And voice attack! Unfair for those who don't have it!
In fact, just remove PC support in general. Way to much inequality over ther with all their options an freedom!
And voice attack! Unfair for those who don't have it!
I've noticed when using a hotas the hand has a natural jitter.
No, but a 19% (tested results) multi-axes maneuverability handicap with the analog sticks on modern game controllers because kids don't understand square holes is pretty damn lame. [downcast]
This is true of everyone, though. Your hand is grounded with the mouse. It's not with a joystick.If your stick has jitter, that's a problem with the stick.
If your hand has jitter, that's a problem with your hand.
Can the controllers in question not be manually calibrated or have their sensitivity increased?
This is true of everyone, though. Your hand is grounded with the mouse. It's not with a joystick.
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Can the controllers in question not be manually calibrated or have their sensitivity increased?
If mouse control is "perceived" to give users an "unfair" advantage, then it must be a viable controller. As long as it doesn't inappropriately exceed the performance (Roll/Yaw/Pitch) rates of a given ship I don't see what the problem is. Also, if its really that good then there would be no reason why it wouldn't be a viable controller in RL...
Not really an option in practice. Trying to trace a square outline in the range of the round holes or go from the center to the "corners" has other calibration consequences and isn't really precise enough. Might be possible with additional third party software; not what I've seen offhand from Logitech and Microsoft though. A lot of this sort of optional setup and functionality stuff has been streamlined and removed in the last decade or so to be much more plug-and-play.
Could be set in the game with a control option for hot-zone % limits, kind of like how we have the dead-zone options for around center. This would lose some sensitivity (dynamic range), but at least then we'd get full throws (full ship agility potential).
Or they could just make a controller with square analog stick range of motion again... [blah]
You don't need to trace a square outline, you just need to know the maximum and minimum x/y values reached at the actual corners and make sure you don't exceed them when calibrating the device.
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Let's face it. Only gankers and murder hobos use this because they can keep their recticle on the target with little difficulty.
And whoever heard of piloting a spaceship with a mouse?! Come on! That's just silly.
Use a joystick, controller, HOTAS, or keyboard. The mouse should only be for pointing.
Agree/Disagree?
Discuss