Why does my 34th century spaceship have no autopilot OR how do you accept the hyperjump grind?

That's right, then we surely must make it so that we need to put even less atention to the game.

Due to your play style of checking everything out, you wouldn't notice the change. If no ideas for implementation can get you to move even an inch, then there's no point in continuing.
 
Due to your play style of checking everything out, you wouldn't notice the change. If no ideas for implementation can get you to move even an inch, then there's no point in continuing.

We've only been discussing a single feature so I don't get why you imply I'm against changes overall.
 
Lore answer: Years (200-300 if I recall correctly, I really need to look that up) ago computer AIs automated many of the function of human life. Then they tried to take over. The loss of life was staggering. Now, computers are limited to the most basic of functions.

So Humanity did eventually defeat Skynet.
 
So Humanity did eventually defeat Skynet.

Are you sure, really really sure humanity won? Have you seen any actually people around, all of our interactions are via telepresence - we could just be zeros and ones on a mainframe somewhere in the deep dark galaxy ;)
 
We've only been discussing a single feature so I don't get why you imply I'm against changes overall.

It's what they call a straw man, misrepresent a persons argument to create an easier target to attack.

A straw man is a common form of argument and is an informal fallacy based on giving the impression of refuting an opponent's argument, while actually refuting an argument that was not presented by that opponent. One who engages in this fallacy is said to be "attacking a straw man."

He is putting forward the position that you are against change because that's an easier one to argue against. This is sometimes done unknowingly so I wouldn't invest any agency into it, just an inadvertent logical fallacy.
 
I ran some passenger missions last night, my goodness we need an in system jump capability. Similar to Star Citizen would be great. I’m not sure if I could have wasted more time if I tried! But, I did get to learn more about VTOL VR.
 
So this is the one, big thing that drove me away from Elite at the end of 2016...the interstellar space travel mechanic! I have searched the forums with a bunch of terms to find the myriad of threads i thought must be here by now concerning the space travel grind, but i did not find a lot to be honest. There are a few suggestings here and there of how to improve it, but the majority of users don't seem to be too vocal about it. Quite contrary to the 'engineer' grind or the money grind and such.

So, i do get that the feeling of the vastness of space is desirable and that instant traveling would in all likely be detrimental to this. Thus it seems imperative that space travel takes time, a significant time when travesing the universe. But i don't feel in the slightest way that this means i should waste hours and hours of lifetime doing a repetitive minigame and looking at a loading screen. Not a new complaint, i know.

So why does my 34th centuray spacecraft have no autopilot where i punch in the star system i want to go to and then the entire jump, fuel scoop mini-game is repeated hundreds of times automatically? In real life, no way in hell we'd be doing this ourselves. We'd be watching movies in the ships launch, playing games, sleeping, cooking food, whatever. But the actual driving would be done by the computer. It'll be way more save anyway!

The system i would like to see would (optionally) automate the entire hyperspace travel mechanic with the player being able to logoff and quit Elite. The travel would still take 10, 15, 30 hours like now if you force yourself to bruteforce your way to the galagtic core or even further.

I, for instance, would love to go out to the Formidine Rift and experience the little audio stories at those abandoned settlements. But i cannot justify to myself sitting 3,5,8 hours infront of the screen playing this mini game over and over again. You, Mr. Braben, are responsible for probably millions of hours of precious game time that got wasted on a very poor game design choice! Even worse, most of the content that is in the game is dependent on people using the game mechanic, hence it is kinda locked away behind that grindy mechanic.

Anyway, what are your thoughts in this topic? Do you actually feel enjoyment when doing dozens or hundreds of jumps in one session, and doing it sometimes multiple days in a row?

Do you feel the hurt of it is necessary to have this 'space is vast and empty' feeling? Would this get lost if the process was automated and happing while we are not playing Elite? The mechanic exists for ship and module transfer already, why not for traveling also?

I know this is a pretty negative OP but it comes from frustration of having to make a very tough choice....let Elite rest or waste tons of hours on a very bad game design decision.

That's funny.

Braben said in his original interview that doing a travel space shouldn't annoy the player.

