Q4 is not going to save exploration. It will add many more hurdles though.
This, unfortunately, I agree with
Q4 is not going to save exploration. It will add many more hurdles though.
Inara reports that of its 135,489 logged CMDRs:
To reach Elite rank:
- 9.9% have reached Combat Elite
- 23.1% have reached Exploration Elite
- 32.4% have reached Trade Elite
- The above percentages are not mutually exclusive, and contain many double and triple Elite CMDRs.
- Exploration: sell 318m+ credits worth of data.
- Trade: sell 1.05b+ credits worth of commodities.
- Combat: varies - it takes approximately 2225 experience points to go from Deadly to Elite combat ranking. This equals 1780 Elite kills, or approximately 2400 kills based on a more average distribution of ships.
This, unfortunately, I agree with![]()
My god Drew you are even agreeing with me now, crikey situation must be a bit serious.![]()
Q4 is not going to save exploration. It will add many more hurdles though.
We're getting a massive makeover in Update 4, so I think not.
Q4 is not going to save exploration. It will add many more hurdles though.
This isn't sarcasm, I honestly do wonder sometimes if Frontier despises their sizeable exploration community?
They seem to either willfully disregard explorers or simply don't consider them. One signals neglect while the other signifies a dislike of some kind. I'm just wondering which is it?
- They implement geysers and fumeroles to find on planet surfaces but with no tools at all to find them, forcing explorers to scour planets with their eyeballs only which can take dozens of frustrating hours.
- They turn the galaxy beige for an entire year before finally fixing their mistake. (Admittedly with improvements too, though we did not regain the lost terrain details)
- They neglect improving exploration mechanics for four years, not since 1.0.
- After four years we still don't have any exploration missions in the game.
- Frontier removed Exploration CGs completely.
- Neutron Jumps were a dev mistake, and if not for the exploration community begging and pleading to keep it as a "feature" we wouldn't have them today. It never even occurred to Frontier that it might be a meaningful mechanic until then.
- They finally add heat sink synthesis, only to make it require manufactured materials, meaning you cannot replenish it at all out there on your own. They entirely forgot that heat sinks had uses beyond spamming them together with shield cells.
- They promise an Exploration Feedback Forum for the Q4 improvements but then delay it, then delay it again, and now it's postponed indefinitely with no new date at all.
- They "prioritized" the Ice Planet improvements out of 3.3 and won't answer the question if they are scheduled for a later date or completely cut from the roadmap.
- They implement Multicrew as combat only with no exploration use at all. They don't even make SRV's, a common exploration feature, compatible with Multicrew.
- Over half of the ships in Elite are combat oriented while only two are designed with exploration in mind, and ironically the most capable explorer is neither of them and is in fact a multirole ship.
- One of the "exploration" ships also has the slowest fuel scoop rate in the entire game, a key module for exploration.
- They agree to jump Jaques Station out to Beagle Point at the conclusion of the DWE, wait until lots of explorers fly there or wait around for him to arrive, but then instead jump him completely somewhere else.
- And the latest addition to the list, they have no problem usurping a Canonn exploration event into a combat only affair, at the expense of non combat explorer ships no less, while simultaneously negating any exploration gameplay from the event at all. Despite thousands of explorers flying to the Gnosis eager for a rare exploration event in the game.
As an explorer it often feels like Frontier doesn't consider the playstyle when developing the game, or when creating and managing events. It often feels like they vastly prefer the combat playstyle over exploration. I know Q4 is finally supposed to include major exploration improvements, but given Frontier's behavior regarding explorers I'm worried that their temperment will prevent them from moving this aspect of the game forward in a meaningful manner.
I really just wish Frontier was as thoughtful, considerate, and respectful towards explorers (and non combat players in general) as they were to the combat crowd. I really wish exploration would get half of the development focus and resources that combat gets.
There are three Elite ranks in the game, my hope is that someday Frontier develops with that triad in mind in a more balanced manner than they have up until now. Combat, Trading, and Exploration. The game could use a greater focus on the latter two than the former first from now on.
Pretty Please. With sugar on top. With Lavian Brandy icing smothered all around it too.
So the surface scanning probes and space weather / anomalies coming down the development pipeline fall under "more hurdles" and "not even trying"?
Cool, cool. What will count as "trying" then?
I mean there is even different sounds for different planets on the system map so if you pay attention you can pick out the most valuable planets worth detailed scanning by ear... That isn't nothing, but people still say that it's "just jump honk scan" even though that isn't true.
