Gamescom 2018

I just dont get absolutely glacial pace of development. Four years, and we still have placeholder mechanics. No gas giants, no atmosphere and virtually no game play on planets. (No, I dont consider shooting rocks game play; that's tech demo level garbage).

So...what is going on? Why do tiny cosmetic updates take this long? Why are we four years in, with so little actual game play?

There's plenty of "game" to play. Perhaps it's just not your cup of tea... and that's OK. Plenty of other games out there that might suit your tastes.
 
It's actually a rather valid reason for going somewhere.

You missed the point here: it was about FDev spending money and time to attend an event, and to not really get much of a benefit other than feed an already addicted fanbase. A smart business wouldn't do this; if new revenue wasn't going to come in then spend the money elsewhere.

But if you think companies should just go do things "to have fun" then maybe you work for Musk? :)
 
You missed the point here: it was about FDev spending money and time to attend an event, and to not really get much of a benefit other than feed an already addicted fanbase. A smart business wouldn't do this; if new revenue wasn't going to come in then spend the money elsewhere.

But if you think companies should just go do things "to have fun" then maybe you work for Musk? :)

I went there, there really wasn't much more to it than a fun night out. The 3.2 presentation was the highlight of course, but it was quite a small part of the whole event & it would have worked without that.

I suppose it could be argued that Gamescom in Cologne has become a bit of a tradition, I got the impression many of the (German) attendees would have a party anyway even if Frontier didn't host it.
 
Would prefer them deleted then?
No thought not ;)

I would be fine with them being deleted. At this point Frontier is likely to consider their quota fulfilled and Alliance ships done.

I'd honestly rather wait longer for a more unique and different looking ship than have variants rushed out quick time.

I would absolutely take 1 polished Krait over 3 obvious mashups of existing ships pushed out ASAP any day of the week.
 
Would prefer them deleted then?
No thought not ;)

I'd prefer ships that actually differentiated from each other.

As ever with these forums :

CMDR: "Moar ships - when are the moar ships, we want moar!"
FD: Here are more ships, 2 in 3.1, at least 1 in 3.2, plus a few fighters, remember peeps - these are the small updates
CMDR: "Oh noes, not those ships! They all silly with magnets, and all look the same, and have empty chairs - unacceptable!"
FD: <sigh> ... so you want another shrubbery instead then?

As a matter of fact, I've not been particularly keen about pumping out new ships just for the sake of it.
 
Precisely 798341

You are missing one of this:

TurtleRunRoundAbout2.jpg
 
I went there, there really wasn't much more to it than a fun night out. The 3.2 presentation was the highlight of course, but it was quite a small part of the whole event & it would have worked without that.

I suppose it could be argued that Gamescom in Cologne has become a bit of a tradition, I got the impression many of the (German) attendees would have a party anyway even if Frontier didn't host it.

Don't forget there was the behind closed doors press event. Rumours that it consisted entirely of Frontier demonstrating different ways of stringing along customers with the promise of more information "soon" so they constantly bought new cosmetics are entirely without merit. Probably.
 
Don't forget there was the behind closed doors press event. Rumours that it consisted entirely of Frontier demonstrating different ways of stringing along customers with the promise of more information "soon" so they constantly bought new cosmetics are entirely without merit. Probably.

I never understood what's the point of releasing stuff to the press behind closed doors... It's the press the target consumer base? It's the journalists who are going to buy the game and store stuff?

Even from the press point of view, what's the point of getting information that they can't divulge? Divulging information it's their entire business model, without it they have no purpose in the world.
 
Don't forget there was the behind closed doors press event. Rumours that it consisted entirely of Frontier demonstrating different ways of stringing along customers with the promise of more information "soon" so they constantly bought new cosmetics are entirely without merit. Probably.

Does anyone have insider info on what they showed? The fans deserve to know about it.

I just dont get absolutely glacial pace of development. Four years, and we still have placeholder mechanics. No gas giants, no atmosphere and virtually no game play on planets. (No, I dont consider shooting rocks game play; that's tech demo level garbage).

So...what is going on? Why do tiny cosmetic updates take this long? Why are we four years in, with so little actual game play?

Did you know a lot of things in-game currently are not placeholder? Horizons owners are getting a whole year of expansions for free. So that should be taken into account when people judge the Beyond season. This year they've improved a variety of core features and we''ll get the biggest expansion in Q4. While it may not be everyone's cup of tea, Frontier deserves to be praised for providing such major support for Elite Dangerous at no additional cost (other than buying Horizons).

Obviously people are frustrated that the most requested expansions: atmospheric landings and space legs aren't announced yet. All we can do is wait and pray that it's coming in 2019.
 
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I never understood what's the point of releasing stuff to the press behind closed doors... It's the press the target consumer base? It's the journalists who are going to buy the game and store stuff?

They gonna write and talk about it. That's how marketing works - by spreading word.

Even from the press point of view, what's the point of getting information that they can't divulge? Divulging information it's their entire business model, without it they have no purpose in the world.

