ED now unplayable in VR - 90% of the time

however every now and then it is flawless.

Hi

Has anyone else had this? I am not talking a bit of stutter, i mean totally unplayable as if i was using a gtx 660 all of a sudden.

i am not sure when this happened as i have not played in a while....... but it is since 3.0 for sure. all my other games seem to work fine and i have not changed anything.


i have tried updating to latest NV drivers but no joy. my gpu is running around 50% occupancy and cpu not breakiing a sweat.


Anyone any ideas?

cheers

(gtx 980 with i7 5820)

ASW off is Left CTRL/numpad 1.
 
I have had the same problems with elite for ages now and have just changed back nvidea driver to 384.94 as suggested by Benji85 in another post.
This has sorted my stuttering out,it was becoming unplayable with asw on or off.
This does mean i think that you will not be able to use the rift core 2 stuff but at least you can play the game again (this has been ages for me , i dont play any more i just tweak)

384.94 works for me, i'd be inerested to know anyone elses results if you care to try it.
 
Ed is definitely not running quite as well as it was - mainly around Rez sites (when heavily populated) and the largest of stations (I forget the name).
The 384.94 helped but they definitely changed something last update
 
As mentioned by Gortron, have you checked the Windows 2
10/Xbox game recording feature is off? It's enabled by default and it allegedly turns itself back on with some Windows updates.
 
I simply dread to think what state Oculus will be in once the 2080 drivers arrive. I’m keeping 385.xx on my desktop.

Flimley
 
I loaded up the above mentioned 384 drivers last night and it appeared to be considerably more stable. Didn't even consider that the recording feature may have turned back on, I'll have to check that.
 
No consistent problems (GTX1080 i7) but I do have very occasional problems with the link to ED server. It really is not the most reliable sometimes - but usually, not much of a problem except when loading mission board.
 
Everything fine here, running an Oculus Rift on an an i7 4790K Rig with a 1080ti founders edition and 32 Gigs of RAM.
I had slight problems when 3.1 was released (light studders now and then, but far from frequent, annoying or making the game unplayable), but it became better with each following patch.

I updated to the latest NVidia driver today and it got rid of the studders completely (did dock at 2 stations, jumped 1,600 ly and landed on a metallic and a rocky planet).
 
I find this thread interesting. I don't have a VR device, but I have a Tobii 4C eye tracker in use. Since a few weeks, I have to switch off the Tobii software (and thus not use the eye tracker), else I run into performance issues. Up to now, I thought this to be a Tobii problem (I updated the Tobii software recently, too) and have a ticket open there.
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But if VR users also have performance issues, which read similarily (for me ED itself also only uses about 50% CPU, the rest is used up by the Tobii software), I wonder if there might be something whacky going on with the interface. As far as I understand, Tobii and Oculus use the same interface to provide info for the head/camera position. Unfortunately I don't know much about that interface, but it'd be interesting if somebody who knows more could say if some whacky stuff could happen there, which results in performance issues? (E.g., as a wild guess: the game could request data updates at an insanely high rate, forcing the software to recalculate and update their tracking position all of the time and thus clog up the CPU. )
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Anyway, I can also be far off. It requires somebody with more understanding on the topic, to say if my issue is related or a pure coincidence.
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early days however i updated my geforce drivers and went into the new build last night and performance was flawless. was really nice to see it running as it should again :)

checked my machine, all fans running, airflow and temps all good do that was not my issue.
 
early days however i updated my geforce drivers and went into the new build last night and performance was flawless. was really nice to see it running as it should again :)

checked my machine, all fans running, airflow and temps all good do that was not my issue.
Excellent. I’m going to copy you ! [yesnod]
Version 399.07 ?

Flimley
 

dayrth

Volunteer Moderator
I'm not getting this issue. Played for two hours last night in various locations and no stutter at all (i7, GTX 970, Oculus Rift CV1). What is your supersampling setting? I find that I have to set this to less than 1 to get good performance, but that has always been the case for me and I have a lower spec video card than you. I didn't noticed any performance change with 3.0.
 
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I'm not getting this issue. Played for two hours last night in various locations and no stutter at all (i7, GTX 970, Oculus Rift CV1). What is your supersampling setting? I find that I have to set this to less than 1 to get good performance, but that has always been the case for me and I have a lower spec video card than you. I didn't noticed any performance change with 3.0.

As of yesterday it doesn't seem to be an issue quite like it was. I was even able to bump my graphics settings up just a bit. Definitely a marked improvement. I didn't realize there was a 399.x driver out, Im running the last 398.
 
I dusted off my DK2 and had a go with my Media PC which runs an i7 3770 and GTX970 and it was smooth enough in VR Medium however I noticed a lot of ship shake when docked, anyone else get this? Unless my tracker is playing up. It was fine (or maybe not noticeable) when flying however.
 
As of yesterday it doesn't seem to be an issue quite like it was. I was even able to bump my graphics settings up just a bit. Definitely a marked improvement. I didn't realize there was a 399.x driver out, Im running the last 398.
I wouldn't expect much from that driver.

Probably just to allow use for the upcoming RTX series of cards.
 
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