News Beyond - Chapter Three Launch Announcement

Darn Right

Hmmm.......seems like a decent amount of stuff on that list and for free no less. Unfortunately I think the only responses you'll get are "But they said....." or just silence. :rolleyes:


I agree. The content has improved massively over time. I appreciate what FD have done. I personally do not have the crashes many experience but every time I have 'complained' to FD about a bug it has been fixed. Even to the point of I never got my Fletchette Launcher (still haven't) but FD gave me back the materials, so problem solved.
With thousands of players, not everyone will get what they want and FD can not please everybody. I guess the ones who are pleased are the 'silent ones'. I'm looking forward to tomorrow. I may be disappointed, I may not be. I may travel 20,000 lys to Colonia for nothing. Lets be honest, I went there a couple of weeks back and it was nothing special then. At least this time I can visit an Engineer. It maybe a waste of time and if it is, I won't return.
I do know one thing, this update will cost me nothing so I am not losing anything and I may even have something to gain. Who knows?
Keep up the good work FD. The game started about 30 years ago (yes, improved a lot since), who knows, in another 30 years you may please everybody?
 
I agree. The content has improved massively over time. I appreciate what FD have done. I personally do not have the crashes many experience but every time I have 'complained' to FD about a bug it has been fixed. Even to the point of I never got my Fletchette Launcher (still haven't) but FD gave me back the materials, so problem solved.
With thousands of players, not everyone will get what they want and FD can not please everybody. I guess the ones who are pleased are the 'silent ones'. I'm looking forward to tomorrow. I may be disappointed, I may not be. I may travel 20,000 lys to Colonia for nothing. Lets be honest, I went there a couple of weeks back and it was nothing special then. At least this time I can visit an Engineer. It maybe a waste of time and if it is, I won't return.
I do know one thing, this update will cost me nothing so I am not losing anything and I may even have something to gain. Who knows?
Keep up the good work FD. The game started about 30 years ago (yes, improved a lot since), who knows, in another 30 years you may please everybody?

Indeed, this is truly a 'What the Roman did for us' thing. Not only that, a realistic(ish) space exploration game is extremely niche - so niche, that only FDev managed to do something in this fields, and that it is already quite decent.
Probably this is part of the frustration, as people playing 1000s of hours (incl. me) have pretty much exhausted the content, and have nowhere to move on.

I am now jumping on the VR bandwagon, which I hope will rejuvenate the game and will keep me happy.

In any case, I do hope FDev will roll out a fully price premium content along with the Q4 update (or shortly afterwards), on one hand I am more than happy to spend $60 as I already spent ~$1100 to upgrade my rig for Elite, on the other hand the game is ready for a complete re-launch with a major expansion, especially after all the tweaks of Beyond.
 
Greetings Commanders,

Given that Colonia is a human colony on the fringe of space, not all technology will be available at first. Commanders out in fringe will need to work together with the Engineers to expand the available tech. That means the more a recipe is used the sooner will the improved version be made available.

Blueprints! Recipes are for food! :p;)
 
As someone who is more combat focused than most people here, I'm confused about where the combat remarks are coming from.

None of this stuff is any good for combat. Who wants a turreted multicannon? The rest of the weapons are no use for PvP (except the torp I suppose, but its a waste of a large slot).

Saying this is combat focused is a bit ignorant.

Overall I consider the update very underwhelming.

Well, lots of guns have been added instead of, let's say, scientific tools or mechanics for research stuff. If those guns are any good is another question entirely I can't really answer.
 
As someone who is more combat focused than most people here, I'm confused about where the combat remarks are coming from.

None of this stuff is any good for combat. Who wants a turreted multicannon? The rest of the weapons are no use for PvP (except the torp I suppose, but its a waste of a large slot).

Saying this is combat focused is a bit ignorant.

Overall I consider the update very underwhelming.

Every weapon are for combat. There are a lot of new weapons in this game which can only be used for combat. The new ship is combat focused. The three new fighters are, as their name suggests, for combat. Part of the new wing missions will be probably combat focused as well. The only part of the update not being about combat are the new engineers and the Guardian puzzles, but we'll see if the latter will involve shooting some new Sentinels or anything. Most of this update is about combat, honestly.
 
