The changes to delivery missions seriously sucks

different styles of play I guess
If you do the odd cargo mission and want to be able to see a good mission and save it for later ... Great!
If you do loads of cargo missions in a ship set up for that ..... it's a drop in QoL
 
Can somebody confirm me please, whether it's actually working properly today? Last night there were problems when returning to the pick-up station...

At the pick-up location (where you got the mission) you have to actually load the cargo.
1. accept the mission
the mission will now be moved to the top, above the missions that are offered; basically to the location where the missions to hand-in are listed
2. open the mission up there
you will now get a dialog similar to the delivery screen
3. load as much mission cargo as you want
you can check that you have the "haulage" in your cargo on the right-hand panel of the ship
4. take off and make your (first) shipment
5. if you did not load the complete haulage, return to the pick-up station and repeat until the mission is completed

=> you can accept missions that exceed the cargo hold of your current ship!
=> you can now split the delivery missions into multiple runs!
=> and/or return later with a ship with more suitable cargo hold!


Disclaimer: I have tested it only so far as to load the full(!) haulage into the current(!) ship, and doing the delivery in one run. I have not tested to load partial haulage and/or do multiple runs. There are other threads that indicate that coming back to pick-up haulage left behind at the pick-up station the first time does not work, as the mission seems to be no longer listed. So for the time being, only accept missions that you can complete immediatly with your current ship, and directly load the full haulage as described above.

And yes, expect countless empty runs ahead of us, until we get used to it...


Quoting myself from a similar thread, but had to heavily edit the post, as per linked thread in the disclaimer. What I described above is how it was probably supposed to work now. What works is
- accept mission
- while still docked at the station, load the mission cargo from the mission board (don't buy in the commodity market - this cargo will not be accepted at the destination!)
- ship the cargo

What seems not to work is returning to the pick-up station to load the next haul, as the mission seems to be no longer listed in the mission board. That's what is described in the thread linked in my disclaimer above, with screenshots as well.

Oh, and they need to add the issueing station to the mission description... Some people do many missions from random factions, in random systems, and random stations...
 
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Yes, but how could it work otherwise? Since you can now switch ships before loading up, there's no way for the game to tell at the time you accept the contract.

Hmmm. Good point. Maybe some sort of warning on the Transactions panel for that mission, but you'd have to remember to look each time (potentially). Feel there's a good answer somewhere, just can't see it right now.
 

dayrth

Volunteer Moderator
For the benefit of the numpties among us (raises hand), how do you now pick up the cargo you're supposed to be delivering? And does this new mechanic only work for missions where the overall cargo exceeds your ship's capacity, or is it a general thing now?

Thanks to pzykozomatik for the answer.

Solo delivery missions now work like wing delivery missions. The haulage isn't automatically added to your current ship's hold, you need to transfer it manually from the "cargo depot" (via the mission board from the mission giver's entry). The advantage is that you can now accept these contracts while you're in any of your ships and switch to your cargo vessel later, and you can split the cargo into multiple deliveries.
 
It sounds like a good change.

But is it right that you could now end up flying to an outpost where you may not be able to land?
 
Just travelled 20Kls to the destination station to find that I hadn't taken any cargo.

Just give me the damn cargo when I take the mission already.

i see your point, and it does need tweaking.... however the thinking behind why the changes happened is great imo.... hopefully this is the 1st step to making all missions doable in a wing if you choose.

imo all that needs to happen (apart from a warning that eagleboy mentioned) is to add in a toggle option of "if there is cargo space in my hold then transfer cargo immediately" (as well as an option to "automatically sell all cargo pertaining to a mission on handing in"

do those 2 things and it is all gravy imo.. right now i agree there is too much scope to screw up a mission, and it also increases the needed click counts which is never a good thing)
 
This change is a great QoL improvement, turns out this patch had something worthwhile after all!

Some warning would have been nice though, I imagine a huge number of players will arrive at their destinations with their cargo holds stock full of diddly squat on their first run since the update.
 
Quoting myself from a similar thread, but had to heavily edit the post, as per linked thread in the disclaimer. What I described above is how it was probably supposed to work now. What works is
- accept mission
- while still docked at the station, load the mission cargo from the mission board (don't buy in the commodity market - this cargo will not be accepted at the destination!)
- ship the cargo

What seems not to work is returning to the pick-up station to load the next haul, as the mission seems to be no longer listed in the mission board. That's what is described in the thread linked in my disclaimer above, with screenshots as well.

I didn't notice that, but I mainly did S&R missions with multiple deliveries, the only transport missions I accepted I made in one go iirc. If it is like you said this needs to be fixed of course.

Edit: Also, there should be an exclamation mark at the issuing faction's entry in the mission board so you know where you still have open missions.
 
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This change is a great QoL improvement, turns out this patch had something worthwhile after all!

Some warning would have been nice though, I imagine a huge number of players will arrive at their destinations with their cargo holds stock full of diddly squat on their first run since the update.

Was just about to post the exact same thing.

Surely it should be possible to implement some kind of "information dialogue box" to let players know about changes the first time we do anything related to a change that's been made?

Let's face it, we're playing a game that's constantly evolving and doesn't come with an up-to-date instruction manual so there should be some way to keep players informed about changes that impact the stuff that they're doing.

I mean, how hard would it be to create a pop-up dialogue box that says "3.2 UPDATE INFORMATION: changes to the cargo system mean you now have to collect cargo from the depot and load it into your ship after accepting a cargo mission."

Sure, there might be times when, say, they change the way a variety of modules work and so, when you jumped into a ship fitted with a bunch of those modules work, so you'd get a bunch of pop-up warnings one after the other but if you dismiss them without reading them, that'd be on you.
 
I mean, how hard would it be to create a pop-up dialogue box that says "3.2 UPDATE INFORMATION: changes to the cargo system mean you now have to collect cargo from the depot and load it into your ship after accepting a cargo mission.".

I don't know. I mean, 'yeah' but it's a bit dry and immersion breaking eg. "Don't forget to set firegroups" annoys me (= hello I am a game!) Wish we could toggle that off or tell me once only because by now, I know! :D

Stuff like this Cargo Depot change just makes me think there was some screw up or other in the dock with your ship manifest and cargo handlers, this one time .. 'stuff happens' but once you know, you know.
 
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I'm with the OP on this one.

For me, any change that are not mentioned in the patch notes is a bug. So I would report it.
(And as people already have mentioned, there is no indication where to return to pick up the remaining cargo and missions disappear after the first run.)

A question that popped into my mind after reading this thread, if you by mistake took a ship that is too big for the destination, can you return and unload a ship?
 
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That depends on the mission.

Missions where you deliver items from A to B you will have the cargo in the cargo depot at the origin station, load up your ship from there, transport to destination and offload to cargo depot at destination. Aka "fly my stuff from A to B".

For the "Source X commodity" you have to fly out there and find the correct goods and return them to cargo depot at the origin station. Aka "go find the stuff I need and bring it back here"

Hazzah

Had done some Collect 30 some tonnes of XYZ in my Sidewinder in 3.1

Glad I have the option for Haulage in 3.2

Sometimes they have the +++INF I need for the BGS

:)
 
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