Modes PvP for the average player otherwise know as "Oh-no, not again!"

That is not based in reality, unfortunately.
I know, but I think it would be well worth people just sticking a macro to explain what theyre doing, its not hard and if a wing of 4 FDLs is interdicting a single trade ship then it wont detract from the fighting ability of the wing to press a button to send a message

Im not saying people who dont do this are all murder hobos because they find it fun lots are probably trying to accomplish something (like stopping a CG for whatever reason)

Its not hard to have a macro by any means either, so unfortunately if they dont explain what theyre doing then they automatically fall under the category of murder hobo for me

I reckon it might help opens image a bit
 
I know, but I think it would be well worth people just sticking a macro to explain what theyre doing, its not hard and if a wing of 4 FDLs is interdicting a single trade ship then it wont detract from the fighting ability of the wing to press a button to send a message

Im not saying people who dont do this are all murder hobos because they find it fun lots are probably trying to accomplish something (like stopping a CG for whatever reason)

Its not hard to have a macro by any means either, so unfortunately if they dont explain what theyre doing then they automatically fall under the category of murder hobo for me

I reckon it might help opens image a bit

People don't even see chat most of the time in my experience.
Noobs are most likely not even aware of how it works.
Heck, it took me >30 secs to figure out I had turned off my keyboard manually, yesterday...
No macros on consoles.

The bar you set is unrealistic for both parties.
 
I go around looking to get interdicted, and even when trying to avoid it, the thought
"OMG, Why do you want to ruin my day!?!!"

never once crossed my mind.

Funny enough, my day was never ruined either...
 
People don't even see chat most of the time in my experience.
Noobs are most likely not even aware of how it works.
Heck, it took me >30 secs to figure out I had turned off my keyboard manually, yesterday...
No macros on consoles.

The bar you set is unrealistic for both parties.
Oh yeah, I was talking PC only, it would be unrealistic on consoles

you raise a fair point about people not seeing chat actually, Im pretty used to looking at it myself so thats why Id appreciate it lol

In general I might be a bit peeved off if I lose my ship, but I always fly with rebuy and its just imaginary money at the end of the day so whatever.

I also enjoy a bit of rp too and Im not sure how many people in the community actually enjoy talking to others or pretending to be a character.

However, you also cant deny that some people (who check comms) might make the experience of getting blown up better by knowing what the reason for the attack was (or even just the acknowledgement that you exist/ existed before getting destroyed)
 
Oh yeah, I was talking PC only, it would be unrealistic on consoles

you raise a fair point about people not seeing chat actually, Im pretty used to looking at it myself so thats why Id appreciate it lol

In general I might be a bit peeved off if I lose my ship, but I always fly with rebuy and its just imaginary money at the end of the day so whatever.

I also enjoy a bit of rp too and Im not sure how many people in the community actually enjoy talking to others or pretending to be a character.

However, you also cant deny that some people (who check comms) might make the experience of getting blown up better by knowing what the reason for the attack was (or even just the acknowledgement that you exist/ existed before getting destroyed)

Sure, but it's just a
81eErvKIZ-L._SX425_.jpg


the OP was using.
It's pretty unfair and poor form, to start with a disparaging blanket statement like that.


(Purdy broad brush.)
 
Sure, but it's just a


the OP was using.
It's pretty unfair and poor form, to start with a disparaging blanket statement like that.


(Purdy broad brush.)
Agreed, I dont like it when people say that everything in a category comes under 1 blanket

... is that even an actual idiom or have I made a metaphor up? Im not entirely sure :D
 
You are already off to a very poor start, sorry.

I didn't believe that nonsense when I first bought the game, and even less so now.
You have no idea why any given person attacked you and the reasons are many.

Pretty sad usage of the term IMO. "Ruining your day for their own gratification" can be applied to literally any encounter of a competitive nature, in the game or anywhere else in life.
 
It's pretty unfair and poor form, to start with a disparaging blanket statement like that.

Pretty sad usage of the term IMO. "Ruining your day for their own gratification" can be applied to literally any encounter of a competitive nature, in the game or anywhere else in life.

Ok, fine, I concede the point but I rather think you are losing the focus of what the piece was about if all you are taking from it is the fact I made a an assumptive 'blanket' remark - I could go back and delete that line but it wouldn't change the substance of the article.

The fact is ED is not a solely combat orientated game, not unless that's how you want to play it and I asked for suggestions to make open play a more attractive proposition.

I play plenty of multiplayer games where the emphasis is on getting as high a kill rating as possible, be that any of the COD, Battlefront, Titanfall, Doom, Wolfenstein or Half Life titles. Hell, even games like the X-wing and X3 series were mostly about combat...I have played them all - the difference being that's what I expected from those games and thoroughly enjoyed them because of it.

I don't particularly worry about PvP and as I said in the article, over the 4 years of open I have played I have had very few of them. It's not like I am poor in the game - I can easily afford the ship rebuys but that doesn't mean I don't find it irritating, and yeah, at the end of the day it is just a game.