Every weapon are for combat. There are a lot of new weapons in this game which can only be used for combat. The new ship is combat focused. The three new fighters are, as their name suggests, for combat. Part of the new wing missions will be probably combat focused as well. The only part of the update not being about combat are the new engineers and the Guardian puzzles, but we'll see if the latter will involve shooting some new Sentinels or anything. Most of this update is about combat, honestly.

And the combat content (Not the tools (weapons)) is utter trash. Throwing more tools at something that is not good is not going to make it any better.
 
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.

So let us just work on definition: What is Elite DANGEROUS? It is a space sim, I have been a fan of Elite since my childhood, I played it when it came out in 1983 and ever since was hooked and played every single release and fan mods (you would be surprised how many fan made games were there that just took Elite and only enhanced the visuals). ALL of these games had combat as a core element. in other words:

In all Elite games, you had to do combat even if you were a trader or an explorer, combat is part of that path. You needed weapons to defend against Pirates, you were pulled by thargoids even if you were exploring or trading. A lot of weapons are made for TRADERS and EXPLORERS, because space is hostile, and it would be naive to think you can trade or explore without having a bit of combat.

Also the game was never claimed to be an exploration or space trade game, there are a lot of space trade games, if someone is looking for sceintific space games they can play Take On Mars or Kerbal Space Program...

What most of these gamers can't see is that they want the game to be what they wanted it to be, not what it professed to be.

Does this mean that FDev are not lacking in some places? No. They are, and I have a LOT to say about that.

Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
But creadits should be given where it is due... FDev did an amazing job and still are doing, there are a lot of things that could have been better, and they certainly need to change the lazy unimaginative peopel from their team, but are they doing a HORRIBLE job like a lot here are saying? No...

So good job, we do hope you get some fixes into the endless bugs and maybe tie in some lore with game actions so that players DO actually infuence the univers (right now they don't the only place were things get influenced by players is PowerPlay and that is sadly not tied to the Lore which is a big set back)

We only hope for the best... keep up the good work
 
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.

So let us just work on definition: What is Elite DANGEROUS? It is a space sim, I have been a fan of Elite since my childhood, I played it when it came out in 1983 and ever since was hooked and played every single release and fan mods (you would be surprised how many fan made games were there that just took Elite and only enhanced the visuals). ALL of these games had combat as a core element. in other words:

In all Elite games, you had to do combat even if you were a trader or an explorer, combat is part of that path. You needed weapons to defend against Pirates, you were pulled by thargoids even if you were exploring or trading. A lot of weapons are made for TRADERS and EXPLORERS, because space is hostile, and it would be naive to think you can trade or explore without having a bit of combat.

Also the game was never claimed to be an exploration or space trade game, there are a lot of space trade games, if someone is looking for sceintific space games they can play Take On Mars or Kerbal Space Program...

What most of these gamers can't see is that they want the game to be what they wanted it to be, not what it professed to be.

Does this mean that FDev are not lacking in some places? No. They are, and I have a LOT to say about that.

Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
But creadits should be given where it is due... FDev did an amazing job and still are doing, there are a lot of things that could have been better, and they certainly need to change the lazy unimaginative peopel from their team, but are they doing a HORRIBLE job like a lot here are saying? No...

So good job, we do hope you get some fixes into the endless bugs and maybe tie in some lore with game actions so that players DO actually infuence the univers (right now they don't the only place were things get influenced by players is PowerPlay and that is sadly not tied to the Lore which is a big set back)

We only hope for the best... keep up the good work



As a player of the original too, I 100% agree with every word.
 
Total JOKE ED have been around almost 5 years half mill company and this is what we get.


ED YOUR JUST NOT LISTENING TO YOUR COMMUNITY, Players are literally screaming for systems to be fixed and core mechanics, why do you insist on ignoring us, giving us new content that we don't want, and making what you say are new ships but there just re-hashs of old ones, even the new human hybrid fighters are pretty much the same with a couple of ship kit changes, are we really being bought by these ship spin offs!!!!!!!!!!!