Facts show he did completly the opposite of what he said: not that I am surprised anymore but however…

Then, I remember times ago, maybe 1 or 2 years when I was - wrongly - believing the Fd cared Ed, appeared a video on you tube of a cmdr showing an autopilot on elite he did.

And in the comment page on YouTube posted FD saying such behaviour was contrary to the license.

So, at the end of the day, Fd is happen to tie you on the screen as long as they can, basically wasting your time :)

Another Proof of this is that 2 years ago they were working on a sub jump drive which should allow to you to jump from sun to sun (inside the system): it never happened.

Or should I say.. soon.

So no: things will never go to change.

What a shame...
 
It's what they call a straw man, misrepresent a persons argument to create an easier target to attack.



He is putting forward the position that you are against change because that's an easier one to argue against. This is sometimes done unknowingly so I wouldn't invest any agency into it, just an inadvertent logical fallacy.

No genius, I didn't say he was against changes overall to begin with, I know he's just against autopilot, the topic of this thread, which is why I'm not continuing the argument with him. There's generally no point if neither side can be swayed. Christ... people love to shoe horn fallacies in every thread they can to try to sound smart. Knock it off, especially if you aren't interested in trying to understand what's actually going on. Misunderstandings do happen and if he misunderstood me, that doesn't mean I was misrepresenting anything.

We've only been discussing a single feature so I don't get why you imply I'm against changes overall.

I didn't imply that. I was speaking in context of the single feature. I'm not sure how you'd interpret that I had randomly gone from this single feature to everything else.
 
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No genius, I didn't say he was against changes overall to begin with, I know he's just against autopilot, the topic of this thread, which is why I'm not continuing the argument with him. There's generally no point if neither side can be swayed. Christ... people love to shoe horn fallacies in every thread they can to try to sound smart. Knock it off, especially if you aren't interested in trying to understand what's actually going on. Misunderstandings do happen and if he misunderstood me, that doesn't mean I was misrepresenting anything.



I didn't imply that. I was speaking in context of the single feature. I'm not sure how you'd interpret that I had randomly gone from this single feature to everything else.

And they like to imply that other people are idiots and don't know what they are talking about, (as in "no genius," he exclaimed sarcastically) so there you are again using logical fallacies against people, in case you didn't know that was the "ad hominum" fallacy;

Ad hominem (Latin for "to the man" or "to the person"[URL="https://en.wikipedia.org/wiki/Ad_hominem#cite_note-1"][1][/URL]), short for argumentum ad hominem, is a fallacious argumentative strategy whereby genuine discussion of the topic at hand is avoided by instead attacking the character, motive, or other attribute of the person making the argument, or persons associated with the argument, rather than attacking the substance of the argument itself

Do you want to throw another one in and go for a hat trick?
 
The short answer is simply the game is not approachable by the OP.

The longer answer is that Frontier have essentially provided a modern equivalent of the original elite, only the scale is so vast that they simply did not ultimately consider the real-world commitment required. Frontier has tried to pitch Elite as the everyman (every person) game and it certainly is not.

I believe Frontier honestly built the game based on players being quite schizophrenic and bouncing between tasks. The entire design is predicated on endless disconnected blocks. Unfortunately, a single save torpedoes actual choice and thus players are pretty much locked into a linear experience. In a sandbox game.

If you are exploring, that is all you can do until you return. If you are shooting things in the bubble, the straight-jacket of single save means you aren't also able to be viewing the sights. Is what it is, though. There is no escape. It's a key design outcome.

You can own more copies of the game but experience and progress is not shared between saves thus this just results in the same issue, magnified.

Frontier offered a plethora of option, then removed much choice via design decision. Whilst this is fine of course and it will have support, its still responding to a fairly narrow market. They've tried to broaden that market? only for people to realise what they have bought and opt out.

Elite is a particular experience and always will be, regardless of how its dressed. It can take folks a while to realise this.
 
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What I wouldn't mind is some kind of Megaship shuttle service. You dock at a Megaship, and that Megaship will take you to certain distant systems, like from the bubble to Pleiades (not really required, because very close), Colonia, and maybe a few more.
Maybe make the start and destination systems permit locked, so that the player has to make the first trip by "traditional" travel. To prevent excessive abuse, a trip might take 8-12h, and/or be on fixed schedule. Basically docking at the ship is the last thing you do in the evening, and the next day you are at the destination. I wouldn't make it too long though, because it doesn't make sense to effectively lock the player out from playing the game...
Maybe also a restriction on max. cargo in the hold...
 
