If you don't damage his ship enough to prevent him from escaping you clearly don't aim well enough.
Strong words. Elite doesn't track statistics, and I know the comparison is lacking in more than one aspect, but
I don't have issues with my aim. (I'd rather have posted WarThunder statistics, but... that game doesn't track them either.)
For everyone complaining about the FA-off constant speed I can just say: Man the f up.
It has
nothing to do with me being "wimp" or "not up to it". As I said, I initially told others pretty much the same as you did. I thought FAOff was something like "noob mode off".
The problem is that, not only does controlling your craft become more
difficult, it also becomes much more
boring because you're no longer pulling and pushing at your joystick in dogfight heroics, but instead you are touching it ever so slightly,
minutely adjusting your movement vectors, to get into a firing position on your target before his shields are back to 100%.
And no matter how "cool" you think this
might be, it isn't. Partially because doing it against
NPCs already far exceeds the spatial cognition of your average human, partly because the instumentation of the Elite cockpits isn't up for
this kind of maneuvering. You get only
positions, not
vectors on your scanner. And I daresay, if you
would get vectors, it would
completely overwhelm 99% of players.
Now, you can consider yourself one of the 1%, and good for you. The issue, however, is that we need the 99% to enjoy the game as well, because
they are the ones paying for the continued development of this game we love.
If it were up to me you would be able to increase your speed indefinitely until you hit supercruise speed.
Also known as the Newtonian flight model, which featured prominently in the successors of Elite:1984, which also featured declining sales, most likely because of... see above.
Sorry for being so blunt, but I'm happy that this part of design is
not up to you. ;-)
If anything add a gadget that allows you to track targets in supercruise and even subspace or whatever it's called in ED. I think the viewpoint that you should be able to catch your prey is completely ridiculous.
I get the impression that you are somewhat disconnected from what is coming next in the release cycle... which would be frameshift tracking, and the "fixing" of the FAOff Boost mechanics.