News Chapter Four - Exploration Reveal

So the current basic loadout for explorer ship is:
shield
dss
ads
fuel scoop
No problem, even the sidey can do this.

Add SRV requirement for synth these ships can no longer be fit for exploration
viper
eagle
ieagle
DBS
hauler
sidey

Was this really the plan?
 
There are currently over 4000 people reading this thread. If that's above normal for a new Beyond topic, then IMO, FD should take that as an indication that many players are interested in future improvements in the mechanics of exploration.
 
Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

What you've done here looks great and probably is great.

Until you have to do this 10's, 100's, 1000's of times.

The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

Body discovery is currently quick. This new system is going to make it very slow.

This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.

The way I see it FDev bowed to community's will that wanted something similar as the SRV's scanner. This will be the electromagnetic one, and that should provide a quick overview of whether there is anything unusual - just not in a visual way. And I do hope, that more interesting stuff will be added too.
 
A bit of a shame that explorers will have to return to populated space in order to benefit from that.
Personally, I don't mind going back as long as it's for something that can add to exploration. Getting a better game is more important to me right now, and if things are taking longer to do but they have more reward and feeling of accomplishment, then I'm all for it.
 
- All those lovely undiscovered Neutron stars I've scanned this will be 'first tagged' by riff-raff. :eek::p
- Still no Imperial Explorer

+ Everything else.
+ First tagged reset will encourage exploration.
+ Still hope for Imperial Explorer.
+ Currently 3810 users browsing this thread.

The Imperial Explorer is in EDRPG

Sadly for you, both it and the Boa MK III are huge ships and can't dock with starports, but here's a look at it just for you: [haha]

Df-y4-jXkAAvCrf.jpg
 
Wha? Does this mean that if I drive in a straight line for 5 minutes anywhere in the galaxy, I wont come across my free canister of tea?

Better load up tea at the station before setting off then :)
 
Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

What you've done here looks great and probably is great.

Until you have to do this 10's, 100's, 1000's of times.

The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

Body discovery is currently quick. This new system is going to make it very slow.

This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.

Agree with this 100%. Whilst it looks great, it looks VERY time-consuming. We need a quick summary after the initial ADS honk; if the system looks interesting to us then we scan in more detail. This new system looks time-consuming just to get the intial system details.
 
I am sorry, but why you guys have to design something that looks so complex in my eyes at least.

All the work you describe is for 20th century computers, not for human pilots, even science officers if we had the role in Multi Play.
I mean a simple exploration procedure should look like this: (IMO always)

1. You enter the system.

2. You honk with your ADS and you get the system bodies.

3. You launch probs to planets. (easily synthesized)

4. after some seconds reports from the probs start to coming up

5. you read reports and select some POIs they unveiled.

6. The navigation system place some waypoints on POIs you selected from the reports

7. You fly to the waypoints and from orbit (when in range) you scan the general area with your surface scanner that will unveil more information about the POIs.

8. Based on those information, you decide to land and use the SRV to take a close look and maybe take a treasure, an artifact, an alien weapon you can bring to an engineer to attach on your ship, something interesting. I mean geysers are beautiful but well after the second time, they are just geysers.

-

For Multi Player:
Your copilot can scan the planet flying above the planet, to pinpoint the exact location while you are on the ground with your SRV. The ship can send the info to the SRV navigation computer and design a route to visit the nearest POIs.

A surface map with info would help a lot. You know press M for Map?

Also MP SRVs please?
 
We will be maintaining an Engineering option on the DSS, the new upgrade will provide it with a larger probe capacity.

Will current mods be converted? I have a grade 5 long range DSS, I'd prefer not to have to re-engineer it from scratch with all the materials I have invested (some of that data is rather rare...).
 
Well I'm glad every one else is liking it - fraid I'm not much. Would quite like to see the two scanners knocked into one, but my main dislike is losing the overall "rough" system view from initial "honk".
At the minute if I'm taking a "fast" run over to the Gnosis (55 jumps or thereabouts) - I can get a "quick" look at every system I pass through and if I spot something ineteresting I can divert to have a nosey - say an earthlike with rings or somesuch.
New system sounds like I'd either get 55 suns and nothing else or I'd have to search each one completely to check if there was anything of interest to hunt down.
I'm not looking for great fidelity on that initial scan - could easily be less than now, but now't but the star I'm right next to...... yech.
If that's how it works I suspect it will make the universe seem a lot emptier.
 
- All those lovely undiscovered Neutron stars I've scanned this will be 'first tagged' by riff-raff. :eek::p
- Still no Imperial Explorer

+ Everything else.
+ First tagged reset will encourage exploration.
+ Still hope for Imperial Explorer.
+ Currently 3810 users browsing this thread.

Where are you getting a "first tagged reset" from. From the first post:

All current first discovered tags will remain.

There are new "mapped by" tags being added, which start empty. You keep your "discovered by" tag, someone else might get the "mapped by".
 
Taking me out of supercruise when using a DSS to go to a new UI...I can't say this specific aspect of the change is a good idea. There is no good to come from taking one's hands off the wheel whilst driving.
 

Adam Bourke-Waite

Principal Designer - E:D
Frontier
yes, then there seems to be a problem while not exploring but just travelling around the bubble. could the honk reveal the system map in the bubble? or at least starports and outposts?
edit: or, yeah, will the nav beacon still work?

Players will automatically gain the location of starports and outposts when they enter the system.
 
Okay you've actually made body discovery and exploration much worse - this is exactly what I tried to tell everyone in a few previous threads...

What you've done here looks great and probably is great.

Until you have to do this 10's, 100's, 1000's of times.

The good thing about the ADS honk is that it gives you a display of system bodies immediately. From that you could decide which bodies to go and do things with - surface scan them, fly down to their surface, etc.

Body discovery is currently quick. This new system is going to make it very slow.

This might make a few explorer-types happy. It does not make me happy, and for the reason I stated above - once the novelty value of that 'cool stuff' above has been done a few times, the time it takes to merely discover all bodies in a system is going to start grating. Again, please, picture doing this 10's, 100's 1000's of times - this is very quickly going to end up not being a fun activity.

^^^this here. I feel this will get very old, very fast.

I really hope I'm wrong and this is all amazing, but with what was written and the few screen shots, just not sure.
 
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