Stormland + Oculus exclusivity and which VR system has the best hand controllers

It is totally your politics and there is no need to air them here or write posts ranting about Oculus exclusives telling people they should boycotte them. They might be your views but this really is not the place for that.
I fail to see how this has anything to do with the governance of a country. It's an opinion yes, but not a political one. Given that this is a thread about specific VR games which do not support the full range of VR hardware that the actually VR game this forum is dedicated to does I think it's a perfectly reasonable topic for discussion. At least as much as discussing any other games (vr or otherwise) or topics is. You may not like my opinion, either because you honestly hold the contrary position and would be equally happy to see other VR manufactures following the exclusivity path, or because you don't care because it doesn't affect you at the moment. But whether you like it or not, this is an important topic for me both personally and professionally and so I tend to call people out on it what they seem unaware or dismissive of it. Feel free to not engage.

Not really sure why I read past the first post, there's been nothing but soapboxing and arguing. Oculus isn't the first to make exclusives, Nintendo survives on the concept alone. Let's leave it at that.

The trailer for this game looks incredible and I can't wait until it comes out.
No they're not, it is a well established practice in many markets. (Prepare for some more soapboxing...) I could go into great detail about the damage it does and how PC gaming has been a rare and amazing exception to the type of control we see in other markets. There is another difference however and that's in the scale of the market and the nature of the product. VR headsets are addons to existing PC's, PC's that run the same operating systems and are built on the same open standards. This is a purely artificially division Oculus are enforcing and they're doing so in a very clear attempt to control their part of the market. If people can't see the danger after genuinely thinking about it then I don't know what to tell you. It doesn't have to go down like this though, Oculus can and should open their store to all existing headsets and ideally should licence their tech to other manufacturers. A thriving competitive open PC VR market is the key to it's future.

It is okay to ask Alec to point out that it's Oculus only.

Oculus exclusivity was a tick in the Cons column when I was deciding on which headset to buy. I did decide to go Oculus despite that failing. It is better for playing Elite.

I don't know which headset I'm going to buy next. There is a chance I'm going to swap suppliers, and so I take that fact into account when I'm buying games for my headset. I'm going to be able to keep playing games that I buy from Steam, whichever headset I go for.

A very sensible course of action, I wish more people were doing the same. I have absolutely nothing against Oculus, on the contrary I'm grateful to them for the key part they've played in bringing about this latest push for VR and I think the tech and the price point is fantastic. To the point where they really don't need to be playing the anti-competitive game they are the product sits very well in the market. Its sad that they're putting all the facebook cash to work building a closed ecosystem and trying to lock people into it. Its a doubly missed opportunity as they have a chance to seriously compete with Steam in online VR game distribution but even if you're an Oculus owner you'd have to be mad to buy a VR game on Oculus store when it's also available on steam currently. Had they supported all headsets from the get go (and made a clear legal commitment to continuing to do so) then I would of happily used their store over Steam.

Anyway from interacting with Oculus owners I realise I'm battling against the tide here, but there is still a window for PC VR to follow the open standards route.
 
ARGHHH!!! [blah]
Sorry Alec, I get that you want to be excited about your cool new Oculus game. I don't want to rain you your parade I just get annoyed when people talk about Oculus like it is PC VR in general rather than the hived off subset they themselves have chosen to make it. Anyway I don't want to bang on about it, I'm merely responding to defend my position when challenged at this point.
 
Sorry Alec, I get that you want to be excited about your cool new Oculus game. I don't want to rain you your parade I just get annoyed when people talk about Oculus like it is PC VR in general rather than the hived off subset they themselves have chosen to make it. Anyway I don't want to bang on about it, I'm merely responding to defend my position when challenged at this point.

LOL - it's OK, I get that sometimes forum threads do not turn out exactly as the OP had expected (you only have to look at how Zac's big update thread turned out a few days ago for an example of that) [haha]
 
Cool, we are back on topic ... yeah, it looks awesome doesn't it. A bit like with Lone Echo they seem to have some nice mechanics for accessing your kit (e.g. turning your hand upside down to see the compass) and for interacting with the environment (e.g. squeezing ripe fruit or pulling a gun apart to salvage its components). The environment itself looks flippin' gorgeous and I can imagine things like those sandworm/dragon creatures being absolutely amazing in VR.

I do wonder about nausea with movement but, did I imagine it or was there an option to use teleport movement instead?

Generally tho' - I don't know but there was just something incredibly slick about the whole thing which reminded me of both Robo Recall and Lone Echo which makes me think this is gonna be really a good title!

...I'm just going to ignore everything that happened after this post. I'd be really surprised if they didn't have alternate methods of movement. The polish of this game seems like it'll be right up there with the titles you mentioned. I get the feeling there's a bit of open-world RPG in there as well, which excites me.
 
Oculus runtime is just far superior to steam vr - mainly it's impliment of asw is smoother but image quality looks nicer even when FPS is above 90.
So much so that after playing the steam vr version of project cars 2 and switching to oculus runtime it's very noticeable with a much nicer image and less crazy jaggies everywhere
 
Oculus runtime is just far superior to steam vr - mainly it's impliment of asw is smoother but image quality looks nicer even when FPS is above 90.
So much so that after playing the steam vr version of project cars 2 and switching to oculus runtime it's very noticeable with a much nicer image and less crazy jaggies everywhere
Oculus does have some brilliant tech. I wouldn't go as far as to say it's far superior, in most respects its essentially the same, but their ASW is better than what's currently available on SteamVR (not sure how Windows MR compares). However that wouldn't affect things like jaggies, that's more likely to be you having a better setup Oculus home than steamVR, you should pick up the advanced open VR plugin to give you more control in steamVR games.
 
Oculus does have some brilliant tech. I wouldn't go as far as to say it's far superior, in most respects its essentially the same, but their ASW is better than what's currently available on SteamVR (not sure how Windows MR compares). However that wouldn't affect things like jaggies, that's more likely to be you having a better setup Oculus home than steamVR, you should pick up the advanced open VR plugin to give you more control in steamVR games.

Touch controllers are heaps better than the others.
 
Touch controllers are heaps better than the others.
I agree that on the whole they're better, they do a better job of sort of vanishing into the experience which makes them much better for generic hand based interactions, that said I prefer the vive wands for gun and sword play games and honestly I'm largely happy (or indeed unhappy - so few buttons on both) with either. I am very interested to get my hands on some Knuckles controllers as they look like they might be a genuine step forward in terms of comfort, simplicity and capability.
 
I want this game :)

Oh yeah same here. If it's anything like the quality of their last couple, then it'll be great. I really enjoyed Edge of Nowhere. So say, this one's going to be an open world afair, so it might have some proper legs on it too in terms of time spent playing it.
 
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