Gamescom 2018

at the and of that topic i actually request a huge AX one...
and yes, there have been request for large missile launchers long time ago.
and no, they are not useless in PvE, neither in PvP... actually AFAIK packhounds are missiles, and i remember seeing some good pvp'ers posting their kills on youtube, using missiles
also - if missiles are not used in either situations, where do those complaints come from about how missiles can disarm ships in seconds,
or what was that weapoin system that can kill hundreds of skimmers in seconds, or level down barnacle forrests for harvest?

Pack hounds are indeed missiles though they don't work or are earned the same way, here I'm talking about missile launchers, those are very rarely used, the only use I can think of is to tamper with the oponents FSD though if I recall, that's another PP weapon.

Also, the lack of replies in your post goes to show how much the community wanted those missing large missile launchers.
 
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i forgot:

i am still missing some informations:
  1. are the large missile launchers just more ammo or higher yield missiles?
    • personally, i would like both options, a large missile launcher same damage, higher RoF/Ammo, and one the fires higher yield ones
  2. same for the torpedo launcher
  3. can i have a non-AX dumbfire turret?
  4. can we mod those new hardpoints right away? in the current balance, not beeing able to mod a hardpoint makes it a rather dull addition

Torpedoes scale only in ammo, I believe its the same with missiles so I doubt that'll change.
 
Pack hounds are indeed missiles though they don't work or are earned the same way, here I'm talking about missile launchers, those are very rarely used, the only use I can think of is to tamper with the oponents FSD though if I recall, that's another PP weapon.

Also, the lack of replies in your post goes to show how much the community wanted those missing large missile launchers.

and see, here your opinion overtakes your knowledge.
regular missiles are much liked for the drag munition secondary effect that you can mod to seekers of any kind. in an enviroment where hardly anyone fits point defense, you dont need to rely on packhounds (which produce lots of heat on your own ship...) to benefit from the AoE explosion damage and negating eninge pips or your target.
even in PvE, i use missiles on my T9 to quickly finish off any pirate who intercepts me.
examples of PvP missiles:
https://www.youtube.com/watch?v=w0uRNV3vmGM
https://gaming.youtube.com/watch?v=Bg4pQ7x0pxQ&feature=share

the FSD interruptor is not only a powerplay weapon, you can mod it onto regular dumbfires too

my post is just a few days old, and most suggestion topics go under fast anyway. it often feels like half don't know that subsection exists and post their suggestions in general discussion, and the other half just dumps their ideas there in hope that a DEV stumbles upon it accidentally...
 
So what are your plans?
Depending on where the stats line up probably going from using medium seekers to 1 large and 2 medium beams on the Krait. Challenger I'm undecided on. I could go mostly thermal/mixed in the lows, kinetic in the mediums and a C3 seeker in the large. Also seems like a good opstion for switching out the corvette loadout. Switch to C4 Beams with corrosive MCs in the med/smalls and a C3 missile in the large underside.
 
Couldn't even come up with something better than "its fun"

I'm not sure it needs more than that, but since your imagination has failed how about: it's a trade show, where games developers go to see what's happening in the industry, network with other games developers, check out the opposition, meet and build relationships with industry partners, possibly acquire some CVs for potential talent recruitment, do some marketing, brief a lot of journalists who'll all be in one place so they can publicise your products in the next few days/weeks/months and... oh, yeah: announce the latest content for ED.
 
and see, here your opinion overtakes your knowledge.
regular missiles are much liked for the drag munition secondary effect that you can mod to seekers of any kind. in an enviroment where hardly anyone fits point defense, you dont need to rely on packhounds (which produce lots of heat on your own ship...) to benefit from the AoE explosion damage and negating eninge pips or your target.
even in PvE, i use missiles on my T9 to quickly finish off any pirate who intercepts me.
examples of PvP missiles:
https://www.youtube.com/watch?v=w0uRNV3vmGM
https://gaming.youtube.com/watch?v=Bg4pQ7x0pxQ&feature=share

the FSD interruptor is not only a powerplay weapon, you can mod it onto regular dumbfires too

There's one reason why Pack Hounds (which won't benefit from this update) are preffered on top of missiles, they have much more ammo and do much more damage to modules since they hit multiple parts of the ship not to mention that if you get hit on the front of the canopy they blind you temporarily.

If Pack Hounds didn't exist then missiles would probably make sense to use but I should say I've never met a PvPer who uses missiles, because the same effect (drag munition) is not exclusive of missiles.

I did get wrong that part of the FSD though I wasn't very sure about it.

my post is just a few days old, and most suggestion topics go under fast anyway. it often feels like half don't know that subsection exists and post their suggestions in general discussion, and the other half just dumps their ideas there in hope that a DEV stumbles upon it accidentally...

Still, 0 replies is as low as it gets and it's below average on the suggestion subforum.
 
Couldn't even come up with something better than "its fun"

Lol what?

You know why I went to Frontier Expo last year? Not because I wanted to know stuff. I knew I will know all stuff instant moment it will be streamed or reported.

No, because I wanted to meet fellow commanders and wanted to have a chance for a chat with devs. Because I like socializing.
 
Would prefer them deleted then?
No thought not ;)

As ever with these forums :

CMDR: "Moar ships - when are the moar ships, we want moar!"
FD: Here are more ships, 2 in 3.1, at least 1 in 3.2, plus a few fighters, remember peeps - these are the small updates
CMDR: "Oh noes, not those ships! They all silly with magnets, and all look the same, and have empty chairs - unacceptable!"
FD: <sigh> ... so you want another shrubbery instead then?
 
I just dont get absolutely glacial pace of development. Four years, and we still have placeholder mechanics. No gas giants, no atmosphere and virtually no game play on planets. (No, I dont consider shooting rocks game play; that's tech demo level garbage).

So...what is going on? Why do tiny cosmetic updates take this long? Why are we four years in, with so little actual game play?
 
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