News Chapter Four - Exploration Reveal

Adam, am I correct in gleaning that we'll be able to get a similar level of details/credits on a planetary body using the Discovery Scanner as we currently do from the Detailed Surface Scanner?

So, we jump into a system, locate a planet's signal, narrow down its location using the new hud elements, zoom into it (without having to fly there), and get the list of materials and "first discovered" credit that the Detailed Surface Scanner currently gives, plus any surface anomalies? The Detailed Surface Scanner is then only used if we want to find specific sites on the surface, to find the precise locations of geological sites or wrecks, for example?

If that's the case, then 200 probes are plenty. I see a few people complaining about that, but if I understand correctly, we don't need to DSS every planet, just the ones we think are interesting enough to land on, and the Discovery Scanner will tell us if they're worthy of closer inspection.
 
so what i am getting is that you have to listen in order to be able to use a scanner.. which means for those of us with hearing impairments like myself... the game will no longer be playable.
 
These are some changes I very much approve of. Finally, some engaging gameplay for explorers that doesn't involve spending hours flying upside down.
 
It will give you the exact location of persistent POIs. The more transient, smaller POIs such as a collection of skimmers will not be located by the surface scan.

Probably a silly question, but I assume this means even 'undiscovered POI's' right? So this would be a viable way to find new existing or future sites?
 
This looks very good!

So, several probes may be needed for only one planet unless we have some skill with their management. But, will one microsensor probe work for several bodies who are close to each other?

At what distance should the probes be launched?
 
Looks promising but will need to see a video of it in action as am concerned about the "gets old after 100 times" factor as Genar mentioned. I especially like the science-y element that you've added.

Question: after this change will permanent Resource Extraction Site POIs still exist or will they now just be hotspots that need to be discovered? Can you go through the process flow of discovering them (if they are still permanent POI please tell me we won't have to scan the nav beacon just to find them as that will be tedious). TIA.
 
The initial 'honk' will just reveal the entry star. As you use the to explore, more stellar bodies will be revealed as you find them, which will then populate the system map.

How will that interact with missions, e.g. salvage? Right now an ADS honk tells you on which body (or near which one in space) the goods are that you have to retrieve. I can't imagine with the new system you have to probe around planet after planet and moon after moon until you happen to find the one with the stuff?

Also, if the honk only reveals the star, what will then make the difference between basic, intermediate and advanced discovery scanner?
 
If we tell someone to go to body A 2 A in a given system ('cos there's something there or for a race or meetup), currently they can honk and then work out which body it is from the system map.

How will this work in the new system?

I'd very much like to hear how this would work too!
 
Please reply only to this I won’t ask more: I know you can’t say too much but tell me only if there is new additional gameplay planned also on the planets surface with srv... so that also the srv is involved in the discovery and scanning process and we have some good reason to land and earn additional credits
 
Please give us plenty probes - that don't take up cargo space - so that we don't have to synthesise news ones too often.

But I do like the idea of knowing I'm running low and having to find planets bearing the needed material(s). Though, as long as we can still get that info without da probe dem!
 
This sounds absolutely awesome.

Discovery scanner
As far as I understood the honk doesn't reveal all the bodies in a system anymore, which I think is not a good idea at all. While examining a system with the new functions sounds really awesome, I think the honk should still reveal the bodies themselves. Perhaps with less data attached.
While I understand, that mapping the system is supposed to be more engaging like this (and I think it is), the basic and fast "honk" function is pretty important to get an overview of the system and to see if it's worth investigating. There are so many systems out there, I can imagine that it can be pretty frustrating to always have to spend time to use the scanner to then find out that there is nothing interesting. A quick overview is pretty mandatory because of that.
The tool itself sounds like heaven to me. Almost cried.

Finding signal sources
Gods yeah!

Detailed surface scanner

The probe launcher wasn't news, but having this thing as part of the surface scanner is great. Love it. Also the usage sound pretty cool.

First Mapped...
... is good to have but not that important to me.

Multicrew
Always a good thing to have reasons to use it. More elaborate scanning tools screamed for multicrew use. Great!


These mechanics really look like what I always wanted for the scientific space exploration feeling. Also solid mechanics to build on and base other things on. Mentioning "other things", I can't help thinking about all the awesome stuff we could discover now... Which brings me to the question: will there be more things to discover? I mean, regular stuff like asteroid impact sites and the like. Natural phenomena that are not necessarily alien ruins or brain trees, but just the regular stuff that happens on planets and in space that could be interesting for us to investigate. While we get a set of fresh new cyber eyes, these eyes need to be able to see things that are not those rare findings, but regular points of interest to fill the void in exploration. Otherwise it will be like 40x nothing and then oh-another-barnacle. Those 40 empty tries need a few every-day discoveries like said impact sites perhaps wielding more resources to find and other things like that.

All in all this is VERY promising. Thanks! :)
 
I was wondering about that, currently, the ADS does that work and though not much effort to drop into a nav beacon could the 'upgraded' ADS now not automatically pull data from the nav beacon as you jump in and honk?

I for one like that it slows down exploration, but I would expect that the payout is increased appropriately. If I understand correctly, the initial honk reveals a spectrum of system contents that are ambiguous to a degree. I think it's very important that this information still enables to quickly asses if there are water worlds, earth likes, black holes, etc. to be found with "above average" probability.

I believe that's what the "tuning" will do for you. i.e. you set your filter to "water" range and it will highlight those bodies which have a high water content. From that and the temperature you should be able to quickly determine if they're "interesting" to you.
 
This all sounds wonderful, with the exception of some of the mechanics taking far longer than usual to display simple information about a planet that one may want before deciding to proceed with more detailed scans, But that concern has been mentioned by a few others, so no need to repeat.

However, my question to you is: since we have fancy new mechanics for explorers, are we to expect fancy new exploration-focused ships as well?
 
Q.

Have the devs noticed how much longer it takes if an explorer wants to scan a entire system with the new system against what we have now?

Without seeing it in use, it sounds like it'll dramatically slow down exploration.

This is actually why I didn't like the original tech on launch. I knew that one day if FDEV made exploration more as I'd actually imagined and wanted it to be, some players (rightly) would argue against the removal of 'instascan'. I honestly prefer it the way outlined in the OP, but I understand why some folks would prefer it didn't leave instascan, even if I disagree with them. Instascan should never have been introduced.
 
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