What I wouldn't mind is some kind of Megaship shuttle service. You dock at a Megaship, and that Megaship will take you to certain distant systems, like from the bubble to Pleiades (not really required, because very close), Colonia, and maybe a few more.
Maybe make the start and destination systems permit locked, so that the player has to make the first trip by "traditional" travel. To prevent excessive abuse, a trip might take 8-12h, and/or be on fixed schedule. Basically docking at the ship is the last thing you do in the evening, and the next day you are at the destination. I wouldn't make it too long though, because it doesn't make sense to effectively lock the player out from playing the game...
Maybe also a restriction on max. cargo in the hold...

FD have added several megaships that travel between Colonia and the bubble (well, at least as far as Rohini) - but they made them not dockable! They still only jump every week, but for explorers that could be good - you get a week to explore an area, with a base to dock at. Maybe they'll add dockable ones someday.
 
the endless jumping is what makes also a lot poeple not play he game anymore, we should get entirely free travel and be able to plot course the ship can travel automatically.
 
We don't need lazypilot. Here why. botters may biggest threat elite dangerous galaxy. We don't want to make it easier for Botters having Lazypilot added to the game.

If you are asking for lazypilot and going to turn away from the game then the easy trick is turn off the game because you are not playing the game.


So, we can't have an in game convenience to lessen the burden of the most boring aspects of this game because botters???

The real issue is the game mechanics and how they are implemented. Power Play mechanics should be fixed so that mindless game play achievable by bots doesn't affect it.

How about this rule: If any major feature that has long reaching affects on the game can be performed by a bot, the feature needs to be redesigned because it is not implemented as game play, it's implemented as a boring, monotonous, repetitive grind.
 
So, we can't have an in game convenience to lessen the burden of the most boring aspects of this game because botters???

The real issue is the game mechanics and how they are implemented. Power Play mechanics should be fixed so that mindless game play achievable by bots doesn't affect it.

How about this rule: If any major feature that has long reaching affects on the game can be performed by a bot, the feature needs to be redesigned because it is not implemented as game play, it's implemented as a boring, monotonous, repetitive grind.

Well, I don't think chess is considered a grind like game yet bots (or chess engines) certainly are much better than us at it.
 

Lestat

Banned
So, we can't have an in game convenience to lessen the burden of the most boring aspects of this game because botters???

The real issue is the game mechanics and how they are implemented. Power Play mechanics should be fixed so that mindless game play achievable by bots doesn't affect it.

How about this rule: If any major feature that has long reaching affects on the game can be performed by a bot, the feature needs to be redesigned because it is not implemented as game play, it's implemented as a boring, monotonous, repetitive grind.
See I'm, not the one asking for LazyPilot. Players who are asking for it are going to be doing something else with there time while the game is playing itself. Watch TV, Youtube, Facebook and so on.

So the question becomes are you really playing the game? If you are doing other things. The answer is NO. So the feature should not be added.

Also, you cater to people who program bots and they can sell that software to people like you. Then you get tired of the game and quit playing.

I rather have people post ideas that worth while that enhance the game. Not ideas that ruin the game play.
 
Well, I don't think chess is considered a grind like game yet bots (or chess engines) certainly are much better than us at it.

Chess affects power play? Please elaborate. I was under the impression we were talking about Elite Dangerous.
 
See I'm, not the one asking for LazyPilot. Players who are asking for it are going to be doing something else with there time while the game is playing itself. Watch TV, Youtube, Facebook and so on.

So the question becomes are you really playing the game? If you are doing other things. The answer is NO. So the feature should not be added.

Also, you cater to people who program bots and they can sell that software to people like you. Then you get tired of the game and quit playing.

I rather have people post ideas that worth while that enhance the game. Not ideas that ruin the game play.

How about we just warp to where we want to go and forgo super cruise for anything greater than 5,000ls?

If you are meant to just sit there with absolutely nothing to actually do in the game for more than 30 seconds, the game has some serious design issues. Within the confines of the game, idly sitting and staring at your screen is not game play.
 
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