not to mention it puts all the pressure on the devs. Dx11 is still king thanks to the driver teams at the respective vendors being largely responsible for the low level coding, leaving game devs to just make games.
Sorry for not responding earlier, I missed your post. While I am a software dev myself (not gamedev tho), I kinda miss the time the devs pressure was granted because of restrained hardware (think Commodore/Amiga/early PC days). Nowadays I get the feeling that optimisation is something that more often than not falls outside the scope, and games just up the requirements because they can. A low level API could at least up the quality bar a bit... Ofc with more power comes more responsibility and all that... but I fondly remember dabbling in assembler writing intros for amiga demoscene
Impressive tech demo, despite half of the content being a rehash of previous stuff, but it seems like my discount 1080 Ti will prove to be a wise purchase.
Given that virtually all performance figures being hyped are for RTX games, using new terminology, I'm pretty confident that these parts are going to perform very similarly to Pascal, per clock, per functional unit, in non-RTX content.
The whole presentation didn't mention a single thing about non-rtx performance. IMHO if they have made a technological leap, it would be plastered with graphs all over the place. Plus it's still the same process as Pascal. And the TDP is huuuge.
I do hold out some hope that the 2070 will in fact be as powerful as a TitanXp/1080ti in non-RTX stuff, since his wording was exactly the same as the 1070 announcement where he casually threw in "oh, and it's faster than a TitanX(maxwell)".
I highly doubt it, the difference in CUDA cores between 1080Ti and 2080Ti is only 21%. Unless that thing overclocks like crazy (according to Jensen it could), I doubt there will be a price-justifying difference between the two, let alone between the 1080Ti and 2070.
Kinda feel like my 1080ti became obsolete overnightObviously it's not true, but that's the power of marketing. I want a new toy now...
RESIST THE DARK SIDE! ;-)
Can I haz ur stuff?
Not really - running a 1080 right now for VR, and that pretty much maxes out my setup. Upgrading the GPU would mean upgrading the PSU, and then my old CPU would be the bottleneck, changing that would require a new motherboard....
Depending on the CPU the bottleneck may or may not be a problem. This is from a i5-3570k @ 4.4GHz turbo oc owner, now sporting a 1080ti. Sure - I get frame drops sometimes... from 120 to a staggering 104 fps in Shadow Of The Tomb Raider at maxed 1080p settings. I can also run that game in 4k60 (mostly, because there are scenes where performance dips heavily despite both cpu and gpu being "bored" according to RTTS, weird). Didn't try Elite yet, but I might in not so distant future as I am changing my HOTAS system.
But I can already see a drop of 1080ti pricing on the used market, so it will be an uphill battle to keep Pascal pricing untouched.
I'm inching to grab a 1080ti in the next two weeks. Even if the per core performance of the Turing blows Pascal out of the water, the sheer CUDA count of 1080ti vs 2080 plus the more memory tells me that any performance gain must remain minimal for almost twice the price of a used 1080ti. Hell, I can get a decent monitor from the price difference.
We will see what vendors do. We're seeing some extreme price gouging at the moment - the founder's editions cost a whopping $1200... I never saw my 1070 reaching the recommended nvidia msrp. For sure there will be movement in the used card market, and I glad I jumped on that
Overall, I was overjoyed watching that presentation. The return of ray-tracing to computer graphics is a welcome one, and it will take games to yet another level of fidelity. I am glad Nvidia is trying to change the paradigm. Let's hope AMD catches up someday too, so we don't have these ridiculous prices in the future.