Honest question for pirates everywhere

If you don't want to get pirated (and vaporized in the process,) hire a wing of escorts... arm yourself to the teeth ... or get really good at running away.

Or just add the that particular type of pirate to your in-game ignore list so they end up in their own little instance with no one else but themselves to play with.
 
This is another reason why solo play should not kinda merge with multiplay. Should be two separate games. The whole point of trading or smuggling is that in the back of your mind you could be expected to give away your cargo at gun point and you might be able to devise a way to get out of it, Maybe. Otherwise the game does not work for multiplay
I disagree ,NPCs will scan you and destroy you if carrying illegal goods .Why should I expect to loose my cargo? Game does work for MP just not pvp orientated :)
 

Jenner

I wish I was English like my hero Tj.
Or just add the that particular type of pirate to your in-game ignore list so they end up in their own little instance with no one else but themselves to play with.

Hence the desire to make everyone's play experience an enjoyable one, if maintaining participation in the "Online/Everyone" group is something that we collectively deem worthwhile.
 
I am a bloodthirsty pirate, and i try to not let anyone get away! Yeah, that's it, fear me! :D Well i just started piracy, but that's what is most exciting for me and also exploring.
 
Ive got enough credits, so that is not my concern... i like to play like fremen, shoot at little, make them sweat but i hardly ever destroy them. I even let the NPC go if they drop cargo. :)
 
Sometimes it's really simple to pirate NPCs, even when you don't mean to. I once scanned an NPC hauler outside a station just because I was interested in what it was called. When I scanned him, he dropped all of his cargo in response, so I cherry-picked the best bits (battle weapons) and sold them in the station.

I had no intention of pirating until that point - LOL!

And it was just a basic scan as well, not a cargo one.
 
Last edited:
For some pirates will ruin the experience, for others no danger from pirates will ruin it.

Soon enough both will complain they are bored.
 
Absolutely.

If you dump all of your cargo before I'm done blowing your door off... you'll probably make it out alive. I wouldn't bet my mortgage on it, but the chances are pretty good.


I'm not going to wait around while your friends or the cops show up though... that would be stupid.

Thing is, though, if you don't make it on a lot of ignore lists (and you might), then you'll definitely make it on a few KoS lists and bounty hunters are less willing to give you a break. Fremens way of doing things on the other hand might have certain bounty hunters reconsider and maybe let him run and he also won't have a lot of people just wanting to kill him, as soon as they stumble upon him.

In the end it is the crux of all multiplayer games, have a short term fun for a long term loss. Also, it should be remembered that there other players are also people and all should enjoy the game, so they stay for longer and make it a more enjoyable experience for all. Killing on sight, or when people run (you can take out the drives) or even after they willing dropped cargo will always be seen as grieving and, in my opinion, rightfully so and should not be condoned in the long run or even short term, even if there is no real death in normal mode.

Those problems will certainly exacerbate once people have access to and play in ironman mode, where you do have permadeath. There you can really ruin someones work of days, weeks, months just by saying I want to kill you, even though I can reach my goal with non-lethal means.

If they fire back, fine, they also shot and then you might teach them a lesson, but always remember, there is people back there and if they have a bad experience they will, in all likelyhood, leave and then who will be left in the end? Only pirates? Maybe, who knows. *shrug*

TL;DR:

Don't ruin someones day just because you can.
 
The problem here, from the Trader's perspective is twofold:

1) With enough bad experiences, like being killed even after dropping all cargo, a trader will naturally be forced to assume that every pirate they encounter is the worst of the lot, and act accordingly. There will be no downside to just hitting Boost at the first sight of anything that smells remotely like a pirate encounter. Not every trader will be able to escape that way, but there is no reason not to try. Why even bother taking the extra time to drop cargo? At least if you're blown up, you'll be denying the pirate your entire cargo to sort through, for the choice bits.

It only takes one encounter with the griefer side of the piracy spectrum to tar all pirates with the same brush, and you can't control the behavior of other "pirates."

2) In a game where everyone wants to have fun, what is the trader getting out of this? Sure, there should be risk... trading shouldn't be a milk run every time. But there is no fun in being asked to be the rabbit in a hound hunt. Now, there may be things coming in the game that offer the trader protection or payback. Like hired escorts or drone defense. Right now we don't have that, so it's never "fun" from the Trader side of the encounter.

I don't know how either the player base or ED's developers plan to handle this, but if the pirates want to continue having their fun playing that role, then the traders will need a way to have fun also. Otherwise, the pirates will all get ignore-listed off to their own instances, fighting each other.

BTW, I'd like to try a little of both sides in this game. So I hope there is enough incentive, somehow, for people to keep playing the trader side of this trader-pirate encounter.
 
2) In a game where everyone wants to have fun, what is the trader getting out of this?

I mostly agree with what you said. But I think I can answer the above question from my own perspective.