I don't think exploration needs nothing, but I swear sometimes it's like you are FUD bots using obsolete talking points.
+1000This isn't sarcasm, I honestly do wonder sometimes if Frontier despises their sizeable exploration community?
They seem to either willfully disregard explorers or simply don't consider them. One signals neglect while the other signifies a dislike of some kind. I'm just wondering which is it?
- They implement geysers and fumeroles to find on planet surfaces but with no tools at all to find them, forcing explorers to scour planets with their eyeballs only which can take dozens of frustrating hours.
- They turn the galaxy beige for an entire year before finally fixing their mistake. (Admittedly with improvements too, though we did not regain the lost terrain details)
- They neglect improving exploration mechanics for four years, not since 1.0.
- After four years we still don't have any exploration missions in the game.
- Frontier removed Exploration CGs completely.
- Neutron Jumps were a dev mistake, and if not for the exploration community begging and pleading to keep it as a "feature" we wouldn't have them today. It never even occurred to Frontier that it might be a meaningful mechanic until then.
- They finally add heat sink synthesis, only to make it require manufactured materials, meaning you cannot replenish it at all out there on your own. They entirely forgot that heat sinks had uses beyond spamming them together with shield cells.
- They promise an Exploration Feedback Forum for the Q4 improvements but then delay it, then delay it again, and now it's postponed indefinitely with no new date at all.
- They "prioritized" the Ice Planet improvements out of 3.3 and won't answer the question if they are scheduled for a later date or completely cut from the roadmap.
- They implement Multicrew as combat only with no exploration use at all. They don't even make SRV's, a common exploration feature, compatible with Multicrew.
- Over half of the ships in Elite are combat oriented while only two are designed with exploration in mind, and ironically the most capable explorer is neither of them and is in fact a multirole ship.
- One of the "exploration" ships also has the slowest fuel scoop rate in the entire game, a key module for exploration.
- They agree to jump Jaques Station out to Beagle Point at the conclusion of the DWE, wait until lots of explorers fly there or wait around for him to arrive, but then instead jump him completely somewhere else.
- And the latest addition to the list, they have no problem usurping a Canonn exploration event into a combat only affair, at the expense of non combat explorer ships no less, while simultaneously negating any exploration gameplay from the event at all. Despite thousands of explorers flying to the Gnosis eager for a rare exploration event in the game.
As an explorer it often feels like Frontier doesn't consider the playstyle when developing the game, or when creating and managing events. It often feels like they vastly prefer the combat playstyle over exploration. I know Q4 is finally supposed to include major exploration improvements, but given Frontier's behavior regarding explorers I'm worried that their temperment will prevent them from moving this aspect of the game forward in a meaningful manner.
I really just wish Frontier was as thoughtful, considerate, and respectful towards explorers (and non combat players in general) as they were to the combat crowd. I really wish exploration would get half of the development focus and resources that combat gets.
There are three Elite ranks in the game, my hope is that someday Frontier develops with that triad in mind in a more balanced manner than they have up until now. Combat, Trading, and Exploration. The game could use a greater focus on the latter two than the former first from now on.
Pretty Please. With sugar on top. With Lavian Brandy icing smothered all around it too.
They don't hate explorers, Mengy, just you. Sorry buddy.
This isn't sarcasm, I honestly do wonder sometimes if Frontier despises their sizeable exploration community?
They seem to either willfully disregard explorers or simply don't consider them. One signals neglect while the other signifies a dislike of some kind. I'm just wondering which is it?
- They implement geysers and fumeroles to find on planet surfaces but with no tools at all to find them, forcing explorers to scour planets with their eyeballs only which can take dozens of frustrating hours.
- They turn the galaxy beige for an entire year before finally fixing their mistake. (Admittedly with improvements too, though we did not regain the lost terrain details)
- They neglect improving exploration mechanics for four years, not since 1.0.
- After four years we still don't have any exploration missions in the game.
- Frontier removed Exploration CGs completely.
- Neutron Jumps were a dev mistake, and if not for the exploration community begging and pleading to keep it as a "feature" we wouldn't have them today. It never even occurred to Frontier that it might be a meaningful mechanic until then.
- They finally add heat sink synthesis, only to make it require manufactured materials, meaning you cannot replenish it at all out there on your own. They entirely forgot that heat sinks had uses beyond spamming them together with shield cells.
