Game's future

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You are complaining about having to do something optional that you've wrongly decided is vital but don't want to do. This is an entirely self inflicted problem.

The answer to this is in post #137. You should read posts all the way to the end before you reply.
 
I'm console and whatever u go through we go through x2 because we can't integrate 3rd party support options...but I got 4 more months in me for this before it gets removed from hard drive...voted no confidence in devs to come correct...for shame really. Money lost and a keen eye against frontier for future projects unless vetted? Well earned consumer dissatisfaction!

I'm both console and pc. Recently I got sick of the constant transaction errors on the xbox version I had support transfer my assets to my virgin (I previously cleared that save) pc account.

I have 800 million sitting in my account waiting for me to do something with it and I don't plan on logging in until the Q4 update.
 
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Engages in a good way or bad one?


He's a self styled internet warlord who's been arguing with people not worth arguing with since the early IRC days. Now a days he tweet storms all things SC because they peed in his cornflakes a few years past by closing and refunding his SC backer account.

If you manage to successfully navigate his hyperbolic tweets and egotism he is for the most part correct in what he says about SC.




On topic: Games dead.
 
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LeoBartlet said:
Yea it's like a forum full of Dr Derek Smarts banging on about the end that's just around the corner.

Derek Smart is right

DSmart's words on Elite Dangerous:

"Not until Elite Dangerous (which, at less than $20M to make, has now set the bar so high, that it has pulled ahead of the competition by decades) which went into crowd-funding in 2012, and released in 2014 as promised, was anything close ever attempted."


http://dereksmart.com/forums/topic/star-citizen-musings/

"If you were to use those engines to build a game with the scene (the game world) scope required by my Battlecruiser/Universal Combat games, or even something like Elite: Dangerous, it won’t work. At all. For one thing, the larger the scene size, the more limitations and calculation anomalies (e.g. the farther you go from the center, the worse it becomes etc.) you will run into.

The only way around all those limitations is to build your own engine, suited specifically to the game world you are building."
- July 2015 blog
 
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The answer to this is in post #137. You should read posts all the way to the end before you reply.

You should think the consequences of your actions through. Not interested in engineering ?, don't bother it's not a compulsory thing anyway.
 
He's a self styled internet warlord who's been arguing with people not worth arguing with since the early IRC days. Now a days he tweet storms all things SC because they peed in his cornflakes a few years past by closing and refunding his SC backer account*

If you manage to successfully navigate his hyperbolic tweets and egotism he is for the most part correct in what he says about SC.




On topic: Games dead.


*I should add that the reasons for closing his account were spurious at best.

Meant to edit not reply. It's been a long day and its probably whats his faces fault.
 
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DSmart's words on Elite Dangerous:

"Not until Elite Dangerous (which, at less than $20M to make, has now set the bar so high, that it has pulled ahead of the competition by decades) which went into crowd-funding in 2012, and released in 2014 as promised, was anything close ever attempted."


http://dereksmart.com/forums/topic/star-citizen-musings/

"If you were to use those engines to build a game with the scene (the game world) scope required by my Battlecruiser/Universal Combat games, or even something like Elite: Dangerous, it won’t work. At all. For one thing, the larger the scene size, the more limitations and calculation anomalies (e.g. the farther you go from the center, the worse it becomes etc.) you will run into.

The only way around all those limitations is to build your own engine, suited specifically to the game world you are building."
- July 2015 blog

Sounds to me like a crazy person
 
Worth thinking about if you want more dev updates, they might channel their inner Dr Smart and go warlord on you.

I am familiar with DS (have been for 20+ years) & am aware of the other extreme to what (imo) we have with Frontier & ED. Like so many things, there is a comfortably large middle ground that I would like to see used more.
 
He didn't lie. There's difference between thinking you can pull of technically complex solution as part of work you do and then figuring out you actually can't. Engineering is just insane, but software engineering is on another level itself. People really should stop using 'lie' as verb towards things they don't like.

If you want to provide criticism, why not say FD and David was not competent enough to pull offline mode off? I know it sounds less insulting and you are really not for criticism here, but still...


So basically then you're admitting that FDev cannot deliver what they promised. That they do not have the technical know-how to achieve what was planned. We agree then it was either they couldn't or wouldn't. And for you the reason the game is so empty and unfinished is because they couldn't finish it. Glad you posted your opinion.
 
Thank you StuartGT for bringing in additional data. I must confess, I am spending more times visiting the forums than in game these days though...
 
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DSmart's words on Elite Dangerous:

"Not until Elite Dangerous (which, at less than $20M to make, has now set the bar so high, that it has pulled ahead of the competition by decades) which went into crowd-funding in 2012, and released in 2014 as promised, was anything close ever attempted."


http://dereksmart.com/forums/topic/star-citizen-musings/

"If you were to use those engines to build a game with the scene (the game world) scope required by my Battlecruiser/Universal Combat games, or even something like Elite: Dangerous, it won’t work. At all. For one thing, the larger the scene size, the more limitations and calculation anomalies (e.g. the farther you go from the center, the worse it becomes etc.) you will run into.

The only way around all those limitations is to build your own engine, suited specifically to the game world you are building."
- July 2015 blog

Derek Smart quotes mixed with the best of them all:

Here+you+go+_6f43609e2424c184b2f71407198d8615.jpg
 
I would like to temporarily break up this discussion with an intermission type space....
Stawberries, blueberries, blackberries, meringue nests and double cream..

Ok carry on everyone !

Flimley
 
I would like to temporarily break up this discussion with an intermission type space....
Stawberries, blueberries, blackberries, meringue nests and double cream..

Ok carry on everyone !

Flimley

Great, now we will get someone complaining you have something against loganberries! And the lactose intolerant lobby group will now be highly offended at the mere mention of cream!
 
Great, now we will get someone complaining you have something against loganberries! And the lactose intolerant lobby group will now be highly offended at the mere mention of cream!

Dont worry Mooka, I have the power of Flimley, which supersedes such triffling matters! ...mmmm trifle.... with Loganberries ! !

Flimley
 
It's all good and even though there is frustration at times I am sure that we love the game too much for anything to happen to it.
 
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