Yes, but how could it work otherwise? Since you can now switch ships before loading up, there's no way for the game to tell at the time you accept the contract.
For the benefit of the numpties among us (raises hand), how do you now pick up the cargo you're supposed to be delivering? And does this new mechanic only work for missions where the overall cargo exceeds your ship's capacity, or is it a general thing now?
Solo delivery missions now work like wing delivery missions. The haulage isn't automatically added to your current ship's hold, you need to transfer it manually from the "cargo depot" (via the mission board from the mission giver's entry). The advantage is that you can now accept these contracts while you're in any of your ships and switch to your cargo vessel later, and you can split the cargo into multiple deliveries.
Just travelled 20Kls to the destination station to find that I hadn't taken any cargo.
Just give me the damn cargo when I take the mission already.
So I can do 180t delivery missions with, say a Hauler instead of a Python?
But is it right that you could now end up flying to an outpost where you may not be able to land?
I assume that must have bugged? As the type of station went with distance from arrival in the mission notes, I'd be quite surprised if that's been actively removed.
Quoting myself from a similar thread, but had to heavily edit the post, as per linked thread in the disclaimer. What I described above is how it was probably supposed to work now. What works is
- accept mission
- while still docked at the station, load the mission cargo from the mission board (don't buy in the commodity market - this cargo will not be accepted at the destination!)
- ship the cargo
What seems not to work is returning to the pick-up station to load the next haul, as the mission seems to be no longer listed in the mission board. That's what is described in the thread linked in my disclaimer above, with screenshots as well.
This change is a great QoL improvement, turns out this patch had something worthwhile after all!
Some warning would have been nice though, I imagine a huge number of players will arrive at their destinations with their cargo holds stock full of diddly squat on their first run since the update.
It sounds like a good change.
But is it right that you could now end up flying to an outpost where you may not be able to land?
I mean, how hard would it be to create a pop-up dialogue box that says "3.2 UPDATE INFORMATION: changes to the cargo system mean you now have to collect cargo from the depot and load it into your ship after accepting a cargo mission.".
Probably, the onus is now on you to read the mission description
What he said... hopefully this is the 1st step to making all missions doable in a wing if you choose...
That depends on the mission.
Missions where you deliver items from A to B you will have the cargo in the cargo depot at the origin station, load up your ship from there, transport to destination and offload to cargo depot at destination. Aka "fly my stuff from A to B".
For the "Source X commodity" you have to fly out there and find the correct goods and return them to cargo depot at the origin station. Aka "go find the stuff I need and bring it back here"