleeding edge of the free-roam sandbox spacey game genre, no less - because 'space', apparently, "is big", a-derp. People who think that automating menial tasks (such as the up-a-bit, left-a-bit minigame) is tantamount to some kind of self-playing 'win' button"; that is to say, people with such extraordinarily planktonesque imaginations that to them, the up-a-bit, left-a-bit minigame is in fact the main attraction, and the very embodiment of all their spacey proclivities, turned up to '11'. Why, you'd be no more master and commander of your vessel than an Airbus pilot, and everyone knows they use joysticks anyway, only their fire buttons only do the walky-talkies, doubtless cos all their hardpoints are taken up with the many metric tonnes of clockwork machinery basically resembling a kind of steam-punk hybrid between George Boole's addition engine and the Antikythera mechanism that presumably comprises your average 'autopilot', at least if ED's docking computer is anything to go by.
Tsk... doesn't like the up-a-bit, left-a-bit minigame? What's not to like? You got your up-a-bit, and your left-a-bit; not one or the other, but both, together... at the same time! In the same game! With all vibrations and weird groaning sounds! It's got proper spacey backdrops, nitro boosts, irreplaceable boom scat deliveries, it handles like crippled submarines in custard - just like WWII fighter planes - is there no pleasing some people..?!