My anecdote was to inject a little humour into a subject I am beginning to appreciate is rather contentious judging by some of the arguments I have seen raging around playing open or not.

Not everyone who plays ED wants that combat experience, so unless they have actually done something to warrant a PvP encounter - and by that I mean within the context of the game mechanics not a players ethics or morals - why should they have to?

I have had a quick look at the Mobius website - if it is to be believed there are 40,000 group members; that's one hell of a player base not interested in playing open because they don't want to encounter PvP.
 
I have had a quick look at the Mobius website - if it is to be believed there are 40,000 group members; that's one hell of a player base not interested in playing open because they don't want to encounter PvP.

There is some debate about how meaningful that number really is. As far as I know, it references the amount of players that have access to Mobius sponsored Private Groups. It doesn't make any claims as to how many people actually play in Mobius or how regularly.

Furthermore, access to Mobius does not equal zero interest in PvP or Open play. Lots of people doin' their thing.
 
Ok, fine, I concede the point but I rather think you are losing the focus of what the piece was about if all you are taking from it is the fact I made a an assumptive 'blanket' remark - I could go back and delete that line but it wouldn't change the substance of the article.

The fact is ED is not a solely combat orientated game, not unless that's how you want to play it and I asked for suggestions to make open play a more attractive proposition.

I play plenty of multiplayer games where the emphasis is on getting as high a kill rating as possible, be that any of the COD, Battlefront, Titanfall, Doom, Wolfenstein or Half Life titles. Hell, even games like the X-wing and X3 series were mostly about combat...I have played them all - the difference being that's what I expected from those games and thoroughly enjoyed them because of it.

I don't particularly worry about PvP and as I said in the article, over the 4 years of open I have played I have had very few of them. It's not like I am poor in the game - I can easily afford the ship rebuys but that doesn't mean I don't find it irritating, and yeah, at the end of the day it is just a game.

My anecdote was to inject a little humour into a subject I am beginning to appreciate is rather contentious judging by some of the arguments I have seen raging around playing open or not.

Not everyone who plays ED wants that combat experience, so unless they have actually done something to warrant a PvP encounter - and by that I mean within the context of the game mechanics not a players ethics or morals - why should they have to?

I have had a quick look at the Mobius website - if it is to be believed there are 40,000 group members; that's one hell of a player base not interested in playing open because they don't want to encounter PvP.


My only point of contention is the one you conceded, so that seems like a long-winded way to go about that.

I don't care how many people play in PGs/solo and that has nothing to do with your poor generalization.
For that matter the devs have stated unequivocally that open is the most popular mode.
 
Simple, the defending ship should register how many ships are firing upon it and the bounties/penalties should be distrubuted accordingly.

!v! - standard bounty for the attacker,
2v1 - 500k bounty
3v1 - 1mil bounty, high risk of ATR interference
4v1 - Double rebuy + 5mil bounty, certain interference of ATR

As for ships being blown up who arent capable of firing back, the saves for the ships are on FDev's servers, and so the level of engineering and ship type can also be included. IE: Gank a ship thats got no guns - get poopchute screwed by the ATR in seconds, an equally engineered combat vessel - (In a 1v1) no interference, and standard bounty, this can all be tuned fairly simply due to all the data being on file and easily sought out serverside.

A system which encourages legitamate PvP and discourages the tossers who like to kill thier targets through the cheapest possible means by way of interference by ATR and horrendous costs, pretty simple innit really?
 
Surely a wing that capitalizes on their opponent's mistakes (say, ganking a Commander that sloppily jumped into a system ahead of their wing) shouldn't be punished? How would your system account for situations where lopsided odds were the result of superior tactics and organization on one side (or the lack thereof on the other)?

What about poor outfitting choices and the like? I knew a PowerPlayer that was able to pull two escorts away from a Type 9 and then score a kill on said Type 9, who was shieldless, unengineered, etc. What happens there?
 
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Not everyone who plays ED wants that combat experience, so unless they have actually done something to warrant a PvP encounter ...

... like, e.g., playing in open?

i've skimread the thread but have trouble identifying what's exactly your point, op, but here's advice: open is free for all. yes, attacks in overwhelming odds for whatever reason are fair game. the game even promotes this with a power creep system that rewards players for time invested and severely handicaps beginners. other than that, it doesn't provide any balanced environment with meaningful conflict for players to duke it out. quite the contrary, it makes player policed territories an impossibility. it is what it is, a cheap vanity shooter clone bolted on top of a simulation of the galaxy with a ridiculous network architecture. the sooner you realize this, the better your chances of survival.

now it's up to you to adapt, go solo/pg or keep crying.

(there's nothing wrong in solo/pg. i'm a pvp enthusiast and play this game in solo myself most of the time.)
 
