Impressive tech demo, despite half of the content being a rehash of previous stuff, but it seems like my discount 1080 Ti will prove to be a wise purchase.
Given that virtually all performance figures being hyped are for RTX games, using new terminology, I'm pretty confident that these parts are going to perform very similarly to Pascal, per clock, per functional unit, in non-RTX content.
So, when the NDAs drop and reviews show up, I'm expecting to see the RTX 2080 (the 700 dollar part) beat the 1080 Ti by 5-10% in non-RTX titles, and by progressively wider margin as you turn up the RTX specific features in RTX games (up to around double 1080 Ti performance when the 2080 starts to dip unto unplayability). RTX 2080 Ti will probably be 30-40% faster than the 1080 Ti in non-RTX stuff.
Fairly good spread of RTX titles, so that will be a plus for early adopters, though it remains to be seen how well the features are implemented in practice and if the performance hit is worthwhile on the RTX 2000 series, let alone anything older.
Anyway, no real surprises so far, other than the founders edition MSRP being 50 bucks higher than I was expecting on the 2070 and 2080 and about 100-150 more than I was expecting on the 2080 Ti.
I thought they will use this clever technology to de-noise/upscale older games and achieve far better performance, but there is no confirmation so far.
They can't do this. The very API this is built around is an extension to D3D12. Older games would have to be ported over and remastered.