First, we get rich. Some pirates are comfortable, but very few are filthy rich like many, many traders are. So if/when we turn to pirate hunting, we have less to lose. (And I think that is a natural progression.)

Second, I consider escaping a pirate with my cargo to be a win. Maybe the pirate doesn't see it that way, but they absolutely just lost that encounter. And that is thrilling and fun to me. And the sense of victory is so much higher than it would be had I just outrun an NPC.
 
I would hope Frontier see sense and ban an ignore list.

Its getting ridiculous all crying about getting killed. Who do they cry to when they get killed in every other game.

The game should come with a free box a tissues.

They would probably drown in them if they played Battlefield :)

So what you got killed, so what you lost a few hours grind, the game is meant to be played ongoing not completed in the shortest possible time, ie grinded to victory.

Really getting on my nerves reading all this bubbling about wanting death removed from the game.

These traders crying, I bet most of them are just grinding for a super ship to kill everyone themselves. Then they are going to be complaining they farmed for 100 hours+ solid got the best weapons and they cant shoot at anyone. They are just making the rules to suit themselves.

We need more people like the OP and less cry babies.
 
TL;DR:

Don't ruin someones day just because you can.

Boom. Just like real life should be.

I may or may not do a bit of piracy once gamma rolls round, and if I do I'll try to remember that pirates need traders for their gameplay. So the least I can do is pay them back by trying to keep their experience as fun as possible. How? By RP, by cutting deals, by allowing exciting narrow escapes, by cutting people slack if they don't have the cash. By playing. Like it's a game. Why wouldn't you?
 
If you get on someones ignore list because you robbed them once , well then that person is a fragile piece of china and probably should not play games.:cool:

If a player constantly robs you , even if you evade him to a galaxy , far , faraway and he still robs you , that is griefing !

The is a very big difference between these two opposites.

So you can all pirate me , if you can catch me :D

Cheers Cmdr's
 
The first thing a pirate needs to do is find a victim, which I believe will be harder than most think. A lot of people on both sides of this issue have yet to wrap their heads around the size of the play area of Elite, and what it's going to mean. It's going to be unlike EvE, or the present state of the beta game, or any other multiplayer environment to date.

The pirate-trader-griefer-carebear rhetoric going in circles will be moot in the release version, along with the solo/open play arguments. The heat of these debates will seem silly, and most people will be in open play once they learn what it's really like.

But maybe I've got it all wrong. This is a new situation, and no one really knows how it's going to work out. Interesting times ahead :D
 
I don't happen to think that, as a pirate, I should give two craps about anyone's 'bitter experience.'

....and this is why the gentlemanly approach cant and wont work. As long as there is even 1 pirate out there with this mindset, only a fool would drop cargo with the expectation of not "being blasted to smithereens" anyway.

This is nothing new. It wont work in Elite just as it didn't work in other games before it.
 
The pirate-trader-griefer-carebear rhetoric going in circles will be moot in the release version, along with the solo/open play arguments. The heat of these debates will seem silly, and most people will be in open play once they learn what it's really like.

That's what I think. The potential play area will be so massive that both hardcore and softcore players will be able to easily co-exist within it in open play, with many players barely seeing another player, depending on how far out they wish to travel from the main starter systems.
 
I mostly agree with what you said. But I think I can answer the above question from my own perspective.

First, we get rich. Some pirates are comfortable, but very few are filthy rich like many, many traders are. So if/when we turn to pirate hunting, we have less to lose. (And I think that is a natural progression.)

True, but if the pirate contingent wants players to spend more time in "All" as traders on their way to vast riches (but not there yet), there is currently very little incentive to cooperate. And a big incentive to just go Solo mode or Private groups, after the first PK episode.

Second, I consider escaping a pirate with my cargo to be a win. Maybe the pirate doesn't see it that way, but they absolutely just lost that encounter. And that is thrilling and fun to me. And the sense of victory is so much higher than it would be had I just outrun an NPC.

That's a good point. An escape can be fun. I've read that things are coming like different engine options, so it may be possible to make some choices about cargo space vs. speed, as well as some defensive options that can sting. So we'll see.

I don't think this changes the dynamic of "how to act" when a trader encounters a pirate though, because the best option currently is just to immediately run. Which doesn't seem to be what the pirates want to happen, in at least some cases.
 
I'm mostly a trader, but why would I want to go solo??

No player bounty hunters to aid me when I get interdicted, only NPC escorts for hire, and I'm sure that I'll be able to negotiate a better deal with a player...

No people to chat with in Supercruise...

NPC's that simply want to outright kill me or will demand I dump all my cargo even when they don't have space... and I can't reason with NPC's. I can reason with players. I can beg for mercy, or I can announce I am no threat and jettison what the pirates want.

I have no fear for griefers. I'll just kill them.
 
Back
Top Bottom