The scale in VR is still out of wack

I made a short video overlaying the Vive's front camera with the game. As you can see, my real self appears as a giant compared to my in-game self.

FD, when will this be fixed?

I just uploaded it so YouTube might still be processing. Give it a bit.

[video=youtube;sVN90bzP6DI]https://www.youtube.com/watch?v=sVN90bzP6DI&feature=youtu.be[/video]
 
I do agree that there is a scaling issue in the SteamVR headsets (I noticed it in mine) but it seems fine on the Oculus one. I'm not really sure that overlaying a 2D image over a 3D one is the best what to proove this though as the scale would be off.
 
Bleepit! I never really noticed that my Commander was so much smaller in VR.. weird, absolutely ridiculously oversized cockpits and then they put midgets into them.

At least the difference on the Oculus isn't quite as bad...
 
I can't say I'd ever really noticed a problem this (Oculus user here) - certainly when I look at my shoulders (which I tend to do at the start of a session in order to get my head height right) my virtual body feels about right. I salute the video tho' - really cool job overlaying the two images - not quite sure what it proves tho.
 
Bleepit! I never really noticed that my Commander was so much smaller in VR.. weird, absolutely ridiculously oversized cockpits and then they put midgets into them.

At least the difference on the Oculus isn't quite as bad...

I never thought cockpits are oversized, and in VR all of them are just about the right size for any ship.
 
My VR Vive avatar is about a foot or so too short, the body is just like a childs. It's always been like that and many people have mentioned this since the very beginning of EDs VR experience.
 
I never thought cockpits are oversized, and in VR all of them are just about the right size for any ship.

Really? Some of the cockpits are bigger than my living room! Maybe ok for capital ships or luxury craft, but not so ok for working or military ships, which most of the ones we fly are.

For reference, compare the sizes of a truck cab with a plane cockpit and a ship (as in ocean-going) bridge. Only ships come close, and they usually have MANY more people and stations in them than our ships. A few of our cockpits are reasonable (although still on the large size imho) but most are positively huge.

I'd rather they'd have crammed another couple of Slot1 modules in!
 
Maybe the scale is a little bit off, but the main problem is you usually don't have a good reference when looking at ships. Most are just a bunch of flat surfaces, like it was a smaller ship, then scaled up.

An anaconda flying in space doesn't look particularly big, but park it on the ground and drive an srv aroud it, because you get in close and it has all the "stuff" on the bottom it's easier to see scale and it looks absolutely enormous.
 
Really? Some of the cockpits are bigger than my living room! Maybe ok for capital ships or luxury craft, but not so ok for working or military ships, which most of the ones we fly are.

For reference, compare the sizes of a truck cab with a plane cockpit and a ship (as in ocean-going) bridge. Only ships come close, and they usually have MANY more people and stations in them than our ships. A few of our cockpits are reasonable (although still on the large size imho) but most are positively huge.

I'd rather they'd have crammed another couple of Slot1 modules in!

Perhaps I consider spaceships... as ships. Aircraft cockpit design is compromised due to weight and size limitations, also planes have to have a small frontal area to reduce drag hence all of them are narrow. When you have a spacecraft with ample power and space, what is the point of having small cockpits?
I admit Lakon ships are on the big side, but again many love them for that and the T9 is a sight to behold in VR. The rest is really spot on, Cobra (Mk4's) cockpit even feels small and cozy.
I also admit it would be great to have NPC personnel at least in the seats, but that's another topic.
 
I do agree that there is a scaling issue in the SteamVR headsets (I noticed it in mine) but it seems fine on the Oculus one. I'm not really sure that overlaying a 2D image over a 3D one is the best what to proove this though as the scale would be off.
The overlay is from the vive camera pass through. It's true to scale.
 
I wonder how tall the in game pilot is? He looks five foot three ish I recon. I’m using oculus on PC.
Oh yes. I’m six ft one so the in game pilot looks small to me. Especially hands and arms.
I wonder if it’s a perspective issue/setting. For the sake of achieving a decent field of view.

Flimley
 
I wonder how tall the in game pilot is? He looks five foot three ish I recon. I’m using oculus on PC.
Oh yes. I’m six ft one so the in game pilot looks small to me. Especially hands and arms.
I wonder if it’s a perspective issue/setting. For the sake of achieving a decent field of view.

Flimley
I'm wondering the same thing. I'm 6'2", or 188 cm for my British peeps, and I look like a shrimp in game. Can everyone list their size compared to how they look in game?
 
Question - if the scale was fixed, wouldn't that affect the side panels size? Right now they already pop up when I look at them and are borderline annoying if I'm trying to see something out the side of the cockpit and I'm angled just wrong. If my body shrunk to proper VR proportions, wouldn't those panels be even bigger and more distracting?

(Would be nice if we could rescale those panels)
 
It's pretty ok for me. It's all to do with your IPD. World scale should be an option in any VR game but has never been in ED. They prob have a good reason but have never said.

If they haven't done it yet, they almost certainly won't. As David has said, he doesn't have any faith in VR so chances of him spending any more of the already limited resources on it are slim to none for the medium future

Question - if the scale was fixed, wouldn't that affect the side panels size? Right now they already pop up when I look at them and are borderline annoying if I'm trying to see something out the side of the cockpit and I'm angled just wrong. If my body shrunk to proper VR proportions, wouldn't those panels be even bigger and more distracting?

(Would be nice if we could rescale those panels)

I gave up on that a long time ago and have them pop up with a key combination...
 
Really? Some of the cockpits are bigger than my living room! Maybe ok for capital ships or luxury craft, but not so ok for working or military ships, which most of the ones we fly are.

For reference, compare the sizes of a truck cab with a plane cockpit and a ship (as in ocean-going) bridge. Only ships come close, and they usually have MANY more people and stations in them than our ships. A few of our cockpits are reasonable (although still on the large size imho) but most are positively huge.

I'd rather they'd have crammed another couple of Slot1 modules in!

but it is not a vr scale problem. Is that cockpit are really that big as you can see if you look ships from outside.
 
Right now they already pop up when I look at them and are borderline annoying if I'm trying to see something out the side of the cockpit and I'm angled just wrong.

The idea is great, but as you noted, can be annoying as they obscure the side-views (assuming your cockpit has them). I've turned off the auto-popup and have a HOTAS mapping to pop them up as and when I need them.
 
The idea is great, but as you noted, can be annoying as they obscure the side-views (assuming your cockpit has them). I've turned off the auto-popup and have a HOTAS mapping to pop them up as and when I need them.

Yeah, all my buttons are mapped three ways to Sunday. I need the head look on for that reason. ;) I'd love to be able to move them and shrink them so that they are in an optimal location for my needs, though.
 
Yeah, all my buttons are mapped three ways to Sunday. I need the head look on for that reason. ;) I'd love to be able to move them and shrink them so that they are in an optimal location for my needs, though.

Off topic but are you making use of button combinations? I have 4 "shift" buttons which means I've got 20 functions on my 4-way hat stick alone. Just a thought.
 
I'm about 5'3" or 5'4" and the avatar looks like my size. Except he's much thinner than me. And I'm thin/athletic. He must not get a lot of exercise in 0g.
 
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