Cubeo is under Federal Blockade (sort of, looks like just one person running this "blockade"). He's in a Fer de Lance and I'm in a krait. Sends the warning via text (nice, and one day I'll learn how to do macros to do that as well, I'm only 66). I'm still heading to Weaver Vision. As expected, here's the interdiction, I submit and boom, we're sub-light.
I had no intention to fight. The usual procedure is to boost, boost, boost (no chaff but I dropped a heat sink so I'd fall off his radar), then hit the FSD charge after the short cool-down period. BTW, he had something that sends my ship off course, killed two rings off the prismatic shields within that short time period. As expected, since I submitted, my FSD cool-down was short and I hit the charge and off I go.
Here's where it gets odd.
I was always told that (1) if you fight interdiction and lose, your cool-down time is long and the aggressor's time is short, but (2) if you submit, YOUR cool-down time is short and the aggressor's time is long. You expect to leave him eating your dust. At least, that's the way I was told it worked. That's why it was always a successful strategy for those not heavily into PvP, right?
That's not the way it worked. Within seconds after getting back into SC, I see him on the radar behind me again. Within 3-4 seconds, another interdiction. Same thing, submit, drop another heat sink, boost, boost, boost, charge FSD, boost again, back into SC. Now I'm way off course but escaped anyway.
Again, within 2 seconds, he's also back in SC and another 3-4 seconds later, we're doing this dance again. After the 4th time doing this, eventually ended up with enough damage to get blowed up real good. Fair, I guess, since he gave warning and all that.
Just odd about HIS cool-down time. The submit, boost(3) charge, escape method didn't work any more. Was the cool-down time for the aggressor modified to match the subject's time?
In my thinking he should have been left in that first instance waiting, waiting, waiting for the FSD to cool down. It's happened to me when I pull an NPC pirate down and fail. Haven't bothered to look at the FSD cool-down when I win as the aggressor. I always assumed it was longer but my concentration has always been on the battle.
I had no intention to fight. The usual procedure is to boost, boost, boost (no chaff but I dropped a heat sink so I'd fall off his radar), then hit the FSD charge after the short cool-down period. BTW, he had something that sends my ship off course, killed two rings off the prismatic shields within that short time period. As expected, since I submitted, my FSD cool-down was short and I hit the charge and off I go.
Here's where it gets odd.
I was always told that (1) if you fight interdiction and lose, your cool-down time is long and the aggressor's time is short, but (2) if you submit, YOUR cool-down time is short and the aggressor's time is long. You expect to leave him eating your dust. At least, that's the way I was told it worked. That's why it was always a successful strategy for those not heavily into PvP, right?
That's not the way it worked. Within seconds after getting back into SC, I see him on the radar behind me again. Within 3-4 seconds, another interdiction. Same thing, submit, drop another heat sink, boost, boost, boost, charge FSD, boost again, back into SC. Now I'm way off course but escaped anyway.
Again, within 2 seconds, he's also back in SC and another 3-4 seconds later, we're doing this dance again. After the 4th time doing this, eventually ended up with enough damage to get blowed up real good. Fair, I guess, since he gave warning and all that.
Just odd about HIS cool-down time. The submit, boost(3) charge, escape method didn't work any more. Was the cool-down time for the aggressor modified to match the subject's time?
In my thinking he should have been left in that first instance waiting, waiting, waiting for the FSD to cool down. It's happened to me when I pull an NPC pirate down and fail. Haven't bothered to look at the FSD cool-down when I win as the aggressor. I always assumed it was longer but my concentration has always been on the battle.