This discussion is deteriorating.
That happened back on page 14. I'm surprised the topic's still open...
This discussion is deteriorating.
This discussion is deteriorating.
We discussed this in the large group proposal thread - it'd likely be a disincentive for PvE oriented players to play in Open if pledging to a (P)MF caused a hostile indicator in certain circumstances.
If, however, it was limited to Squadrons, and Squadrons had to declare / accept declarations of war with another Squadron then have at it....![]()
There is really nothing to wrap my head around that I already javnt.
Do they want to make the things they added to this game work and features used? Then you put everyone one on the same playing field so it works.
If they want to make their game work. And stop bleeding customers they make changes for that to happen.
The modes issue will go. Like it or not.
Well, I suspect FD would leak many/some/a few/at least one of those on this thread if BGS went open only. To be honest I am not sure they would gain that many or lose that many either way. BGS is niche. I personally would leave, as open only BGS would drive the BGS to larger groups of players, which is fundamentally not a game I particularly want to play.
But interesting debate none the less.
Simon
We discussed this in the large group proposal thread - it'd likely be a disincentive for PvE oriented players to play in Open if pledging to a (P)MF caused a hostile indicator in certain circumstances.
If, however, it was limited to Squadrons, and Squadrons had to declare / accept declarations of war with another Squadron then have at it....![]()
So work with me... Im not advocating, just talking round it. How would you play be restricted via the pledged minor faction route? If you don't choose to pledge then there is no change to the current situation so I can't see an issue. If you do choose to plegde to a faction in war with another faction, you are opting into some additional gamplay elements. You are left with a group of people who want to wear the flag with pride but don't want to fight for that flag. Maybe there could be a conscientious objector option.
I just want the chance to defend myself besides reacting to their action for a grind. It doesnt really come down to skill once you understand the game. It comes down to time and who has more of it. At that point the numbers of participants fluctuate and really dont mean anything.
Its who has the best build for the timed grind. Most Effective Tactical Advantage. Even the modes are used for this(people will deny this like the people that believe in the flat earth movement).
He who has the most time wins the cause and effect race.
Thats not skillful at all.
Good. Because it's a meme. It's not coming in Q4 it's coming sooner.
Get ready the show is about to begin.
I don't see how you want to separate solo from open. Going with complete separate BGS for each would cost FD 2x, 3x, 4x the money in server insfrastructure for handling of the systems, stations, factions, markets, .... And i didn't just stop at 2x, as the request will also include separate BGS for consoles... Will never happen...
So it is back to one BGS for all, because that's the only finacially viable choice. In that case the proposal is that actions in open shall have more BGS weight. But what is that action? I guess more precise it's the transaction. One transaction is murder, and it is an immediate one, when the kill occurs. So murders only count (or count more) when done in open - solved, hurray!
But what about bounties or combat bonds? A bounty/bond transaction is counted when it is turned in at a station. So I turn in my bounties/bonds in open - "farm in solo, sell in open". Same for trade, exploration data, mission runs...
And don't tell us random solo jockeys that we have no interest in the BGS. There are actually many things relevant to us as much as as anybody else, as states, government type, etc. influence markets, availability of commodities, legal/illigal items, drugs, weapons, black market, ...
So yeah, if your BGS waves the wrong flag, I might feel the urge to taint it a little - but certainly not by open combat - I have no reason to play by your rules![]()
To use an RL example (I know, I know), attacking citizens of an opposing force "off the battlefield", i.e. in third countries, isn't accepted.
What I'm really referring to is military (the combat focused player) and civilians (the trader, explorer, bus-driver).
If the aim is to create PowerPlay-lite out of MFs then I'm not supportive of that - PowerPlay exists already (and look how popular that is....).
This does seem to be the aim of a group of large pmfs in all but name.If the aim is to create PowerPlay-lite out of MFs then I'm not supportive of that - PowerPlay exists already (and look how popular that is....).
This is within the country at war though! Your bus driver takes the conscientious objector option. In a way it would like being required to pick your side before dropping into the CZ. So those military interdictions which currently serve no purpose unless you are a murder monkey, would have some implications.
The post that I replied to said "wherever they met" - and the galaxy is a big place. So, not only "within the country at war" - unless you meant restricted to systems controlled by one of the hostile Factions where the other Faction also has a presence?
The commonly perceived principle of BGS is "there are ample opportunities to react to player interventions (and mitigate or counter their effect) for any factions so there is no need for open only. While I agree that BGS mechanisms provide measures to counter and in some specific cases (large systems, large influence "buffers" due to daily maintenance) it is true, the reality of small systems (especially, but not limited to small systems shared by more than one PMFs or subject to diplomatic agreements) is that when a faction realizes that there is an intervention (even with careful daily monitoring of all systems and all MF states), the state sequence dozens it's commanders worked hard to establish is messed up for a month. It could be even harder to defend against a carefully planned multi-system campaign.
BGS in open would at least provide a chance to intercept such events, while still providing options for stealthy tactics for anyone. It would be the most general resolution to this challenge requiring the most in-game resources and activities to make effective use of.
Naturally developing the information infrastructure available to PMFs could also address some of these issues. Station boards could provide additional, more precise information from ongoing activities affecting BGS and maybe separating transit from traffic with a destination station or objective in the system. Maybe activities of squadron pledged players could be detected by squadrons pledged to the native MFs.
You are right that it's the most labour intensive method for PMFs, I mentioned that too. Open by itself would not be a guarantee for any PMFs to detect all interventions, small or large. It would provide a chance for all though.We know from Dangeroud Games, that even some quite large factions have timezone challenges, as it took people pulling all nighters to to win. 3 different communities, relasitically 3 "shifts" to cover timezones (seems to be the way big business does it - and that is a day job). Thats 9 segments that need to covered. At that point BGS becomes big group only.
Its a personal thing, but I have no interest in playing guild game.
Simon
That's what I meant by talk around it.... I'm a big fan of putting half-baked ideas out and having people who object to them improve them.
So if it were pledged to mf in war within the jurisdiction of either mf and not signed up as a pacifist, would go be ok with it as a concept?