Greetings Commanders!
Engineers have arrived in Colonia, the farthest frontier of human space exploration! These engineers allow you to upgrade your equipment without having to fly all the way back into the bubble. However, being that they are on the fringe of space and have access to limited resources compared to those in the heart of human space civilisation, they do work ever so slightly different to standard engineers.
To help you make the most of the new engineers we’ve created a quick guide!
Unlocking the Colonia Engineers
The Engineers in Colonia need to be unlocked first before you can make use of their services. To even have them entertain the notion of working with them you’ll need to make sure you’ve spoken to the right Engineers in the bubble first. Here is who you need to talk to:
Mel Brandon – Based in The Brig on planet A 1 C in the Luchtaine system – Unlocked from Elvira Martuuk and invited by the Colonia Council when friendly with the faction.
Etienne Dorn – Based in Kraken’s Retreat on planet A 2 B in the Los system – Unlock from Liz Ryder and have a trade rank of Dealer
Petra Olmanova – Based in Sanctuary on planet 1 A in the Asura system – Unlocked from Tod ‘The Blast’ McQuinn and have the combat rank of Competent
Marsha Hicks – Based in The Watchtower on planet A 2 in the Tir system – Unlocked from the The Dweller and have an explorer rank of Surveyor
Each Engineer will have their own tasks for you to fully unlock their services. Once unlocked you’ll be able to upgrade your modules as with other Engineers.
Improving the Colonia Engineers
Each Engineer will start at skill level 1 for the modules they support and can increase in levels with your help. By completing upgrades engineers earn skill points for that specific module. Skill levels are per module type so for example if you focus on modifying Beam Lasers with Mel Brandon then Mel will get better at upgrading Beam Lasers unlocking higher level upgrades.
All engineers can be levelled up to support grade 5 of the modules they support. The engineer’s level up for everyone, not just the person using the modules, so working together the Elite Dangerous community can increase the grades on offer for each Engineer! There will be a local news article in the engineer's base showing their progress to the next skill levels per module type.
If you have any questions please post them in here!
Fly safe Commanders! o7
Engineers have arrived in Colonia, the farthest frontier of human space exploration! These engineers allow you to upgrade your equipment without having to fly all the way back into the bubble. However, being that they are on the fringe of space and have access to limited resources compared to those in the heart of human space civilisation, they do work ever so slightly different to standard engineers.
To help you make the most of the new engineers we’ve created a quick guide!
Unlocking the Colonia Engineers
The Engineers in Colonia need to be unlocked first before you can make use of their services. To even have them entertain the notion of working with them you’ll need to make sure you’ve spoken to the right Engineers in the bubble first. Here is who you need to talk to:
Mel Brandon – Based in The Brig on planet A 1 C in the Luchtaine system – Unlocked from Elvira Martuuk and invited by the Colonia Council when friendly with the faction.
Etienne Dorn – Based in Kraken’s Retreat on planet A 2 B in the Los system – Unlock from Liz Ryder and have a trade rank of Dealer
Petra Olmanova – Based in Sanctuary on planet 1 A in the Asura system – Unlocked from Tod ‘The Blast’ McQuinn and have the combat rank of Competent
Marsha Hicks – Based in The Watchtower on planet A 2 in the Tir system – Unlocked from the The Dweller and have an explorer rank of Surveyor
Each Engineer will have their own tasks for you to fully unlock their services. Once unlocked you’ll be able to upgrade your modules as with other Engineers.
Improving the Colonia Engineers
Each Engineer will start at skill level 1 for the modules they support and can increase in levels with your help. By completing upgrades engineers earn skill points for that specific module. Skill levels are per module type so for example if you focus on modifying Beam Lasers with Mel Brandon then Mel will get better at upgrading Beam Lasers unlocking higher level upgrades.
All engineers can be levelled up to support grade 5 of the modules they support. The engineer’s level up for everyone, not just the person using the modules, so working together the Elite Dangerous community can increase the grades on offer for each Engineer! There will be a local news article in the engineer's base showing their progress to the next skill levels per module type.
If you have any questions please post them in here!
Fly safe Commanders! o7