Hmmm.......seems like a decent amount of stuff on that list and for free no less. Unfortunately I think the only responses you'll get are "But they said....." or just silence.![]()
I agree. The content has improved massively over time. I appreciate what FD have done. I personally do not have the crashes many experience but every time I have 'complained' to FD about a bug it has been fixed. Even to the point of I never got my Fletchette Launcher (still haven't) but FD gave me back the materials, so problem solved.
With thousands of players, not everyone will get what they want and FD can not please everybody. I guess the ones who are pleased are the 'silent ones'. I'm looking forward to tomorrow. I may be disappointed, I may not be. I may travel 20,000 lys to Colonia for nothing. Lets be honest, I went there a couple of weeks back and it was nothing special then. At least this time I can visit an Engineer. It maybe a waste of time and if it is, I won't return.
I do know one thing, this update will cost me nothing so I am not losing anything and I may even have something to gain. Who knows?
Keep up the good work FD. The game started about 30 years ago (yes, improved a lot since), who knows, in another 30 years you may please everybody?
Greetings Commanders,
Given that Colonia is a human colony on the fringe of space, not all technology will be available at first. Commanders out in fringe will need to work together with the Engineers to expand the available tech. That means the more a recipe is used the sooner will the improved version be made available.
As someone who is more combat focused than most people here, I'm confused about where the combat remarks are coming from.
None of this stuff is any good for combat. Who wants a turreted multicannon? The rest of the weapons are no use for PvP (except the torp I suppose, but its a waste of a large slot).
Saying this is combat focused is a bit ignorant.
Overall I consider the update very underwhelming.
As someone who is more combat focused than most people here, I'm confused about where the combat remarks are coming from.
None of this stuff is any good for combat. Who wants a turreted multicannon? The rest of the weapons are no use for PvP (except the torp I suppose, but its a waste of a large slot).
Saying this is combat focused is a bit ignorant.
Overall I consider the update very underwhelming.
Every weapon are for combat. There are a lot of new weapons in this game which can only be used for combat. The new ship is combat focused. The three new fighters are, as their name suggests, for combat. Part of the new wing missions will be probably combat focused as well. The only part of the update not being about combat are the new engineers and the Guardian puzzles, but we'll see if the latter will involve shooting some new Sentinels or anything. Most of this update is about combat, honestly.
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.
So let us just work on definition: What is Elite DANGEROUS? It is a space sim, I have been a fan of Elite since my childhood, I played it when it came out in 1983 and ever since was hooked and played every single release and fan mods (you would be surprised how many fan made games were there that just took Elite and only enhanced the visuals). ALL of these games had combat as a core element. in other words:
In all Elite games, you had to do combat even if you were a trader or an explorer, combat is part of that path. You needed weapons to defend against Pirates, you were pulled by thargoids even if you were exploring or trading. A lot of weapons are made for TRADERS and EXPLORERS, because space is hostile, and it would be naive to think you can trade or explore without having a bit of combat.
Also the game was never claimed to be an exploration or space trade game, there are a lot of space trade games, if someone is looking for sceintific space games they can play Take On Mars or Kerbal Space Program...
What most of these gamers can't see is that they want the game to be what they wanted it to be, not what it professed to be.
Does this mean that FDev are not lacking in some places? No. They are, and I have a LOT to say about that.
Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
But creadits should be given where it is due... FDev did an amazing job and still are doing, there are a lot of things that could have been better, and they certainly need to change the lazy unimaginative peopel from their team, but are they doing a HORRIBLE job like a lot here are saying? No...
So good job, we do hope you get some fixes into the endless bugs and maybe tie in some lore with game actions so that players DO actually infuence the univers (right now they don't the only place were things get influenced by players is PowerPlay and that is sadly not tied to the Lore which is a big set back)
We only hope for the best... keep up the good work
Total JOKE ED have been around almost 5 years half mill company and this is what we get.
ED YOUR JUST NOT LISTENING TO YOUR COMMUNITY, Players are literally screaming for systems to be fixed and core mechanics, why do you insist on ignoring us, giving us new content that we don't want, and making what you say are new ships but there just re-hashs of old ones, even the new human hybrid fighters are pretty much the same with a couple of ship kit changes, are we really being bought by these ship spin offs!!!!!!!!!!!
Start listening to the community and stop creating rubbish that we don't want. Your content is getting worse, the mechanics are broken, Just listen to what we are saying look at what the game needs, there is millions of great content left by us the community that you should be looking into and what should be in game by now.
