The changes to delivery missions seriously sucks

Checking Galmap before accepting a mission is good practice. But they could indicate "outpost med size ship max" for cargo mission easily , just like the horizon icon and the ls from system star.

A simple modification to the old message would make a good warning: "Current ship too large"
 
This is contradictory to how this feature is designed IMHO. Think about it - the whole change was needed to be able to accept the mission in a ship which doesn't fit the mission requirement, on the premise that the player can switch to a suitable ship later. Thus:
  1. taking me to cargo depot is imposing that I want to take the cargo now (which may or may not be the case) - in which case I would need to backtrack to the mission board (and maybe "suffer" a board refresh and lose 3 other missions I wanted to take). An OPTION (button, checkbox) to take you to the depot would be nice.
  2. No, because I might want to take my Trade Cutter to drop a load near the outpost and then supercruise between stations instead of hyperjumping all the time for example. So that's a no-no either. Someone has already said that you have destination type listed in mission description. It would probably be cool if we had this information (or a warning "ship type's incompatible with the destination landing pads") repeated on the depot menu, but again no restriction should be imposed.

Point 1 was intended to make it obvious that the cargo wasn't loaded automatically. The OP who started this thread complained that it wasn't obvious. If you don't want to load, just back out. Easy.

Your objections to point 2 you'll have to explain better. You can't drop cargo then supercruise away without losing all the cargo when you leave the instance. You have to deliver cargo using the ship you pick it up with, and if you're delivering to an outpost, you can't use your Cutter. Hence why the depot should not let you load the Cutter in the first place.
 
.... You have to deliver cargo using the ship you pick it up with, and if you're delivering to an outpost, you can't use your Cutter. Hence why the depot should not let you load the Cutter in the first place.
Not sure about this part. With the new implementation you should be able to switch ships, if the amount loaded does not exceed the cargo hold of the ship you transfer to. So you could make an empty trip with your cutter to the next shipyard, buy a Sidewinder, and make all the delivery runs with that Sidewinder. The same exercise should work, if you load 4t of the haulage, which will get transfered to your new Sidewinder.

And as a heads-up - they seem to have found the bug that had been reported, and unrole the fix. accepted misions already affected by the bug unfortunately will not get fixed in the process.
 
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I think this change is great, but what is needed is two things:

1. Accepting a mission takes you immediately to the cargo depot.
2. The cargo depot should refuse to load a ship too big for the destination.

That shouldn't be too complicated to do...

Absolutely agree.
 
I hadn't realised this change had been made. This is very cool. I hadn't been too interested in this update until now.

The next logical step would be to take a large ship to an outpost and have a shuttle so you can ferry your cargo to the outpost in small goes.

This has been suggested before but with no response from FD.
 
Maybe a warning when you try to load your large ship at the depot but the target is an outpost could be implemented (or is there one? I didn't see anything there yesterday and could load up anyway).

No there is no warning - Accepted contract in my Aspx - loaded it in my Annie and the destination is an Outpost...:eek: So need to check these. At least I hadn't left the station. But it's not idiot proof...:D
 
Allowing large ships to shuttle transfer at outposts is a good idea, but it must be implemented in such a way that it isn't easier than taking a medium ship (because then python users will rightly say that whales are now taking all the stock from outposts that were previously didn't even have access to), it would need to take a decent amount of time to do the transfers. Like a 'put the kettle on love' amount of time. There needs to be a downside.
 
Allowing large ships to shuttle transfer at outposts is a good idea, but it must be implemented in such a way that it isn't easier than taking a medium ship (because then python users will rightly say that whales are now taking all the stock from outposts that were previously didn't even have access to), it would need to take a decent amount of time to do the transfers. Like a 'put the kettle on love' amount of time. There needs to be a downside.

That's kind of self-regulating.

- First, the shuttle bay would likely be at least as big as the SLF bay, eating a sizeable slot space from the big ship.
- Second, judging from the size of the SLF's, shuttles could only take a very small amount of cargo, like 4, 6 tons or so tops. This is probably more than enough to retain balance.
- Third, the mothership will either stay parked outside defenceless, or a crewmember must be used, eating into the profit.
- Fourth, shuttles are cool and unlike SLF's, Shuttles could actually open up a lot of gameplay avenues. So I'm fully onboard with the shuttle idea since ever.

So you can either take a medium ship, or fill up a Cutter 4 tons at a time.

The only development needed is the shuttle itself, plus ability to land and dock as a normal ship while the mothership stays outside.
 
No there is no warning - Accepted contract in my Aspx - loaded it in my Annie and the destination is an Outpost...:eek: So need to check these. At least I hadn't left the station. But it's not idiot proof...:D
Can you move a part of the cargo in the Annie back to the depot?
 

dayrth

Volunteer Moderator
You can't drop cargo then supercruise away without losing all the cargo when you leave the instance.

This is true, but...

You have to deliver cargo using the ship you pick it up with, and if you're delivering to an outpost, you can't use your Cutter. Hence why the depot should not let you load the Cutter in the first place.

You can swap to a smaller ship before delivery, but that ship has to have enough cargo space to take your full load, so the only way I can see this being useful is if you have a smaller ship (with lots of cargo racks) parked closer to the destination. I suppose it could be an advantage if you strip out the smaller ship replacing things like the fuel scoop, shields etc, with cargo racks. This would enable you to use a bigger ship to get a larger amount than normal, then transfer to the stripped ship when you get in system to allow you to land at the outpost.

It would be super cool if you could shuttle the cargo. I suspect we would need a dedicated shuttle in the slf bay to achieve that though, as otherwise it would allow storage of commodities in parked ships and FDev are dead against that.
 
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Now I understand finally why yesterday I accepted a delivery mission, flew over to the destination and when trying to deliver had no cargo loaded.
Where was it gone???
Assuming a bug I abandoned the mission and compromised my reputation with the faction.
Lol

Yes, could / should have been communicated better but in general might be a good change.

I suggest the landing pad size being added to the destination same like distance from main star.
o7
 
This is very good news. You may laugh at what I have to say next, so I will put it into a spoiler. Anyone who doesn't want to see what I think is around the corner on this one can look away now.

They are beginning to set the cargo missions up for Legs.

Next, we will be loading the cargo ourselves (those little yellow trucks !).

Be careful how you load the cargo ... don't want it to shift in flight .... and you may otherwise have to wait forever for that urgent datapackage to come round on the conveyor !
 
This is very good news. You may laugh at what I have to say next, so I will put it into a spoiler. Anyone who doesn't want to see what I think is around the corner on this one can look away now.
Whether or not they did it for that reason, it's actually more satisfying to load up cargo via the slider than it is just by accepting the mission. It may sound weird, but the likes of Blizzard do a lot of focused feedback on what makes pushing a button "feel good". The devil is in the details.
 

dayrth

Volunteer Moderator
This is very good news. You may laugh at what I have to say next, so I will put it into a spoiler. Anyone who doesn't want to see what I think is around the corner on this one can look away now.

They are beginning to set the cargo missions up for Legs.

Next, we will be loading the cargo ourselves (those little yellow trucks !).

Be careful how you load the cargo ... don't want it to shift in flight .... and you may otherwise have to wait forever for that urgent datapackage to come round on the conveyor !
I think you may be being a tad too optimistic.
 
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