Yeah, It’s my father in law.Umm maybe the Rich Tourist is rich simply because he is a tight asst skin flint who expects everything for minimal outlay!
Not super rich, just tight.
Yeah, It’s my father in law.Umm maybe the Rich Tourist is rich simply because he is a tight asst skin flint who expects everything for minimal outlay!
Umm maybe the Rich Tourist is rich simply because he is a tight asst skin flint who expects everything for minimal outlay!
Don't really understand why people are suggesting this means something is "broken" or an aberration of the RNG.
Look at the suggested CMDR grade : Elite / Elite / Entrepreneur - that's the explanation. Find an Elite for that last example and I'll be more worried about the discrepancy.
Missions system is a wasteland of stupidity and should instead be one of the signature pieces of code written by Frontier. And there is always, always someone ready to defend the abomination for being "not that bad?"
It is bad. The entire missions system is bad. It needs love and feeding and a proper, contextually relevant and consistent pass; it won't because it's the standard people will walk past.
Missions to Colonia aren't meant to be taken for the sake of doing missions. They are free money in case you are planning to go to Colonia already.
Yup. I wish there was going to be a focused feedback on Missions, but something something "2.4 did that already!".... not really :/
But please do me the courtesy of actually reading what I've written... and if you have, explain the internal consistency of a 1.4 million reward to Colonia, requiring no specilised fits, versus an 800k reward which needs a specialised ship + specialised top-end cabin.
This is the same: missions have a degree of randomness and some are meant to be good deals while some are clearly not. It's up to you to decide how picky you want to be. Of course the bad deals do take a slot for the purpose of mission generation.
Mission rank does make a huge difference to payouts...
To answer your OP; it's this way because this is the standard expected and accepted. Nothing more. Don't try to understand. Just accept and do something else (in game, or elsewhere); there's precious little chance the missions system will be touched again, beyond more clobbering of tall poppies.
My main shtick in EVE Online is market PVP. You wouldn't believe the buy and sell orders people put up on the board in places where it's clear they will never be fulfilled. But even then sometimes they are. Why is that? Because there's always that one guy with very urgent needs who can't afford to be picky.
This is the same: missions have a degree of randomness and some are meant to be good deals while some are clearly not. It's up to you to decide how picky you want to be. Of course the bad deals do take a slot for the purpose of mission generation.
The OP isn't exactly comparing apples to apples here. The two missions he's comparing the "underpaying" one to are much higher ranked than it.
Mission rank does make a huge difference to payouts...
I agree with a lot of the rest of your post, but this is not true.
I might be missing something here, but if you don't like the mission, don't take it.
I might be missing something here, but if you don't like the mission, don't take it.
Not all missions are guaranteed to be hugely profitable. Take the others, rather than this one. This topic is odd - it's like a person who doesn't like fish, walking into a supermarket to buy dinner, and complaining they sell fish along with other stuff. Just don't buy the fish. Buy something else.
There is zero similarity between an actual player lead economy (which has a full time economist or two working hard on behalf of the developer) and the limited-and-gated simulacrum of one that is in Elite. This is no such thing; it's the approach taken by frontier in solving 'now' problems, as opposed to a consistent approach to the missions system with considered adjustment of overall behaviour.
Reactive, versus proactive. Excusing the current situation as "intended" is laughable. It's the culmination of a piecemeal delivery of mission types that builds on existing with completely disconnected value applied to each mission type. We've long since passed "degree of randomness"; the endless protestation that it's all fine when missions couldn't be more wildly different is just hilarious.
The standard you walk past is the standard you accept. I don't walk past the missions system. I've elected to stop playing entirely because it's not a standard I particularly accept. I think that's reasonable.
Reputation makes more of a difference than rank. The example the OP provides is certainly not an exception. Arguing that wildly inconsistent payouts are 'normal' doesn't suddenly solve-for-x.
This is just not the case in Elite, because it's NPC driven, and there's no overriding motives to defend an asset or get somewhere. A trip to Colonia is an entire day, or a week casually, and there's an infiinite supply of missions going out there on the boards. There's literally dozens of return tourist trips to Colonia which each pay 30-40m, and if I couldn't find enough to fill my cabins I'd question my competence as a player. But given a choice of a round-trip passenger for 30-40m, or a one-way passenger for 8m, I might err on taking the 8m in order to save checking a board or two, and knowing it's a fairly safe bet. But 800k? WTB RAVEN 200 ISK is all I have to say to that...
It almost seems that there are more things which have been broken in this game in the last year than have been fixed.
I love this game, but this really gets me down!