Start listening to the community and stop creating rubbish that we don't want. Your content is getting worse, the mechanics are broken, Just listen to what we are saying look at what the game needs, there is millions of great content left by us the community that you should be looking into and what should be in game by now.

WAKE UP your losing your community plain and simply.


The game stopped in time. But forum dads do not see that.
 
....
Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
...

Just to be pedantic.
Programming is a different activity to designing.

One cannot tell if the software product one is using has been poorly coded. Just because one encounters bugs does not prove that the coding is generally of poor quality.
One can judge if the software has been poorly specified and designed.
Then again it may be down to a inadequate requirements elicitation which begs the question: what are the requirements and whose are they?

From reading public forums such as this, Reddit etc., and other sources like YouTube, I get the impression that the requirements being fulfilled in Elite Dangerous are not those of the player base.
The more so when the medium to long term is considered.

A house can be built with superb bricklaying but if the design etc. is all wrong then that house ain't going to do well as a house.
 
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.

So let us just work on definition: What is Elite DANGEROUS? It is a space sim, I have been a fan of Elite since my childhood, I played it when it came out in 1983 and ever since was hooked and played every single release and fan mods (you would be surprised how many fan made games were there that just took Elite and only enhanced the visuals). ALL of these games had combat as a core element. in other words:

In all Elite games, you had to do combat even if you were a trader or an explorer, combat is part of that path. You needed weapons to defend against Pirates, you were pulled by thargoids even if you were exploring or trading. A lot of weapons are made for TRADERS and EXPLORERS, because space is hostile, and it would be naive to think you can trade or explore without having a bit of combat.

Also the game was never claimed to be an exploration or space trade game, there are a lot of space trade games, if someone is looking for sceintific space games they can play Take On Mars or Kerbal Space Program...

What most of these gamers can't see is that they want the game to be what they wanted it to be, not what it professed to be.

Does this mean that FDev are not lacking in some places? No. They are, and I have a LOT to say about that.

Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
But creadits should be given where it is due... FDev did an amazing job and still are doing, there are a lot of things that could have been better, and they certainly need to change the lazy unimaginative peopel from their team, but are they doing a HORRIBLE job like a lot here are saying? No...

So good job, we do hope you get some fixes into the endless bugs and maybe tie in some lore with game actions so that players DO actually infuence the univers (right now they don't the only place were things get influenced by players is PowerPlay and that is sadly not tied to the Lore which is a big set back)

We only hope for the best... keep up the good work

Uhm. Combat is okay and part of it all. It's just that, at the moment, the game is almost about nothing else. I understand that Elite: Dangerous is that space game featuring our entire galaxy based on astronomical data. That's not needed when making a space combat game. Really not. But it's there and actually the game world. Don't you think it's a bit strange that there are not more ways to interact with all that?
Yeah, it's dangerous out there, even more so in populated space because pirates and other space scum preying on explorers and traders. Has always been that way and there is nothing wrong with that.
 
Uhm. Combat is okay and part of it all. It's just that, at the moment, the game is almost about nothing else. I understand that Elite: Dangerous is that space game featuring our entire galaxy based on astronomical data. That's not needed when making a space combat game. Really not. But it's there and actually the game world. Don't you think it's a bit strange that there are not more ways to interact with all that?
Yeah, it's dangerous out there, even more so in populated space because pirates and other space scum preying on explorers and traders. Has always been that way and there is nothing wrong with that.
I still can't get around why FD decided to put in time, money, and effort to make a procedural generated galaxy with 4 billion stars when the only game play they're intending to make is focused on 20,000 of those stars (0.0006%).

Also, even if combat is then number one priority in the game, there is a long list of things that are non-combat oriented that needs to be addressed. Just because combat is the center piece of ED, doesn't mean that the other things need to be neglected.