Because they might write articles few months from now on, when they might have their embargos lifted and they might finally talk about new premium or Q4 reveals.
 
Does anyone have insider info on what they showed? The fans deserve to know about it.



Did you know a lot of things in-game currently are not placeholder? Horizons owners are getting a whole year of expansions for free. So that should be taken into account when people judge the Beyond season. This year they've improved a variety of core features and we''ll get the biggest expansion in Q4. While it may not be everyone's cup of tea, Frontier deserves to be praised for providing such major support for Elite Dangerous at no additional cost (other than buying Horizons).

Obviously people are frustrated that the most requested expansions: atmospheric landings and space legs aren't announced yet. All we can do is wait and pray that it's coming in 2019.

Its not coming. Because FDEV cant do it, according to Brett:

[FONT=&quot] Originally Posted by Eymerich (Source)
Hi Brett,

thanks for coming here.

I see you are pretty confident with the number: so, would you be so kind to show us the number of players playing elite in the last month as known by (only) by Frontier?

And, if I may, wcould you show us the work of 100 people (don't worry: just 2-3 images is enough for me) about Lep's content.

And, again If i May, would you give us a more precise roadmap (well a roadmap) about how and when frontier plan to relase space legs and atmo planets just like your Company promised in newsletter 29?

Thanks for your time: I am sure you would not have any problem catching those data

[yesnod]

[/FONT]

Unfortunately, I cannot give such numbers of our player base. Not exactly privy to such data.

As for Lifetime Expansion Pass content, that sort of news will generally come from Ed and people higher up the chain than I.



I assume you're referring to this section of the newsletter?

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players



If so, I believe we still intend to have such features in the future. Especially when technology can properly handle such content.


 
I just dont get absolutely glacial pace of development. Four years, and we still have placeholder mechanics. No gas giants, no atmosphere and virtually no game play on planets. (No, I dont consider shooting rocks game play; that's tech demo level garbage).

So...what is going on? Why do tiny cosmetic updates take this long? Why are we four years in, with so little actual game play?

You also have to remember that all of Horizons was planned to be released in 2016. However, it, unfortunately, took an extra year (something FDev obviously didn't foresee). If Horizons had been wrapped up and done in 2016 as Frontier had planned we'd currently be well into whatever is planned to drop in 2019.

It's why development feels so slow since we're technically a year behind what they previously planned. My guess is that they've been working on a lot of things behind the scenes the last few years and they're using Beyond to address the core of the game while they polish whatever it is they're dropping in 2019 (my bet is Space Legs, I'll eat a sock if it isn't).

If I'm wrong and we get nothing substantial in 2019, I will be severely disappointed and concerned with the future of the game. But until that happens (and I don't believe it will), I have faith.
 

Viajero

Volunteer Moderator
You also have to remember that all of Horizons was planned to be released in 2016.

I believe this is incorrect. Can you please point to the statement where FDEV mentioned all of Horizons was planned to be released in 2016?
 
I never understood what's the point of releasing stuff to the press behind closed doors... It's the press the target consumer base? It's the journalists who are going to buy the game and store stuff?

Even from the press point of view, what's the point of getting information that they can't divulge? Divulging information it's their entire business model, without it they have no purpose in the world.

Because the press has to decide what to spend their resources on, and the press is in Cologne anyway. So you may as well give them a drink and say:"Look fellas, this is going to presented in the coming months, you dont wanna miss it."
 
You also have to remember that all of Horizons was planned to be released in 2016. However, it, unfortunately, took an extra year (something FDev obviously didn't foresee). If Horizons had been wrapped up and done in 2016 as Frontier had planned we'd currently be well into whatever is planned to drop in 2019.

It's why development feels so slow since we're technically a year behind what they previously planned. My guess is that they've been working on a lot of things behind the scenes the last few years and they're using Beyond to address the core of the game while they polish whatever it is they're dropping in 2019 (my bet is Space Legs, I'll eat a sock if it isn't).

If I'm wrong and we get nothing substantial in 2019, I will be severely disappointed and concerned with the future of the game. But until that happens (and I don't believe it will), I have faith.

While it was for very short period of time where FD thought of it as yearly release and they changed plans one or two months before Horizons 2.0 release, yes, it is how FD have worked before too - during first year there were lineup of smaller updates while other team worked on Horizons. And same is happening again - they got Beyond content mostly lined up with all ships, while team works on Q4 *and* premium DLC.

I think what contributes to feeling that it is slow is:
* New improvements to other gameplay than combat has been far and between. Q1 was first update to touch on trading and Q4 will be first one fundamentally changing how mining will work. While combat received lot of improvements, if you are not combat fan, then most likely you don't see them as huge improvements;
* Planetary gameplay has not seen much development. Again, very subjective, but also true that there are no new type of SRVs for example;
* No new fundamentally changing gameplay. Again, disclaimer, but even primitive atmospherics would feel very different;

That's a bit of curse of open world game. You can improve absolutely everything. And no one ever will be fully satisfied.
 
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