- They promise an Exploration Feedback Forum for the Q4 improvements but then delay it, then delay it again, and now it's postponed indefinitely with no new date at all.
- They "prioritized" the Ice Planet improvements out of 3.3 and won't answer the question if they are scheduled for a later date or completely cut from the roadmap.
- They implement Multicrew as combat only with no exploration use at all. They don't even make SRV's, a common exploration feature, compatible with Multicrew.
- Over half of the ships in Elite are combat oriented while only two are designed with exploration in mind, and ironically the most capable explorer is neither of them and is in fact a multirole ship.
- One of the "exploration" ships also has the slowest fuel scoop rate in the entire game, a key module for exploration.
- They agree to jump Jaques Station out to Beagle Point at the conclusion of the DWE, wait until lots of explorers fly there or wait around for him to arrive, but then instead jump him completely somewhere else.
- And the latest addition to the list, they have no problem usurping a Canonn exploration event into a combat only affair, at the expense of non combat explorer ships no less, while simultaneously negating any exploration gameplay from the event at all. Despite thousands of explorers flying to the Gnosis eager for a rare exploration event in the game.
As an explorer it often feels like Frontier doesn't consider the playstyle when developing the game, or when creating and managing events. It often feels like they vastly prefer the combat playstyle over exploration. I know Q4 is finally supposed to include major exploration improvements, but given Frontier's behavior regarding explorers I'm worried that their temperment will prevent them from moving this aspect of the game forward in a meaningful manner.
I really just wish Frontier was as thoughtful, considerate, and respectful towards explorers (and non combat players in general) as they were to the combat crowd. I really wish exploration would get half of the development focus and resources that combat gets.
There are three Elite ranks in the game, my hope is that someday Frontier develops with that triad in mind in a more balanced manner than they have up until now. Combat, Trading, and Exploration. The game could use a greater focus on the latter two than the former first from now on.
Pretty Please. With sugar on top. With Lavian Brandy icing smothered all around it too.
What really stings for me is how so much of the combat-oriented development has been off-target, misguided, and not what people wanted or expected.
And it still remains currently flawed, with big glaring power gaps, inconsistencies, practically everything about Engineers, just...ugh.
It's like, not only has most of the focus been pointed in this general direction - it's also been mismanaged and left a mess that it feels like is going to be swept under the rug and built upon instead of fixed & cleaned up.
That's a real dysfunctional household to keep.
I've been hearing about things like this 'coming down the pipeline' since I started playing in 2015. Just throwing some perspective out for you.
Unfortunately that's probably true...
For exploration to become different / more fun, there has to be stuff to discover (there's plenty to explore after all). So what will FD do, put loads of 'artificial' stuff all over the place for players to discover and presumably do something with, other than just hand in the data for credits. Too little and no-one will ever find it, too much and it won't be worth discovering, after all, ELW's, while rare, are really all over the place, and finding one, while nice doesn't actually mean much.
If on the other hand they try to make exploration more involved, more scanning, different types of scanners, whatever, that will just slow things down, and since it's highly probable that most of the galaxy will never even be visited, let alone explored, how does that help? And it still doesn't solve the issue above, of what is actually there to find.
I've enjoyed exploring, it was my first Elite, and I did it by exploring, and turning in many, many first discovered systems. No exploits, and typically wouldn't even detail scan any part of a system where even one other body had already been discovered, just because that's how I wanted to do it.
I hope FD can pull something magical out of the bag, but I'm not really counting on it, as I'm truly not sure what they can do. Luckily I'm not the game designer...![]()
Idk what you mean by "power gaps" or "inconsistencies". Can you keep your criticism specific rather than spouting off vague profound-seeming nonsense?
I would, except that A. it's been documented and covered in detail elsewhere on the forums by multiple people already and B. you very clearly aren't interested in having a conversation when you try to dismiss everything I said as "vague-profound-seeming nonsense", which I find to be somewhat comically ironic.
Also from the gist of the rest of your post it's apparent to me you care little to search and find out for yourself what exactly it is people have a problem with when it comes to Engineers (and combat issues in general).
I'll offer a hint for Engineers, at least: it has to do with the multiple layers of RNGs (and the everpresent grrrriiiiinnnddd) that inflect multiple avenues of power gaps and gimmicks, causing a thoroughly unbalanced and uneven playing field for all concerned.