Simple, the defending ship should register how many ships are firing upon it and the bounties/penalties should be distrubuted accordingly.

!v! - standard bounty for the attacker,
2v1 - 500k bounty
3v1 - 1mil bounty, high risk of ATR interference
4v1 - Double rebuy + 5mil bounty, certain interference of ATR

As for ships being blown up who arent capable of firing back, the saves for the ships are on FDev's servers, and so the level of engineering and ship type can also be included. IE: Gank a ship thats got no guns - get poopchute screwed by the ATR in seconds, an equally engineered combat vessel - (In a 1v1) no interference, and standard bounty, this can all be tuned fairly simply due to all the data being on file and easily sought out serverside.

A system which encourages legitamate PvP and discourages the tossers who like to kill thier targets through the cheapest possible means by way of interference by ATR and horrendous costs, pretty simple innit really?


Why stop there?


1v1: Unless both ships are exactly equal- and both CMDRs having agreed to the legitimate PvP encounter beforehand, having signed a binding agreement in both notarized triplicate and in the presence of witnesses as to the exact parameters of said encounter- attacking player is banished to solo for at least twenty four hours, depending on the severity of the asymmetry of the PvP encounter. After all, it isn't fair to outfit a ship for PvP against a ship that isn't outfitted for PvP. Hands must be held. Automatic membership to Mobius PG conferred for the victim.

2v1: Both offenders have to write a sincere open letter, to be posted on the forums, about how they are bad people in real life and provide documentation verifying that they are being treated for sociopathy, since that's clearly what they suffer from. Said letter and documentation will reinstate their accounts, but in solo-only. Victim is given automatic quadruple Elite for being so brave.

3v1: Frontier runs a residence trace on the offenders' IP addresses, notifies local police. The gankers are swatted brought to justice and the community made a little safer. Victim is personally given a giant hug from Sandro.

4v1: Victim is sent to professional counseling on Frontier's dime, in hopes that normal life can somehow resume after the life-shattering event that is a rebuy screen. Public safety message starring the victim airs on BBC, complete with sad piano, victim staring bravely into the sunset with single dignified tear trailing down cheek, and a retelling of the traumatic ganking with dramatic, sobbing breakdown near end.

In each case, offender is assumed to be Smiling Dog Crew.
 
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... like, e.g., playing in open?

i've skimread the thread but have trouble identifying what's exactly your point, op, but here's advice: open is free for all. yes, attacks in overwhelming odds for whatever reason are fair game. the game even promotes this with a power creep system that rewards players for time invested and severely handicaps beginners. other than that, it doesn't provide any balanced environment with meaningful conflict for players to duke it out. quite the contrary, it makes player policed territories an impossibility. it is what it is, a cheap vanity shooter clone bolted on top of a simulation of the galaxy with a ridiculous network architecture. the sooner you realize this, the better your chances of survival.

now it's up to you to adapt, go solo/pg or keep crying.

(there's nothing wrong in solo/pg. i'm a pvp enthusiast and play this game in solo myself most of the time.)

Yes, that’s me crying, boo hoo, oh woe is me ;)
 
Why stop there?


1v1: Unless both ships are exactly equal- and both CMDRs having agreed to the legitimate PvP encounter beforehand, having signed a binding agreement in both notarized triplicate and in the presence of witnesses as to the exact parameters of said encounter- attacking player is banished to solo for at least twenty four hours, depending on the severity of the asymmetry of the PvP encounter. After all, it isn't fair to outfit a ship for PvP against a ship that isn't outfitted for PvP. Hands must be held. Automatic membership to Mobius PG conferred for the victim.

2v1: Both offenders have to write a sincere open letter, to be posted on the forums, about how they are bad people in real life and provide documentation verifying that they are being treated for sociopathy, since that's clearly what they suffer from. Said letter and documentation will reinstate their accounts, but in solo-only. Victim is given automatic quadruple Elite for being so brave.

3v1: Frontier runs a residence trace on the offenders' IP addresses, notifies local police. The gankers are swatted brought to justice and the community made a little safer. Victim is personally given a giant hug from Sandro.

4v1: Victim is sent to professional counseling on Frontier's dime, in hopes that normal life can somehow resume after the life-shattering event that is a rebuy screen. Public safety message starring the victim airs on BBC, complete with sad piano, victim staring bravely into the sunset with single dignified tear trailing down cheek, and a retelling of the traumatic ganking with dramatic, sobbing breakdown near end.

In each case, offender is assumed to be Smiling Dog Crew.

I agree if you add pad-hogging somewhere there between 3 and 4 :D
 
Well, that's just as valid as "Everyone in solo/pg is scared and hiding!"

Quack, quack!

Aye, and I bet some of them are in Solo/PG for that reason.
Just like some players only play some games to try and ruin it for others, like some open only players.

It takes all sorts to build a community.
And because of Elites versatility towards multiplayer / PvP, we get them from each end of the spectrum and everything in between.
 
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