With that said, I have a suspicion that Frontier is just pushing out the last combat oriented parts, the easy things they can do, before the larger update in Chapter 4. Basically, get the easy stuff out of the way, while they're working hard on the other stuff. I can only imagine how much needs to be changed in the game engine to make the new mining work. So while they're doing that, and doing the updates to the planetary generator for the explorers, they can release the easy parts like new ships and weapons. So with that in mind, I'm not going to whine about this update, and instead wait for the big update later this year (or next). Meanwhile, there are other games that'll get my attention.
 
Uhm. Combat is okay and part of it all. It's just that, at the moment, the game is almost about nothing else. I understand that Elite: Dangerous is that space game featuring our entire galaxy based on astronomical data. That's not needed when making a space combat game. Really not. But it's there and actually the game world. Don't you think it's a bit strange that there are not more ways to interact with all that?
Yeah, it's dangerous out there, even more so in populated space because pirates and other space scum preying on explorers and traders. Has always been that way and there is nothing wrong with that.

Yea but that can be said about combat as well, a lot of areas can have a lot of improvement, in fact, there is an argument that Combat is the least developed in the game (if you scroll up and read some of the comments) and to some extend it is true, a lot of resources were allocated to Exploring and Trading. I enjoy exploring as much as other aspect of the game, I see it much more developed than combat to be honest. I mean there is a whole community of explorers out there and if you use EDSM you will see marvels in the universe, people charting new territories and building paths... reaching stars that are really in a dry scoop able area and that is just the tip of it, give EDSM galactic map a view... I mean it is there and it is highly developed, it can get more sure. So I find that saying the game is about nothing else than combat a bit unfair.

There are trading companies in game and out of game, there are more tools in game for traders than there is for anything else...

I do agree that there are core mechanics that should have been fixed and wasn't fixed, but I am not a developer and I cannot even start to imagine the enormity of the task.

I think the game is actually way more balanced than anyone realise.
 
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.
Even though I can understand your view, I don't think Frontier started the new franchise just to rehash the old game but to address a new generation of players who expect more.
 
Even though I can understand your view, I don't think Frontier started the new franchise just to rehash the old game but to address a new generation of players who expect more.

What?!!
I'm an old generation gamer AND I expect, nay, demand more from this supposedly new generation of Elite Dangerous!:D
 
Im actually fine with the stuff FD announced so far for 3.2 and absolutely cant wait for 3.3... said so I was also quite hyped about "The Return" with the narrativ and stuff what didnt played out... that well... for me, so its probably the best to see how stuff is implemented ingame after release. Enough time (and actual reason) to moan then if it should turn out to be biowaste, dont think/hope so though.

What I hope for is that they implement (Wing)missions that work with the (not so) new Megaship mechanics since I think there is a lot potential for engaging stuff to do, especially for Group/Wing play.
Same for the new Guardian Structures(?) stuff...just please not that "do the same thing 9000 times over and over" again (not that much of a pita since the fix though)

Also have to say that I would have liked to see an exploration dedicated Ship before 3.3 so it would be ready/fitted/modded to go when the update hits the servers, on the other hand I am totally fine with the Krait so far (being that kind of guy that uses SLF`s for Explo-Builds [yesnod])


Blueprints! Recipes are for food! :p;)

Or funny feel-good stuff from the Doctor (at least in german, not quite sure bout english though... ^^)
 
I still can't get around why FD decided to put in time, money, and effort to make a procedural generated galaxy with 4 billion stars when the only game play they're intending to make is focused on 20,000 of those stars (0.0006%).

Also, even if combat is then number one priority in the game, there is a long list of things that are non-combat oriented that needs to be addressed. Just because combat is the center piece of ED, doesn't mean that the other things need to be neglected.

With that said, I have a suspicion that Frontier is just pushing out the last combat oriented parts, the easy things they can do, before the larger update in Chapter 4. Basically, get the easy stuff out of the way, while they're working hard on the other stuff. I can only imagine how much needs to be changed in the game engine to make the new mining work. So while they're doing that, and doing the updates to the planetary generator for the explorers, they can release the easy parts like new ships and weapons. So with that in mind, I'm not going to whine about this update, and instead wait for the big update later this year (or next). Meanwhile, there are other games that'll get my attention.

I want to believe that. All hope lies in Q4 and what comes after.
 
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