WAKE UP your losing your community plain and simply.
....
Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
...
I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.
So let us just work on definition: What is Elite DANGEROUS? It is a space sim, I have been a fan of Elite since my childhood, I played it when it came out in 1983 and ever since was hooked and played every single release and fan mods (you would be surprised how many fan made games were there that just took Elite and only enhanced the visuals). ALL of these games had combat as a core element. in other words:
In all Elite games, you had to do combat even if you were a trader or an explorer, combat is part of that path. You needed weapons to defend against Pirates, you were pulled by thargoids even if you were exploring or trading. A lot of weapons are made for TRADERS and EXPLORERS, because space is hostile, and it would be naive to think you can trade or explore without having a bit of combat.
Also the game was never claimed to be an exploration or space trade game, there are a lot of space trade games, if someone is looking for sceintific space games they can play Take On Mars or Kerbal Space Program...
What most of these gamers can't see is that they want the game to be what they wanted it to be, not what it professed to be.
Does this mean that FDev are not lacking in some places? No. They are, and I have a LOT to say about that.
Do I think FDev have some bad to talenltess programers and game designers in their team? YES hell yes.
But creadits should be given where it is due... FDev did an amazing job and still are doing, there are a lot of things that could have been better, and they certainly need to change the lazy unimaginative peopel from their team, but are they doing a HORRIBLE job like a lot here are saying? No...
So good job, we do hope you get some fixes into the endless bugs and maybe tie in some lore with game actions so that players DO actually infuence the univers (right now they don't the only place were things get influenced by players is PowerPlay and that is sadly not tied to the Lore which is a big set back)
We only hope for the best... keep up the good work
Just to be pedantic.
Programming is a different activity to designing.
I still can't get around why FD decided to put in time, money, and effort to make a procedural generated galaxy with 4 billion stars when the only game play they're intending to make is focused on 20,000 of those stars (0.0006%).Uhm. Combat is okay and part of it all. It's just that, at the moment, the game is almost about nothing else. I understand that Elite: Dangerous is that space game featuring our entire galaxy based on astronomical data. That's not needed when making a space combat game. Really not. But it's there and actually the game world. Don't you think it's a bit strange that there are not more ways to interact with all that?
Yeah, it's dangerous out there, even more so in populated space because pirates and other space scum preying on explorers and traders. Has always been that way and there is nothing wrong with that.
Uhm. Combat is okay and part of it all. It's just that, at the moment, the game is almost about nothing else. I understand that Elite: Dangerous is that space game featuring our entire galaxy based on astronomical data. That's not needed when making a space combat game. Really not. But it's there and actually the game world. Don't you think it's a bit strange that there are not more ways to interact with all that?
Yeah, it's dangerous out there, even more so in populated space because pirates and other space scum preying on explorers and traders. Has always been that way and there is nothing wrong with that.
Even though I can understand your view, I don't think Frontier started the new franchise just to rehash the old game but to address a new generation of players who expect more.I think the main problem comes from a lack of understanding of what Elite is. And some different definition of what is combat... It seems that the people complaining about "too much combat" are people who think that a weapon = combat. These peopel really want Elite to be something different than what it is. As Optimal_909 pointed out, the lack of good explration games and the fact that despite Elite being originally (always been and always will be) a combat oriented game, it managed to excelle in making exploration something impressive, they seem to confuse things.
Even though I can understand your view, I don't think Frontier started the new franchise just to rehash the old game but to address a new generation of players who expect more.
Blueprints! Recipes are for food!![]()
I still can't get around why FD decided to put in time, money, and effort to make a procedural generated galaxy with 4 billion stars when the only game play they're intending to make is focused on 20,000 of those stars (0.0006%).
Also, even if combat is then number one priority in the game, there is a long list of things that are non-combat oriented that needs to be addressed. Just because combat is the center piece of ED, doesn't mean that the other things need to be neglected.
With that said, I have a suspicion that Frontier is just pushing out the last combat oriented parts, the easy things they can do, before the larger update in Chapter 4. Basically, get the easy stuff out of the way, while they're working hard on the other stuff. I can only imagine how much needs to be changed in the game engine to make the new mining work. So while they're doing that, and doing the updates to the planetary generator for the explorers, they can release the easy parts like new ships and weapons. So with that in mind, I'm not going to whine about this update, and instead wait for the big update later this year (or next). Meanwhile, there are other games that'll get my attention.